Player Matchup

Agni
Agni
 
Agni
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Habybl
Erlang Shen
Level 101
God Stats
2W - 3L
1,392 SR
Queue Stats
375W - 393L
1,536 Elo+
Solo
Charon
Charon
Jemmejor
Charon
Level 151
God Stats
2W - 1L
1,717 SR
Queue Stats
470W - 462L
1,566 Elo+
Solo
Zeus
Zeus
Narnia2012
Zeus
Level 26
God Stats
1W - 1L
1,698 SR
Queue Stats
11W - 22L
1,376 Elo+
Solo
Thoth
Thoth
RustyWorm
Thoth
Level 88
God Stats
1W - 2L
1,375 SR
Queue Stats
53W - 60L
1,478 Elo+
Solo
Team Averages
Level 110
1,536 SR
1,491 Elo+

VS

Team Averages
Level 96
1,433 SR
1,520 Elo+
Sol
Sol
 
Sol
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
 
Raijin
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Holrod
Sun Wukong
Level 174
God Stats
4W - 1L
1,500 SR
Queue Stats
310W - 289L
1,571 Elo+
Solo
Chaac
Chaac
xXValerianXx
Chaac
Level 69
God Stats
2W - 1L
1,167 SR
Queue Stats
164W - 179L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
10
0 / 4 / 2
5,654
808
5,271
5,782
2,516
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Erlang Shen
Habybl
Erlang Shen
12
2 / 2 / 6
6,328
904
6,266
7,156
6,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charon
Jemmejor
Charon
13
3 / 0 / 5
6,142
877
3,025
5,981
4,787
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
1 / 4 / 3
5,851
836
939
4,423
1,744
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thoth
RustyWorm
Thoth
12
4 / 3 / 1
6,549
936
4,414
6,666
3,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
3 / 3 / 4
6,931
990
3,040
4,903
1,479
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bakasura
 
Bakasura
10
1 / 3 / 6
6,164
881
2,192
6,679
4,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
 
Raijin
10
1 / 2 / 2
5,908
844
5,307
4,541
1,001
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Holrod
Sun Wukong
13
4 / 1 / 6
7,214
1,031
5,838
6,695
5,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

14
4 / 1 / 8
7,943
1,135
11,143
7,060
7,827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
39
10
Kills
13
13
Deaths
10
17
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
4
2
0.25
W
Sol
 
Sol
3
3
4
1.67
W
Bakasura
 
Bakasura
1
3
6
1.33
W
Raijin
 
Raijin
1
2
2
1
L
Erlang Shen
Habybl
Erlang Shen
2
2
6
2.5
W
Sun Wukong
Holrod
Sun Wukong
4
1
6
7
L
Charon
Jemmejor
Charon
3
0
5
5.5
L
1
4
3
0.63
L
Thoth
RustyWorm
Thoth
4
3
1
1.5
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,915
Damage
27,520
30,008
Taken
29,878
18,653
Mitigated
20,117
7,082
Healing
9,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
5,271
249
595
293
5,782
2,516
0
1,040
4,742
11,645
557
W
Sol
 
Sol
3,040
491
0
968
4,903
1,479
112
2,476
2,232
13,055
546
W
Bakasura
 
Bakasura
2,192
1,480
386
1,105
6,679
4,212
1,608
2,227
4,333
0
2,534
W
Raijin
 
Raijin
5,307
150
0
1,559
4,541
1,001
0
3,380
933
8,296
0
L
Erlang Shen
Habybl
Erlang Shen
6,266
1,902
114
1,539
7,156
6,574
0
2,061
4,781
0
8,523
W
Sun Wukong
Holrod
Sun Wukong
5,838
915
444
982
6,695
5,598
40
2,652
3,834
0
9,808
L
Charon
Jemmejor
Charon
3,025
1,030
1,595
1,226
5,981
4,787
0
2,477
3,444
6,943
0
L
939
201
224
196
4,423
1,744
0
760
3,513
2,099
0
L
Thoth
RustyWorm
Thoth
4,414
150
136
1,164
6,666
3,032
0
1,676
4,810
16,389
0
W
11,143
487
830
2,802
7,060
7,827
300
2,644
4,406
0
27,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,524
Gold Earned
34,160
58
Minions Killed
83
0
Camps Cleared
0
611,526
Distance Traveled
633,417
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,654
808
12
2
0
128,184
0
W
Sol
6,931
990
17
2
0
138,400
0
W
Bakasura
6,164
881
8
1
0
129,496
0
W
Raijin
5,908
844
3
0
0
128,690
0
L
Erlang Shen
6,328
904
4
1
0
131,262
0
W
Sun Wukong
7,214
1,031
11
2
0
124,689
0
L
Charon
6,142
877
11
2
0
127,758
0
L
Zeus
5,851
836
4
1
0
98,563
0
L
Thoth
6,549
936
27
4
0
125,759
0
W
Chaac
7,943
1,135
44
6
0
112,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role