Player Matchup

Awilix
Awilix
Gold II
Arnoor
Awilix
Gold II
Level 79
God Stats
6W - 3L
1,702 SR
Queue Stats
71W - 69L
1,404 MMR
Solo
Hades
Hades
Gold IV
ItadoriiYuji
Hades
Gold IV
Level 69
God Stats
2W - 3L
1,830 SR
Queue Stats
292W - 289L
1,441 MMR
Solo
Scylla
Scylla
Silver II
J0S3S0AR3S
Scylla
Silver II
Level 151
God Stats
3W - 2L
1,263 SR
Queue Stats
15W - 17L
1,477 MMR
Party 2
Odin
Odin
Gold IV
Joaozinho B3
Odin
Gold IV
Level 159
God Stats
14W - 9L
1,639 SR
Queue Stats
235W - 242L
1,410 MMR
Party 2
Rama
Rama
Bronze III
shaemoe
Rama
Bronze III
Level 129
God Stats
4W - 4L
1,581 SR
Queue Stats
44W - 25L
1,447 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 117
1,603 SR
1,436 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 107
1,470 SR
1,452 MMR
Horus
Horus
Silver II
 
Horus
Silver II
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Silver I
Chikamiya
Ao Kuang
Silver I
Level 108
God Stats
48W - 31L
1,636 SR
Queue Stats
131W - 137L
1,453 MMR
Solo
Arachne
Arachne
Bronze III
SupaDupaDaddy
Arachne
Bronze III
Level 69
God Stats
2W - 4L
1,211 SR
Queue Stats
10W - 10L
1,461 MMR
Party 1
Chang'e
Chang'e
Bronze III
SupaDupaNovice
Chang'e
Bronze III
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 10L
1,461 MMR
Party 1
Serqet
Serqet
Gold V
TreVerT1of1
Serqet
Gold V
Level 151
God Stats
2W - 2L
1,500 SR
Queue Stats
81W - 99L
1,383 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Arnoor
Awilix
11
1 / 2 / 1
6,240
567
6,767
8,549
2,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
3 / 2 / 0
7,790
708
5,697
14,617
6,164
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
J0S3S0AR3S
Scylla
12
1 / 1 / 3
6,809
619
3,078
4,174
1,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 0 / 7
6,644
604
4,456
5,662
3,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rama
shaemoe
Rama
14
8 / 0 / 1
7,866
715
6,191
5,217
1,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
SusanoMedusaThanatosCthulhu

VS

Bans
AthenaMulanThorCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 3 / 1
5,425
493
1,608
8,666
6,212
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ao Kuang
Chikamiya
Ao Kuang
11
1 / 3 / 1
6,238
567
8,337
10,266
4,972
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Arachne
11
2 / 4 / 2
6,322
575
6,012
11,150
3,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

11
2 / 2 / 1
6,164
560
3,593
7,278
2,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
7
0 / 4 / 0
4,509
410
1,678
5,509
1,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
16
Kills
5
5
Deaths
16
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
3
1
0.17
W
Awilix
Arnoor
Awilix
1
2
1
0.75
L
Ao Kuang
Chikamiya
Ao Kuang
1
3
1
0.5
W
3
2
0
1.5
W
Scylla
J0S3S0AR3S
Scylla
1
1
3
2.5
W
3
0
7
6.5
L
Arachne
2
4
2
0.75
L
2
2
1
1.25
L
Serqet
0
4
0
0
W
Rama
shaemoe
Rama
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,189
Damage
21,228
38,219
Taken
42,869
15,095
Mitigated
18,455
19,668
Healing
16,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
1,608
735
360
3,039
8,666
6,212
0
573
8,093
0
18,398
W
Awilix
Arnoor
Awilix
6,767
2,094
0
4,225
8,549
2,517
0
683
7,786
0
49,695
L
Ao Kuang
Chikamiya
Ao Kuang
8,337
1,648
49
4,675
10,266
4,972
0
5,218
5,048
41,735
1,571
W
5,697
554
0
9,395
14,617
6,164
0
8,272
6,345
52,580
0
W
Scylla
J0S3S0AR3S
Scylla
3,078
899
0
1,715
4,174
1,025
425
2,094
1,774
43,410
214
W
4,456
995
0
662
5,662
3,769
112
329
5,121
0
24,669
L
Arachne
6,012
3,913
0
4,923
11,150
3,290
0
748
10,402
0
38,465
L
3,593
149
240
3,125
7,278
2,174
0
2,236
5,042
31,232
216
L
Serqet
1,678
311
0
333
5,509
1,807
0
0
5,509
0
15,860
W
Rama
shaemoe
Rama
6,191
4,365
0
3,671
5,217
1,620
2,248
0
5,043
0
57,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,349
Gold Earned
28,658
435
Minions Killed
269
0
Camps Cleared
0
1,104,713
Distance Traveled
1,071,840
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,425
493
25
2
0
209,868
2
W
Awilix
6,240
567
84
8
0
282,425
2
L
Ao Kuang
6,238
567
73
7
0
215,291
0
W
Hades
7,790
708
117
11
0
183,744
0
W
Scylla
6,809
619
80
7
0
209,460
2
W
Odin
6,644
604
56
5
0
228,644
1
L
Arachne
6,322
575
65
6
0
246,394
0
L
Chang'e
6,164
560
72
7
0
217,901
0
L
Serqet
4,509
410
34
3
0
182,386
0
W
Rama
7,866
715
98
9
0
200,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role