Player Matchup

Achilles
Achilles
Gold V
BiigLebowsskii
Achilles
Gold V
Level 119
God Stats
2W - 2L
1,500 SR
Queue Stats
68W - 80L
1,253 MMR
Solo
Medusa
Medusa
Bronze III
God_Been_Gr8
Medusa
Bronze III
Level 68
God Stats
1W - 0L
1,534 SR
Queue Stats
1W - 2L
1,354 MMR
Solo
Mercury
Mercury
Gold V
KetNaKotak
Mercury
Gold V
Level 103
God Stats
2W - 0L
1,556 SR
Queue Stats
137W - 136L
1,351 MMR
Solo
Chaac
Chaac
Gold IV
Pinchazo
Chaac
Gold IV
Level 136
God Stats
14W - 5L
1,635 SR
Queue Stats
74W - 77L
1,371 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold V
ReZ Viper
Morgan Le Fay
Gold V
Level 159
God Stats
11W - 13L
1,509 SR
Queue Stats
60W - 62L
1,275 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 117
1,547 SR
1,321 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 144
1,459 SR
1,319 MMR
Da Ji
Da Ji
Gold V
Deacon885
Da Ji
Gold V
Level 149
God Stats
0W - 2L
1,306 SR
Queue Stats
198W - 210L
1,376 MMR
Solo
Yemoja
Yemoja
Silver III
Frenen16
Yemoja
Silver III
Level 143
God Stats
8W - 16L
1,515 SR
Queue Stats
8W - 17L
1,302 MMR
Solo
Nu Wa
Nu Wa
Gold V
LilDino300
Nu Wa
Gold V
Level 145
God Stats
1W - 4L
1,552 SR
Queue Stats
79W - 87L
1,329 MMR
Party 1
Chronos
Chronos
Silver I
Teriyake
Chronos
Silver I
Level 147
God Stats
0W - 3L
1,420 SR
Queue Stats
194W - 193L
1,260 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
tyeray2016
Gilgamesh
Gold IV
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 87L
1,329 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
11
3 / 2 / 4
7,128
548
5,056
10,582
7,648
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Medusa
13
2 / 0 / 3
7,733
595
5,176
6,027
1,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
KetNaKotak
Mercury
12
2 / 1 / 2
6,614
509
2,977
11,153
3,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
Pinchazo
Chaac
15
4 / 0 / 1
8,684
668
7,429
10,503
5,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Morgan Le Fay
ReZ Viper
Morgan Le Fay
14
3 / 0 / 4
7,782
599
10,440
6,743
2,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
UllrAthenaThanatosChang'eSurtr

VS

Bans
Ao KuangMulanLokiAresJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Deacon885
Da Ji
10
1 / 4 / 0
5,790
445
5,082
11,568
3,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
Frenen16
Yemoja
9
1 / 1 / 1
6,087
468
2,516
6,913
3,789
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
12
0 / 1 / 2
6,363
489
6,442
6,621
1,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
Teriyake
Chronos
10
1 / 6 / 1
5,974
460
5,508
8,652
2,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Gilgamesh
tyeray2016
Gilgamesh
12
0 / 3 / 0
6,569
505
6,011
11,705
6,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
14
Kills
3
3
Deaths
15
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
3
2
4
2.5
L
Da Ji
Deacon885
Da Ji
1
4
0
0.25
L
Yemoja
Frenen16
Yemoja
1
1
1
1.5
W
Medusa
2
0
3
3.5
W
Mercury
KetNaKotak
Mercury
2
1
2
3
L
Nu Wa
0
1
2
1
W
Chaac
Pinchazo
Chaac
4
0
1
4.5
W
Morgan Le Fay
ReZ Viper
Morgan Le Fay
3
0
4
5
L
Chronos
Teriyake
Chronos
1
6
1
0.25
L
Gilgamesh
tyeray2016
Gilgamesh
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,078
Damage
25,559
45,008
Taken
45,459
20,853
Mitigated
18,067
16,374
Healing
11,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
5,056
1,108
0
2,164
10,582
7,648
66
5,145
5,028
0
14,623
L
Da Ji
Deacon885
Da Ji
5,082
887
0
647
11,568
3,645
0
3,944
7,288
0
39,180
L
Yemoja
Frenen16
Yemoja
2,516
720
3,059
2,305
6,913
3,789
0
2,337
4,376
11,605
1,905
W
Medusa
5,176
1,046
0
1,540
6,027
1,692
0
3,365
2,354
0
55,510
W
Mercury
KetNaKotak
Mercury
2,977
878
0
4,971
11,153
3,363
505
2,072
9,066
0
48,324
L
Nu Wa
6,442
1,238
0
250
6,621
1,957
0
2,585
3,722
52,457
2,139
W
Chaac
Pinchazo
Chaac
7,429
2,549
0
4,633
10,503
5,672
0
472
9,414
0
63,074
W
Morgan Le Fay
ReZ Viper
Morgan Le Fay
10,440
780
0
3,066
6,743
2,478
0
1,847
4,887
70,523
0
L
Chronos
Teriyake
Chronos
5,508
1,129
0
1,431
8,652
2,136
599
680
7,928
33,726
3,364
L
Gilgamesh
tyeray2016
Gilgamesh
6,011
2,476
0
4,200
11,705
6,540
0
0
11,705
0
44,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,941
Gold Earned
30,783
447
Minions Killed
342
0
Camps Cleared
0
1,339,998
Distance Traveled
1,241,854
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,128
548
16
1
0
236,939
1
L
Da Ji
5,790
445
63
5
0
272,803
0
L
Yemoja
6,087
468
30
2
0
262,811
3
W
Medusa
7,733
595
94
7
0
277,607
5
W
Mercury
6,614
509
85
7
0
294,198
0
L
Nu Wa
6,363
489
88
7
0
234,716
1
W
Chaac
8,684
668
118
9
0
258,504
4
W
Morgan Le Fay
7,782
599
134
10
0
272,750
1
L
Chronos
5,974
460
74
6
0
228,711
0
L
Gilgamesh
6,569
505
87
7
0
242,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role