Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Fenrirx97
Cu Chulainn
Level 210
God Stats
1W - 1L
1,377 SR
Queue Stats
25W - 34L
1,355 Elo+
Party 2
Medusa
Medusa
Fierybiscuit672
Medusa
Level 132
God Stats
7W - 6L
1,574 SR
Queue Stats
251W - 248L
1,503 Elo+
Party 3
Janus
Janus
IGrimmj0wI
Janus
Level 159
God Stats
12W - 9L
1,463 SR
Queue Stats
30W - 26L
1,462 Elo+
Party 2
Bastet
Bastet
Meedzzee
Bastet
Level 107
God Stats
10W - 8L
1,471 SR
Queue Stats
166W - 170L
1,451 Elo+
Party 3
Team Averages
Level 163
1,477 SR
1,454 Elo+

VS

Team Averages
Level 144
1,569 SR
1,513 Elo+
Da Ji
Da Ji
 
Da Ji
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Ironaeus23
Mulan
Level 157
God Stats
2W - 3L
1,534 SR
Queue Stats
62W - 56L
1,509 Elo+
Solo
Sol
Sol
Yetiicoco
Sol
Level 122
God Stats
22W - 11L
1,710 SR
Queue Stats
378W - 373L
1,459 Elo+
Solo
Izanami
Izanami
fenrirlomas
Izanami
Level 136
God Stats
5W - 7L
1,536 SR
Queue Stats
121W - 113L
1,543 Elo+
Party 1
Cthulhu
Cthulhu
supersergio16
Cthulhu
Level 152
God Stats
2W - 3L
1,565 SR
Queue Stats
157W - 142L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
11
5 / 1 / 3
7,655
696
3,890
6,680
6,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
Fenrirx97
Cu Chulainn
12
4 / 2 / 1
7,543
686
8,203
9,696
7,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
3 / 4 / 2
7,503
682
5,681
7,557
2,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
11
0 / 3 / 4
6,096
554
2,232
4,240
1,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
Meedzzee
Bastet
10
1 / 2 / 1
5,329
484
3,213
8,178
2,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
6 / 3 / 1
7,033
639
7,047
9,133
3,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
12
2 / 4 / 1
6,853
623
4,779
10,310
4,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 3 / 2
6,607
601
3,596
6,091
1,747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Izanami
fenrirlomas
Izanami
14
2 / 2 / 2
7,406
673
2,844
7,252
2,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
4
0 / 1 / 0
4,359
396
0
1,417
523
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
13
Kills
11
12
Deaths
13
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
5
1
3
6.5
L
Da Ji
 
Da Ji
6
3
1
2.17
W
Cu Chulainn
Fenrirx97
Cu Chulainn
4
2
1
2.25
W
3
4
2
1
W
Janus
0
3
4
0.67
L
Mulan
2
4
1
0.63
W
Bastet
Meedzzee
Bastet
1
2
1
0.75
L
1
3
2
0.67
L
Izanami
fenrirlomas
Izanami
2
2
2
1.5
L
Cthulhu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,219
Damage
18,266
36,351
Taken
34,203
18,899
Mitigated
12,346
9,155
Healing
10,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
3,890
972
0
2,444
6,680
6,202
293
1,049
5,631
14,976
1,863
L
Da Ji
 
Da Ji
7,047
1,669
0
2,873
9,133
3,037
0
2,046
6,973
0
43,330
W
Cu Chulainn
Fenrirx97
Cu Chulainn
8,203
1,679
0
1,624
9,696
7,019
0
0
9,696
1,455
53,021
W
5,681
1,858
0
930
7,557
2,352
23
411
7,146
0
60,161
W
Janus
2,232
92
0
390
4,240
1,108
448
693
3,547
40,345
334
L
Mulan
4,779
1,321
0
2,723
10,310
4,425
0
465
9,845
0
41,649
W
Bastet
Meedzzee
Bastet
3,213
1,149
0
3,767
8,178
2,218
0
1,250
6,928
0
31,037
L
3,596
735
0
1,951
6,091
1,747
1,037
2,623
3,304
37,389
456
L
Izanami
fenrirlomas
Izanami
2,844
1,426
0
2,205
7,252
2,614
1,120
734
6,518
0
56,700
L
Cthulhu
0
0
407
292
1,417
523
0
9
1,408
2,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,126
Gold Earned
32,258
342
Minions Killed
336
0
Camps Cleared
0
1,131,377
Distance Traveled
938,403
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
7,655
696
24
2
0
206,048
4
L
Da Ji
7,033
639
66
6
0
270,101
0
W
Cu Chulainn
7,543
686
86
8
0
224,544
4
W
Medusa
7,503
682
106
10
0
209,814
0
W
Janus
6,096
554
74
7
0
227,705
3
L
Mulan
6,853
623
75
7
0
215,581
1
W
Bastet
5,329
484
52
5
0
263,266
1
L
Sol
6,607
601
76
7
0
211,849
0
L
Izanami
7,406
673
114
10
0
191,488
0
L
Cthulhu
4,359
396
5
0
0
49,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role