Player Matchup

Awilix
Awilix
Gold I
 
Awilix
Gold I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold IV
 
Medusa
Gold IV
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold I
PedroTutivenG97
Agni
Gold I
Level 171
God Stats
16W - 14L
1,530 SR
Queue Stats
141W - 137L
1,563 MMR
Solo
Ymir
Ymir
Bronze III
Somers
Ymir
Bronze III
Level 127
God Stats
5W - 10L
1,561 SR
Queue Stats
139W - 139L
1,500 MMR
Solo
Hel
Hel
Gold I
leafy_mystic2
Hel
Gold I
Level 103
God Stats
13W - 15L
1,557 SR
Queue Stats
682W - 692L
1,651 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,530 SR
1,543 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 166
1,431 SR
1,594 MMR
Serqet
Serqet
Gold III
 
Serqet
Gold III
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Gold III
AP3M4N
Hera
Gold III
Level 231
God Stats
0W - 4L
1,214 SR
Queue Stats
379W - 380L
1,608 MMR
Party 1
Izanami
Izanami
Bronze III
BostonGamer617
Izanami
Bronze III
Level 74
God Stats
0W - 1L
1,554 SR
Queue Stats
1W - 2L
1,508 MMR
Solo
Cerberus
Cerberus
Gold IV
Mythos12B
Cerberus
Gold IV
Level 113
God Stats
0W - 2L
1,319 SR
Queue Stats
57W - 54L
1,439 MMR
Solo
Surtr
Surtr
Platinum IV
SirCantankerous
Surtr
Platinum IV
Level 203
God Stats
50W - 51L
1,568 SR
Queue Stats
576W - 565L
1,917 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
13
6 / 1 / 3
6,797
680
5,203
7,645
2,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
 
Medusa
12
5 / 2 / 1
6,623
662
5,505
4,626
1,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
1 / 3 / 5
5,507
551
4,782
5,293
1,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ymir
Somers
Ymir
12
3 / 2 / 1
6,451
645
5,412
7,993
5,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
3 / 0 / 4
7,323
732
2,877
3,317
982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bans
BacchusAo KuangSun WukongGeb

VS

Bans
ThanatosThothMulanAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
2 / 3 / 1
5,647
565
2,832
7,178
2,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
AP3M4N
Hera
11
1 / 5 / 1
5,991
599
3,955
6,601
2,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

10
0 / 5 / 1
5,117
512
438
6,840
2,018
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
Mythos12B
Cerberus
10
3 / 1 / 2
6,110
611
4,006
7,390
4,519
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
2 / 4 / 0
6,252
625
6,378
8,845
4,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
18
Kills
8
8
Deaths
18
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
6
1
3
7.5
W
Medusa
 
Medusa
5
2
1
2.75
L
Serqet
 
Serqet
2
3
1
0.83
L
Hera
AP3M4N
Hera
1
5
1
0.3
L
0
5
1
0.1
L
Cerberus
Mythos12B
Cerberus
3
1
2
4
W
1
3
5
1.17
L
2
4
0
0.5
W
Ymir
Somers
Ymir
3
2
1
1.75
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,779
Damage
17,609
28,874
Taken
36,854
11,737
Mitigated
15,406
7,335
Healing
10,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
5,203
2,140
0
375
7,645
2,350
0
2,973
4,567
0
51,943
W
Medusa
 
Medusa
5,505
2,110
0
486
4,626
1,517
641
1,440
3,186
0
43,932
L
Serqet
 
Serqet
2,832
871
0
3,023
7,178
2,101
0
323
6,835
0
29,920
L
Hera
AP3M4N
Hera
3,955
735
0
871
6,601
2,004
0
2,733
3,583
45,792
0
L
438
277
0
1,987
6,840
2,018
0
2,185
4,655
0
30,459
L
Cerberus
Mythos12B
Cerberus
4,006
353
0
2,053
7,390
4,519
0
2,010
5,340
18,870
0
W
4,782
448
0
432
5,293
1,162
0
2,428
2,865
29,926
898
L
6,378
1,883
0
2,957
8,845
4,764
0
4,816
3,433
1,636
34,589
W
Ymir
Somers
Ymir
5,412
1,202
0
2,589
7,993
5,726
0
668
6,647
38,573
0
W
2,877
51
855
2,598
3,317
982
0
1,120
2,048
50,212
1,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,701
Gold Earned
29,117
407
Minions Killed
317
0
Camps Cleared
0
1,101,954
Distance Traveled
1,019,000
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
6,797
680
78
8
0
277,992
0
W
Medusa
6,623
662
68
7
0
208,972
2
L
Serqet
5,647
565
66
7
0
237,265
2
L
Hera
5,991
599
87
9
0
202,218
0
L
Izanami
5,117
512
69
7
0
175,528
0
L
Cerberus
6,110
611
29
3
0
206,985
4
W
Agni
5,507
551
53
5
0
208,700
2
L
Surtr
6,252
625
66
7
0
197,004
0
W
Ymir
6,451
645
86
9
0
195,611
0
W
Hel
7,323
732
122
12
0
210,679
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role