Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
 
Pele
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
 
Yemoja
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
BabyD_J
Tsukuyomi
Level 69
God Stats
5W - 2L
1,783 SR
Queue Stats
208W - 209L
1,526 Elo+
Party 1
Nemesis
Nemesis
Dawsyy
Nemesis
Level 149
God Stats
0W - 1L
1,374 SR
Queue Stats
1W - 3L
1,254 Elo+
Solo
Team Averages
Level 102
1,531 SR
1,456 Elo+

VS

Team Averages
Level 94
1,554 SR
1,535 Elo+
Yemoja
Yemoja
MadiryasQc
Yemoja
Level 88
God Stats
2W - 2L
1,742 SR
Queue Stats
101W - 95L
1,538 Elo+
Solo
Bacchus
Bacchus
OfficialAngel23
Bacchus
Level 112
God Stats
2W - 1L
1,522 SR
Queue Stats
297W - 324L
1,474 Elo+
Party 2
Nike
Nike
PORPNDEJO
Nike
Level 29
God Stats
9W - 5L
1,461 SR
Queue Stats
174W - 171L
1,491 Elo+
Party 2
He Bo
He Bo
Riebu
He Bo
Level 81
God Stats
1W - 1L
1,315 SR
Queue Stats
153W - 142L
1,577 Elo+
Solo
Hou Yi
Hou Yi
barnbee
Hou Yi
Level 158
God Stats
2W - 1L
1,731 SR
Queue Stats
73W - 69L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
2 / 0 / 2
5,887
1,177
7,374
4,799
4,455
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pele
 
Pele
8
0 / 4 / 2
5,034
1,007
5,793
5,776
2,622
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Yemoja
 
Yemoja
7
0 / 1 / 1
4,930
986
1,215
2,652
1,952
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tsukuyomi
BabyD_J
Tsukuyomi
11
2 / 4 / 2
5,839
1,168
9,906
6,672
2,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Nemesis
Dawsyy
Nemesis
12
3 / 2 / 2
6,284
1,257
4,400
7,178
7,358
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
MadiryasQc
Yemoja
11
1 / 1 / 8
6,171
1,234
2,870
6,913
3,224
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

12
2 / 0 / 6
6,667
1,333
4,675
10,364
7,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nike
10
3 / 1 / 5
6,024
1,205
7,817
7,689
3,969
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

He Bo
Riebu
He Bo
10
4 / 3 / 4
6,190
1,238
4,758
6,009
1,564
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hou Yi
barnbee
Hou Yi
10
1 / 2 / 5
5,894
1,179
3,676
4,982
1,402
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
39
7
Kills
11
11
Deaths
7
9
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
0
2
3
L
Pele
 
Pele
0
4
2
0.25
L
Yemoja
 
Yemoja
0
1
1
0.5
L
Tsukuyomi
BabyD_J
Tsukuyomi
2
4
2
0.75
L
Nemesis
Dawsyy
Nemesis
3
2
2
2
W
Yemoja
MadiryasQc
Yemoja
1
1
8
5
W
2
0
6
5
W
Nike
3
1
5
5.5
W
He Bo
Riebu
He Bo
4
3
4
2
W
Hou Yi
barnbee
Hou Yi
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,688
Damage
23,796
27,077
Taken
35,957
19,059
Mitigated
17,683
8,789
Healing
17,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,374
275
649
1,587
4,799
4,455
0
2,077
2,619
15,945
0
L
Pele
 
Pele
5,793
257
136
250
5,776
2,622
0
3,588
1,943
0
8,482
L
Yemoja
 
Yemoja
1,215
494
2,900
677
2,652
1,952
0
1,016
1,564
1,926
0
L
Tsukuyomi
BabyD_J
Tsukuyomi
9,906
1,773
495
432
6,672
2,672
0
2,957
3,531
0
19,321
L
Nemesis
Dawsyy
Nemesis
4,400
624
97
1,566
7,178
7,358
0
2,665
4,292
0
7,554
W
Yemoja
MadiryasQc
Yemoja
2,870
841
5,807
2,331
6,913
3,224
0
1,449
5,464
7,499
0
W
4,675
877
380
3,927
10,364
7,524
0
2,156
8,208
10,833
0
W
Nike
7,817
678
1,216
2,269
7,689
3,969
0
1,944
5,745
0
10,533
W
He Bo
Riebu
He Bo
4,758
326
595
302
6,009
1,564
0
2,144
3,865
8,679
0
W
Hou Yi
barnbee
Hou Yi
3,676
1,228
209
305
4,982
1,402
0
896
4,086
0
10,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,974
Gold Earned
30,946
50
Minions Killed
55
0
Camps Cleared
0
614,187
Distance Traveled
620,166
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,887
1,177
13
3
0
138,832
0
L
Pele
5,034
1,007
11
2
0
134,808
0
L
Yemoja
4,930
986
2
0
0
84,197
0
L
Tsukuyomi
5,839
1,168
13
3
0
129,940
0
L
Nemesis
6,284
1,257
11
2
0
126,410
0
W
Yemoja
6,171
1,234
11
2
0
110,231
0
W
Bacchus
6,667
1,333
7
1
0
120,387
0
W
Nike
6,024
1,205
4
1
0
137,042
0
W
He Bo
6,190
1,238
9
2
0
133,553
0
W
Hou Yi
5,894
1,179
24
5
0
118,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role