Player Matchup

Ymir
Ymir
 
Ymir
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
Gooti Bobert
Lancelot
Level 101
God Stats
7W - 4L
1,607 SR
Queue Stats
42W - 44L
1,508 Elo+
Solo
Nox
Nox
Lilly_Pad_
Nox
Level 158
God Stats
9W - 8L
1,555 SR
Queue Stats
293W - 310L
1,471 Elo+
Party 3
Thor
Thor
PenguinoFoheva
Thor
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,485 Elo+
Party 3
Team Averages
Level 94
1,532 SR
1,493 Elo+

VS

Team Averages
Level 100
1,482 SR
1,504 Elo+
Janus
Janus
KirillKing
Janus
Level 44
God Stats
4W - 6L
1,247 SR
Queue Stats
48W - 55L
1,443 Elo+
Solo
Shiva
Shiva
SpecialButton
Shiva
Level 125
God Stats
23W - 12L
1,588 SR
Queue Stats
181W - 172L
1,551 Elo+
Party 2
Xing Tian
Xing Tian
Star1288
Xing Tian
Level 123
God Stats
4W - 6L
1,614 SR
Queue Stats
172W - 170L
1,531 Elo+
Party 2
Charybdis
Charybdis
Toepfe02
Charybdis
Level 60
God Stats
67W - 54L
1,542 SR
Queue Stats
202W - 221L
1,473 Elo+
Solo
Ymir
Ymir
VBMoneyy
Ymir
Level 148
God Stats
16W - 20L
1,419 SR
Queue Stats
339W - 338L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
5 / 1 / 6
8,101
579
6,826
15,944
10,796
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Medusa
 
Medusa
14
3 / 2 / 5
7,526
538
10,181
10,336
3,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Lancelot
Gooti Bobert
Lancelot
15
11 / 1 / 4
9,297
664
12,932
10,358
4,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

13
0 / 2 / 5
7,245
518
2,081
7,310
3,497
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
5 / 6 / 3
7,863
562
9,731
11,587
3,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
6 / 6 / 2
8,721
623
7,327
8,980
2,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 2 / 5
8,633
617
6,067
8,181
6,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Xing Tian
Star1288
Xing Tian
11
1 / 6 / 3
6,857
490
7,204
15,292
11,627
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
Toepfe02
Charybdis
13
0 / 3 / 2
7,265
519
8,676
11,071
3,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
12
4 / 7 / 2
7,218
516
6,291
14,771
7,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
26
24
Kills
12
12
Deaths
24
23
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
5
1
6
8
W
Medusa
 
Medusa
3
2
5
2.75
W
Lancelot
Gooti Bobert
Lancelot
11
1
4
13
L
Janus
6
6
2
1.17
W
0
2
5
1.25
W
5
6
3
1.08
L
1
2
5
1.75
L
Xing Tian
Star1288
Xing Tian
1
6
3
0.42
L
Charybdis
Toepfe02
Charybdis
0
3
2
0.33
L
Ymir
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,751
Damage
35,565
55,535
Taken
58,295
25,625
Mitigated
31,613
18,097
Healing
10,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,826
1,481
2,793
5,413
15,944
10,796
0
5,754
10,190
22,785
1,132
W
Medusa
 
Medusa
10,181
3,736
0
845
10,336
3,902
232
2,593
7,743
0
67,620
W
Lancelot
Gooti Bobert
Lancelot
12,932
2,380
0
4,730
10,358
4,165
520
3,136
7,092
0
66,418
L
Janus
7,327
374
0
1,280
8,980
2,666
0
366
8,614
48,452
766
W
2,081
204
0
2,818
7,310
3,497
0
523
6,787
42,016
0
W
9,731
2,680
0
1,498
11,587
3,265
0
7,685
3,528
0
46,320
L
6,067
530
0
895
8,181
6,645
0
1,654
6,527
0
58,402
L
Xing Tian
Star1288
Xing Tian
7,204
1,251
0
2,006
15,292
11,627
0
3,634
11,658
16,550
2,729
L
Charybdis
Toepfe02
Charybdis
8,676
4,594
0
4,475
11,071
3,570
579
1,391
9,680
0
65,215
L
Ymir
6,291
559
0
1,350
14,771
7,105
0
1,601
13,170
47,988
1,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,032
Gold Earned
38,694
390
Minions Killed
426
0
Camps Cleared
0
1,412,316
Distance Traveled
1,379,631
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,101
579
40
3
0
273,856
5
W
Medusa
7,526
538
96
7
0
285,575
0
W
Lancelot
9,297
664
97
7
0
329,179
0
L
Janus
8,721
623
110
8
0
271,400
1
W
Nox
7,245
518
94
7
0
262,745
3
W
Thor
7,863
562
63
5
0
260,961
0
L
Shiva
8,633
617
116
8
0
272,960
5
L
Xing Tian
6,857
490
26
2
0
288,415
6
L
Charybdis
7,265
519
103
7
0
265,786
0
L
Ymir
7,218
516
71
5
0
281,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role