Player Matchup

Geb
Geb
Gavitar
Geb
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 52L
1,582 Elo+
Party 1
Ix Chel
Ix Chel
MechStarError
Ix Chel
Level 129
God Stats
0W - 2L
1,206 SR
Queue Stats
39W - 47L
1,515 Elo+
Party 1
Thor
Thor
Sturdypoet78
Thor
Level 82
God Stats
2W - 3L
1,465 SR
Queue Stats
51W - 46L
1,509 Elo+
Party 1
Team Averages
Level 122
1,390 SR
1,535 Elo+

VS

Team Averages
Level 128
1,300 SR
1,551 Elo+
Tyr
Tyr
GoldeN iDarknes
Tyr
Level 155
God Stats
22W - 18L
1,576 SR
Queue Stats
230W - 251L
1,554 Elo+
Solo
Chang'e
Chang'e
Jnarmy1
Chang'e
Level 57
God Stats
4W - 3L
1,053 SR
Queue Stats
74W - 77L
1,422 Elo+
Solo
Medusa
Medusa
WKeyMikey
Medusa
Level 171
God Stats
1W - 0L
1,270 SR
Queue Stats
115W - 76L
1,675 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
13
1 / 5 / 5
8,114
676
11,117
14,464
10,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ix Chel
10
3 / 11 / 2
7,758
647
4,494
12,563
4,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 6 / 4
8,104
675
3,278
12,542
4,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 15
9,195
766
8,489
17,502
9,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chang'e
Jnarmy1
Chang'e
15
4 / 2 / 14
9,780
815
6,311
8,497
2,687
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
WKeyMikey
Medusa
16
16 / 2 / 4
11,668
972
19,898
11,245
4,092
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
55
5
Kills
22
22
Deaths
6
11
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Geb
1
5
5
0.7
W
2
2
15
4.75
W
Chang'e
Jnarmy1
Chang'e
4
2
14
5.5
L
Ix Chel
3
11
2
0.36
L
1
6
4
0.5
W
Medusa
WKeyMikey
Medusa
16
2
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,889
Damage
34,698
39,569
Taken
37,244
19,009
Mitigated
16,685
2,212
Healing
18,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
11,117
505
0
238
14,464
10,718
0
1,835
12,490
28,691
425
W
8,489
912
0
5,404
17,502
9,906
312
5,043
10,646
0
29,954
W
Chang'e
Jnarmy1
Chang'e
6,311
455
3,699
5,162
8,497
2,687
614
4,343
3,726
25,858
0
L
Ix Chel
4,494
495
679
717
12,563
4,197
23
2,361
10,121
15,478
0
L
3,278
177
263
315
12,542
4,094
0
2,132
10,345
0
14,530
W
Medusa
WKeyMikey
Medusa
19,898
11,140
0
4,542
11,245
4,092
1,729
4,494
6,235
0
61,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,976
Gold Earned
30,643
81
Minions Killed
155
0
Camps Cleared
0
547,287
Distance Traveled
693,136
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,114
676
36
3
0
225,592
0
W
Tyr
9,195
766
28
2
0
245,824
0
W
Chang'e
9,780
815
42
4
0
235,532
0
L
Ix Chel
7,758
647
30
3
0
148,360
0
L
Thor
8,104
675
15
1
0
173,335
0
W
Medusa
11,668
972
85
7
0
211,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role