Player Matchup

Nemesis
Nemesis
CALLSHMITTY
Nemesis
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
100W - 135L
1,231 Elo+
Party 2
Discordia
Discordia
ElectricHugs
Discordia
Level 85
God Stats
10W - 17L
1,237 SR
Queue Stats
100W - 162L
1,205 Elo+
Party 2
King Arthur
King Arthur
SpookyCar651
King Arthur
Level 24
God Stats
10W - 25L
954 SR
Queue Stats
51W - 98L
1,185 Elo+
Party 2
Team Averages
Level 78
1,230 SR
1,207 Elo+

VS

Team Averages
Level 83
1,554 SR
1,410 Elo+
Jing Wei
Jing Wei
Ess lmperial
Jing Wei
Level 144
God Stats
1W - 4L
1,680 SR
Queue Stats
475W - 503L
1,405 Elo+
Solo
Ra
Ra
KodyHandsom23
Ra
Level 29
God Stats
7W - 7L
1,498 SR
Queue Stats
41W - 34L
1,430 Elo+
Party 1
Chaac
Chaac
flash29as
Chaac
Level 75
God Stats
16W - 16L
1,485 SR
Queue Stats
42W - 35L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CALLSHMITTY
Nemesis
18
10 / 1 / 6
13,314
832
16,609
14,027
6,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
ElectricHugs
Discordia
17
4 / 6 / 10
12,095
756
14,830
11,099
3,974
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
SpookyCar651
King Arthur
18
5 / 0 / 11
12,210
763
10,275
15,328
16,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Ess lmperial
Jing Wei
15
1 / 3 / 2
9,984
624
8,084
12,382
4,327
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
3 / 7 / 4
10,341
646
5,821
11,580
3,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
flash29as
Chaac
13
3 / 9 / 3
9,766
610
12,184
23,059
28,484
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
16
19
Kills
7
7
Deaths
19
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nemesis
CALLSHMITTY
Nemesis
10
1
6
13
W
Discordia
ElectricHugs
Discordia
4
6
10
1.5
L
Jing Wei
Ess lmperial
Jing Wei
1
3
2
0.67
L
3
7
4
0.71
W
King Arthur
SpookyCar651
King Arthur
5
0
11
10.5
L
Chaac
flash29as
Chaac
3
9
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,714
Damage
26,089
40,454
Taken
47,021
26,871
Mitigated
36,588
10,849
Healing
4,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
CALLSHMITTY
Nemesis
16,609
8,455
0
7,174
14,027
6,623
1,450
2,002
11,759
0
69,985
W
Discordia
ElectricHugs
Discordia
14,830
754
319
1,120
11,099
3,974
948
2,004
8,905
58,127
0
L
Jing Wei
Ess lmperial
Jing Wei
8,084
3,650
0
0
12,382
4,327
0
3,234
9,061
0
32,230
L
5,821
86
976
1,196
11,580
3,777
0
6,497
4,967
24,757
175
W
King Arthur
SpookyCar651
King Arthur
10,275
1,686
0
2,236
15,328
16,274
275
3,057
11,709
0
31,526
L
Chaac
flash29as
Chaac
12,184
1,334
53
2,282
23,059
28,484
0
5,135
17,825
4,849
23,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,619
Gold Earned
30,091
180
Minions Killed
139
0
Camps Cleared
0
871,342
Distance Traveled
762,367
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
13,314
832
73
5
0
305,423
0
W
Discordia
12,095
756
74
5
0
238,295
0
L
Jing Wei
9,984
624
49
3
0
294,051
0
L
Ra
10,341
646
62
4
0
234,604
0
W
King Arthur
12,210
763
33
2
0
327,624
0
L
Chaac
9,766
610
28
2
0
233,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role