Player Matchup

Raijin
Raijin
Epicnonfail42
Raijin
Level 35
God Stats
7W - 10L
1,481 SR
Queue Stats
25W - 49L
1,387 Elo+
Party 3
Odin
Odin
MonóxidodeC
Odin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,560 Elo+
Party 4
Ymir
Ymir
OMNISHINE
Ymir
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 46L
1,406 Elo+
Party 3
Rama
Rama
Tashinatsu
Rama
Level 144
God Stats
11W - 7L
1,475 SR
Queue Stats
410W - 370L
1,539 Elo+
Party 4
Mulan
Mulan
ValuedNewt
Mulan
Level 25
God Stats
9W - 15L
1,420 SR
Queue Stats
11W - 25L
1,315 Elo+
Party 3
Team Averages
Level 51
1,475 SR
1,441 Elo+

VS

Team Averages
Level 151
1,564 SR
1,574 Elo+
Cthulhu
Cthulhu
BrenK2000
Cthulhu
Level 128
God Stats
42W - 40L
1,443 SR
Queue Stats
265W - 246L
1,553 Elo+
Party 1
Osiris
Osiris
DogTourettes
Osiris
Level 262
God Stats
2W - 1L
1,759 SR
Queue Stats
191W - 194L
1,578 Elo+
Party 2
Ix Chel
Ix Chel
G0ngz
Ix Chel
Level 154
God Stats
6W - 4L
1,211 SR
Queue Stats
173W - 165L
1,592 Elo+
Party 2
Zhong Kui
Zhong Kui
xDarDarBinks
Zhong Kui
Level 159
God Stats
11W - 10L
1,626 SR
Queue Stats
199W - 178L
1,608 Elo+
Solo
Bastet
Bastet
zxhawk
Bastet
Level 54
God Stats
22W - 13L
1,783 SR
Queue Stats
168W - 155L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
6,921
494
4,646
4,471
1,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 3 / 1
7,822
559
6,226
12,711
4,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
10
0 / 4 / 3
6,327
452
4,203
12,011
6,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 4 / 0
6,883
492
7,705
12,499
3,686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Mulan
11
1 / 7 / 1
6,855
490
5,745
15,818
10,011
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BrenK2000
Cthulhu
15
4 / 1 / 8
9,350
668
10,892
9,938
10,798
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Osiris
12
4 / 0 / 3
8,552
611
8,213
9,799
10,927
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ix Chel
G0ngz
Ix Chel
13
3 / 3 / 3
7,559
540
9,940
10,023
3,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
xDarDarBinks
Zhong Kui
15
4 / 2 / 2
9,287
663
6,159
13,928
10,073
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bastet
zxhawk
Bastet
15
6 / 1 / 6
8,872
634
6,453
8,357
2,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
7
Kills
21
21
Deaths
7
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BrenK2000
Cthulhu
4
1
8
8
W
Osiris
4
0
3
5.5
L
0
3
0
0
W
Ix Chel
G0ngz
Ix Chel
3
3
3
1.5
L
3
3
1
1.17
L
Ymir
0
4
3
0.38
L
3
4
0
0.75
L
Mulan
1
7
1
0.21
W
Zhong Kui
xDarDarBinks
Zhong Kui
4
2
2
2.5
W
Bastet
zxhawk
Bastet
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,525
Damage
41,657
57,510
Taken
52,045
26,437
Mitigated
37,532
15,968
Healing
25,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BrenK2000
Cthulhu
10,892
778
192
2,953
9,938
10,798
70
1,056
8,882
60,862
2,823
W
Osiris
8,213
2,592
0
1,936
9,799
10,927
240
2,216
7,583
0
30,990
L
4,646
384
0
500
4,471
1,316
0
1,563
2,908
43,641
0
W
Ix Chel
G0ngz
Ix Chel
9,940
534
1,414
4,334
10,023
3,289
165
2,097
7,926
56,314
1,779
L
6,226
1,848
0
4,018
12,711
4,442
0
4,261
8,450
0
66,683
L
Ymir
4,203
560
198
2,907
12,011
6,982
0
3,967
8,044
28,627
0
L
7,705
6,010
0
5,285
12,499
3,686
0
5,471
7,028
0
41,544
L
Mulan
5,745
1,066
0
3,060
15,818
10,011
0
10,740
5,078
328
34,526
W
Zhong Kui
xDarDarBinks
Zhong Kui
6,159
678
0
9,274
13,928
10,073
530
3,461
10,467
75,213
2,835
W
Bastet
zxhawk
Bastet
6,453
1,723
0
5,014
8,357
2,445
375
1,011
7,346
0
62,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,808
Gold Earned
43,620
393
Minions Killed
460
0
Camps Cleared
0
1,363,873
Distance Traveled
1,496,671
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,350
668
118
8
0
306,571
0
W
Osiris
8,552
611
30
2
0
289,520
3
L
Raijin
6,921
494
87
6
0
277,782
0
W
Ix Chel
7,559
540
84
6
0
278,421
0
L
Odin
7,822
559
120
9
0
324,177
0
L
Ymir
6,327
452
49
4
0
259,957
0
L
Rama
6,883
492
71
5
0
246,485
0
L
Mulan
6,855
490
66
5
0
255,472
0
W
Zhong Kui
9,287
663
133
10
0
253,119
2
W
Bastet
8,872
634
95
7
0
369,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role