Player Matchup

Yemoja
Yemoja
Hydrophobic1
Yemoja
Level 11
God Stats
3W - 1L
1,800 SR
Queue Stats
197W - 171L
1,413 Elo+
Party 2
Ix Chel
Ix Chel
Riperus96
Ix Chel
Level 98
God Stats
7W - 14L
1,185 SR
Queue Stats
495W - 536L
1,446 Elo+
Party 2
Chang'e
Chang'e
SaintJürgen
Chang'e
Level 157
God Stats
2W - 0L
1,766 SR
Queue Stats
82W - 72L
1,544 Elo+
Solo
Serqet
Serqet
VaxerYT
Serqet
Level 69
God Stats
63W - 44L
1,633 SR
Queue Stats
231W - 222L
1,583 Elo+
Solo
Mulan
Mulan
ilssg
Mulan
Level 125
God Stats
73W - 55L
1,627 SR
Queue Stats
280W - 272L
1,563 Elo+
Solo
Team Averages
Level 92
1,602 SR
1,510 Elo+

VS

Team Averages
Level 119
1,572 SR
1,432 Elo+
Zeus
Zeus
A_Bad_Gaymer
Zeus
Level 159
God Stats
18W - 16L
1,665 SR
Queue Stats
242W - 206L
1,606 Elo+
Party 1
Xbalanque
Xbalanque
BertaFeri
Xbalanque
Level 68
God Stats
71W - 62L
1,578 SR
Queue Stats
198W - 217L
1,466 Elo+
Solo
Nox
Nox
JasperTheFox
Nox
Level 102
God Stats
15W - 13L
1,618 SR
Queue Stats
218W - 196L
1,559 Elo+
Party 1
Sobek
Sobek
Szabmester
Sobek
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,088 Elo+
Solo
Ne Zha
Ne Zha
悍l将是也
Ne Zha
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
1,160W - 1,178L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
5 / 0 / 10
9,388
1,341
2,402
2,063
1,821
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ix Chel
Riperus96
Ix Chel
14
1 / 0 / 12
7,826
1,118
3,373
2,251
840
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chang'e
SaintJürgen
Chang'e
14
1 / 0 / 10
8,178
1,168
6,290
2,688
927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
VaxerYT
Serqet
14
2 / 0 / 10
8,235
1,176
6,492
7,826
4,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mulan
ilssg
Mulan
14
6 / 0 / 8
9,200
1,314
6,505
4,803
3,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Team 1 Tickets

387

VS

Team 2 Tickets

194

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 0
6,934
991
2,798
1,934
371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
BertaFeri
Xbalanque
12
0 / 2 / 0
7,126
1,018
1,497
4,849
1,336
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 1 / 0
7,228
1,033
1,417
2,375
658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
12
0 / 4 / 0
6,922
989
906
6,098
4,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 7 / 0
7,114
1,016
6,920
12,200
3,940
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
0
15
Kills
0
0
Deaths
15
50
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Xbalanque
BertaFeri
Xbalanque
0
2
0
0
W
Yemoja
5
0
10
10
L
0
1
0
0
W
Ix Chel
Riperus96
Ix Chel
1
0
12
7
W
Chang'e
SaintJürgen
Chang'e
1
0
10
6
L
Sobek
0
4
0
0
W
Serqet
VaxerYT
Serqet
2
0
10
7
W
Mulan
ilssg
Mulan
6
0
8
10
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,062
Damage
13,538
19,631
Taken
27,456
11,676
Mitigated
10,723
13,453
Healing
309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,798
49
0
0
1,934
371
0
1,101
797
9,840
0
L
Xbalanque
BertaFeri
Xbalanque
1,497
833
0
166
4,849
1,336
0
1,933
2,851
0
17,509
W
Yemoja
2,402
856
6,168
986
2,063
1,821
0
661
1,368
6,523
0
L
1,417
92
0
0
2,375
658
0
1,707
635
10,085
0
W
Ix Chel
Riperus96
Ix Chel
3,373
356
1,663
253
2,251
840
0
1,097
1,052
15,989
0
W
Chang'e
SaintJürgen
Chang'e
6,290
833
2,637
995
2,688
927
0
465
2,139
36,845
541
L
Sobek
906
236
0
96
6,098
4,418
0
3,435
2,586
1,024
0
W
Serqet
VaxerYT
Serqet
6,492
1,459
0
90
7,826
4,342
0
1,035
6,617
0
18,334
W
Mulan
ilssg
Mulan
6,505
585
0
661
4,803
3,746
0
1,265
3,334
788
13,672
L
6,920
558
0
47
12,200
3,940
0
4,601
6,927
0
18,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,827
Gold Earned
35,324
157
Minions Killed
111
7
Camps Cleared
3
678,388
Distance Traveled
441,764
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,934
991
26
4
0
70,789
0
L
Xbalanque
7,126
1,018
36
5
1
91,711
0
W
Yemoja
9,388
1,341
11
2
0
112,002
0
L
Nox
7,228
1,033
29
4
1
109,569
0
W
Ix Chel
7,826
1,118
31
4
1
139,757
0
W
Chang'e
8,178
1,168
56
8
1
171,756
0
L
Sobek
6,922
989
1
0
0
59,393
0
W
Serqet
8,235
1,176
26
4
4
129,584
0
W
Mulan
9,200
1,314
33
5
1
125,289
0
L
Ne Zha
7,114
1,016
19
3
1
110,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role