Player Matchup

Medusa
Medusa
Masters
Jeuwbacca
Medusa
Masters
Level 61
God Stats
65W - 19L
1,880 SR
Queue Stats
207W - 60L
2,997 MMR
Party 1
Horus
Horus
Masters
wolfgamer2413
Horus
Masters
Level 152
God Stats
62W - 11L
1,840 SR
Queue Stats
267W - 112L
3,023 MMR
Party 1
Jormungandr
Jormungandr
Masters
КровавыйКроль
Jormungandr
Masters
Level 245
God Stats
17W - 10L
1,709 SR
Queue Stats
19W - 12L
2,427 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 153
1,810 SR
2,815 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 116
1,588 SR
1,944 MMR
Odin
Odin
Diamond IV
Chehito
Odin
Diamond IV
Level 123
God Stats
4W - 5L
1,541 SR
Queue Stats
180W - 162L
1,992 MMR
Solo
Da Ji
Da Ji
Platinum II
DirtworthDan
Da Ji
Platinum II
Level 186
God Stats
6W - 6L
1,647 SR
Queue Stats
203W - 206L
1,982 MMR
Solo
Agni
Agni
Platinum III
Thisisntasmurff
Agni
Platinum III
Level 40
God Stats
1W - 2L
1,577 SR
Queue Stats
31W - 32L
1,857 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Jeuwbacca
Medusa
12
7 / 1 / 8
8,015
1,145
8,187
5,975
1,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

12
6 / 0 / 8
7,469
1,067
4,789
7,348
4,544
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 2 / 8
6,495
928
4,644
5,719
3,438
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
AchillesNe ZhaKuzenboCthulhuThoth

VS

Bans
MulanScyllaMorgan Le FayIx ChelDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Chehito
Odin
8
0 / 5 / 3
5,322
760
1,410
7,540
2,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

9
2 / 6 / 1
6,422
917
4,218
9,141
4,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 4 / 2
5,555
794
3,944
5,177
1,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
15
Kills
3
3
Deaths
15
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Odin
Chehito
Odin
0
5
3
0.3
L
2
6
1
0.42
W
Medusa
Jeuwbacca
Medusa
7
1
8
11
L
1
4
2
0.5
W
6
0
8
10
W
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,620
Damage
9,572
19,042
Taken
21,858
9,905
Mitigated
8,149
6,018
Healing
1,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
Chehito
Odin
1,410
199
0
120
7,540
2,785
0
1,442
5,846
0
10,259
L
4,218
1,099
0
368
9,141
4,240
0
1,780
7,083
0
7,790
W
Medusa
Jeuwbacca
Medusa
8,187
3,017
0
1,106
5,975
1,923
857
1,206
4,319
0
38,742
L
3,944
65
0
852
5,177
1,124
0
735
4,303
14,077
480
W
4,789
2,036
712
2,922
7,348
4,544
970
1,036
5,828
87
15,513
W
4,644
484
0
1,278
5,719
3,438
240
1,172
4,089
16,718
818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,979
Gold Earned
17,299
111
Minions Killed
44
0
Camps Cleared
0
441,830
Distance Traveled
371,609
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
5,322
760
13
2
0
133,870
0
L
Da Ji
6,422
917
9
1
0
107,604
0
W
Medusa
8,015
1,145
61
9
0
151,316
0
L
Agni
5,555
794
22
3
0
130,135
0
W
Horus
7,469
1,067
22
3
0
150,420
0
W
Jormungandr
6,495
928
28
4
0
140,094
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role