Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
DandyDino
Baron Samedi
Level 151
God Stats
19W - 11L
1,595 SR
Queue Stats
252W - 238L
1,505 Elo+
Party 2
Cthulhu
Cthulhu
DirtyDerrick93
Cthulhu
Level 127
God Stats
135W - 92L
1,602 SR
Queue Stats
341W - 308L
1,550 Elo+
Party 2
Medusa
Medusa
MisaLati
Medusa
Level 126
God Stats
15W - 6L
1,577 SR
Queue Stats
100W - 93L
1,518 Elo+
Solo
Bastet
Bastet
PoohBearLaFlair
Bastet
Level 152
God Stats
1W - 0L
1,531 SR
Queue Stats
25W - 15L
1,503 Elo+
Solo
Team Averages
Level 137
1,561 SR
1,515 Elo+

VS

Team Averages
Level 140
1,539 SR
1,473 Elo+
Charon
Charon
 
Charon
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Aegislasher
Surtr
Level 129
God Stats
0W - 3L
1,500 SR
Queue Stats
49W - 42L
1,531 Elo+
Party 1
Thoth
Thoth
Kromaroth45
Thoth
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 61L
1,449 Elo+
Party 1
Cliodhna
Cliodhna
PotatoSlicer656
Cliodhna
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,403 Elo+
Party 1
Skadi
Skadi
iximpulsive
Skadi
Level 146
God Stats
1W - 2L
1,697 SR
Queue Stats
21W - 17L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
2 / 1 / 4
5,573
507
4,759
6,651
2,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
DandyDino
Baron Samedi
11
6 / 1 / 1
7,315
665
5,514
4,403
1,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
5 / 1 / 0
6,710
610
8,909
7,664
3,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
MisaLati
Medusa
12
1 / 1 / 5
6,586
599
5,423
3,167
1,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 1 / 3
6,229
566
2,357
7,325
1,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
7
0 / 2 / 3
4,959
451
2,004
6,736
4,206
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
1 / 3 / 0
5,756
523
6,271
13,204
6,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
4 / 4 / 0
6,204
564
2,741
5,505
1,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
9
0 / 4 / 2
5,011
456
3,676
7,959
2,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 3 / 0
5,060
460
758
5,208
1,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
16
Kills
5
5
Deaths
16
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
1
4
4
L
Charon
 
Charon
0
2
3
0.75
L
1
3
0
0.33
W
Baron Samedi
DandyDino
Baron Samedi
6
1
1
6.5
W
5
1
0
5
L
4
4
0
1
W
Medusa
MisaLati
Medusa
1
1
5
3.5
W
2
1
3
3.5
L
Cliodhna
0
4
2
0.25
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,962
Damage
15,450
29,210
Taken
38,612
10,621
Mitigated
15,557
9,671
Healing
9,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,759
1,089
0
2,044
6,651
2,773
0
1,061
5,590
0
29,717
L
Charon
 
Charon
2,004
511
0
823
6,736
4,206
0
1,432
5,264
14,269
0
L
6,271
1,712
0
3,470
13,204
6,680
0
6,523
5,806
1,164
34,581
W
Baron Samedi
DandyDino
Baron Samedi
5,514
893
197
2,126
4,403
1,523
171
1,677
2,726
38,838
2,031
W
8,909
394
0
3,065
7,664
3,344
0
715
6,949
44,075
260
L
2,741
150
0
1,552
5,505
1,169
0
3,485
2,020
35,070
0
W
Medusa
MisaLati
Medusa
5,423
1,997
0
555
3,167
1,023
88
725
2,442
0
47,581
W
2,357
643
0
1,684
7,325
1,958
0
1,162
6,163
0
35,520
L
Cliodhna
3,676
1,074
0
2,713
7,959
2,168
0
1,550
6,359
0
29,223
L
758
273
0
478
5,208
1,334
0
0
5,208
0
31,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,413
Gold Earned
26,990
364
Minions Killed
271
0
Camps Cleared
0
1,155,207
Distance Traveled
1,031,372
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
5,573
507
47
4
0
231,366
0
L
Charon
4,959
451
23
2
0
190,350
2
L
Surtr
5,756
523
62
6
0
218,245
0
W
Baron Samedi
7,315
665
78
7
0
226,881
0
W
Cthulhu
6,710
610
103
9
0
234,233
0
L
Thoth
6,204
564
78
7
0
201,609
0
W
Medusa
6,586
599
71
6
0
209,190
0
W
Bastet
6,229
566
65
6
0
253,537
0
L
Cliodhna
5,011
456
55
5
0
227,752
0
L
Skadi
5,060
460
53
5
0
193,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role