Player Matchup

Chaac
Chaac
 
Chaac
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
BloodSlayerlol
Medusa
Level 83
God Stats
18W - 8L
1,717 SR
Queue Stats
237W - 237L
1,474 Elo+
Party 1
Ra
Ra
DoomSlayerYT
Ra
Level 102
God Stats
9W - 4L
1,551 SR
Queue Stats
300W - 273L
1,500 Elo+
Party 1
Thor
Thor
Reeveskun
Thor
Level 141
God Stats
3W - 0L
1,286 SR
Queue Stats
83W - 94L
1,407 Elo+
Solo
Fafnir
Fafnir
peacemakerA94
Fafnir
Level 144
God Stats
4W - 8L
1,308 SR
Queue Stats
505W - 513L
1,435 Elo+
Solo
Team Averages
Level 119
1,473 SR
1,463 Elo+

VS

Team Averages
Level 66
1,523 SR
1,422 Elo+
Zeus
Zeus
PUMA_DO_PARAFAL
Zeus
Level 63
God Stats
43W - 55L
1,471 SR
Queue Stats
47W - 64L
1,382 Elo+
Solo
Bastet
Bastet
deathwish_cole
Bastet
Level 53
God Stats
3W - 3L
1,520 SR
Queue Stats
241W - 264L
1,422 Elo+
Solo
Fafnir
Fafnir
divinewavy
Fafnir
Level 69
God Stats
5W - 3L
1,585 SR
Queue Stats
154W - 186L
1,426 Elo+
Solo
Jormungandr
Jormungandr
misanthrope2336
Jormungandr
Level 48
God Stats
2W - 6L
1,392 SR
Queue Stats
4W - 8L
1,359 Elo+
Solo
Artemis
Artemis
shrekislove117
Artemis
Level 97
God Stats
27W - 17L
1,648 SR
Queue Stats
123W - 109L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
4 / 0 / 0
5,432
905
3,618
4,324
2,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
1 / 0 / 0
4,319
720
1,712
2,412
644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
2 / 0 / 0
4,987
831
1,678
2,248
736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
8
0 / 0 / 2
4,157
693
915
3,463
1,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

4
0 / 4 / 1
3,379
563
1,047
4,683
2,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
3,582
597
683
2,267
470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

2
0 / 2 / 0
2,963
494
147
2,027
475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Fafnir
divinewavy
Fafnir
6
0 / 4 / 0
3,851
642
1,626
6,847
3,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr
misanthrope2336
Jormungandr
6
3 / 0 / 1
4,465
744
2,459
4,114
2,494
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
1 / 1 / 2
4,393
732
3,015
2,997
696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
7
7
Kills
4
4
Deaths
7
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
0
0
4
W
1
0
0
1
W
2
0
0
2
L
0
0
0
0
W
Thor
0
0
2
1
L
0
2
0
0
L
Fafnir
divinewavy
Fafnir
0
4
0
0
L
Jormungandr
misanthrope2336
Jormungandr
3
0
1
3.5
W
0
4
1
0.13
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,970
Damage
7,930
17,130
Taken
18,252
8,027
Mitigated
7,660
5,024
Healing
5,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
3,618
797
0
1,826
4,324
2,746
0
1,594
2,730
0
27,733
W
1,712
568
0
428
2,412
644
0
505
1,907
0
24,396
W
1,678
167
444
1,605
2,248
736
0
366
1,716
32,730
0
L
683
0
0
250
2,267
470
0
613
1,525
13,415
0
W
Thor
915
189
0
355
3,463
1,199
0
149
3,264
0
22,690
L
147
94
0
115
2,027
475
0
348
1,600
0
4,503
L
Fafnir
divinewavy
Fafnir
1,626
583
0
2,795
6,847
3,525
0
0
6,847
15,268
846
L
Jormungandr
misanthrope2336
Jormungandr
2,459
1,274
0
1,468
4,114
2,494
0
782
3,286
11,848
0
W
1,047
750
0
366
4,683
2,702
0
1,906
2,777
4,044
1,382
L
3,015
1,399
0
1,102
2,997
696
0
470
2,481
0
21,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,274
Gold Earned
19,254
231
Minions Killed
145
0
Camps Cleared
0
634,664
Distance Traveled
560,321
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,432
905
58
10
0
116,388
0
W
Medusa
4,319
720
38
6
0
118,869
1
W
Ra
4,987
831
74
12
0
151,126
0
L
Zeus
3,582
597
29
5
0
125,226
0
W
Thor
4,157
693
48
8
0
132,671
0
L
Bastet
2,963
494
10
2
0
67,312
0
L
Fafnir
3,851
642
37
6
0
100,412
0
L
Jormungandr
4,465
744
19
3
0
135,474
0
W
Fafnir
3,379
563
13
2
0
115,610
0
L
Artemis
4,393
732
50
8
0
131,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role