Player Matchup

Ra
Ra
Platinum II
 
Ra
Platinum II
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Gold I
Hajjamil
Bakasura
Gold I
Level 147
God Stats
7W - 12L
1,811 SR
Queue Stats
211W - 207L
1,737 MMR
Solo
Charybdis
Charybdis
Gold I
JoeyFromJersey
Charybdis
Gold I
Level 155
God Stats
4W - 6L
1,515 SR
Queue Stats
243W - 240L
1,682 MMR
Solo
Tyr
Tyr
Gold I
demorris23
Tyr
Gold I
Level 105
God Stats
4W - 1L
1,726 SR
Queue Stats
324W - 328L
1,692 MMR
Solo
Maui
Maui
Platinum V
leafy_mystic2
Maui
Platinum V
Level 102
God Stats
21W - 24L
1,507 SR
Queue Stats
501W - 506L
1,697 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 130
1,612 SR
1,662 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 149
1,660 SR
1,658 MMR
Nut
Nut
Gold II
 
Nut
Gold II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Platinum V
AreUStuckStepSis
Ix Chel
Platinum V
Level 156
God Stats
1W - 0L
1,893 SR
Queue Stats
46W - 37L
1,821 MMR
Party 2
Geb
Geb
Gold III
Eugeneeee
Geb
Gold III
Level 203
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 16L
1,665 MMR
Party 2
Sun Wukong
Sun Wukong
Gold III
Ext Juice
Sun Wukong
Gold III
Level 129
God Stats
5W - 4L
1,784 SR
Queue Stats
52W - 46L
1,592 MMR
Party 1
Awilix
Awilix
Platinum V
Shizzy2Dizzy
Awilix
Platinum V
Level 110
God Stats
8W - 5L
1,621 SR
Queue Stats
43W - 38L
1,713 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
1 / 0 / 0
5,836
730
1,287
2,573
787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Hajjamil
Bakasura
9
0 / 0 / 1
4,434
554
789
4,568
2,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
JoeyFromJersey
Charybdis
3
0 / 1 / 0
3,418
427
2,321
2,365
492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
0 / 2 / 0
5,040
630
3,711
7,768
5,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 0 / 0
4,674
584
1,057
5,868
3,090
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
KaliMedusaAchillesThanatos

VS

Bans
JanusCu ChulainnAresAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
9
0 / 0 / 1
4,808
601
2,707
2,961
717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

9
1 / 1 / 0
4,786
598
1,258
2,578
681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 0 / 2
4,540
568
1,135
3,839
1,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
Ext Juice
Sun Wukong
9
0 / 0 / 2
5,299
662
3,678
5,834
2,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Awilix
9
2 / 0 / 1
5,023
628
2,410
3,733
1,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
9
1
Kills
3
3
Deaths
1
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
0
0
1
W
Nut
 
Nut
0
0
1
0.5
W
1
1
0
1
W
0
0
2
1
W
Sun Wukong
Ext Juice
Sun Wukong
0
0
2
1
L
Bakasura
Hajjamil
Bakasura
0
0
1
0.5
L
Charybdis
JoeyFromJersey
Charybdis
0
1
0
0
W
Awilix
2
0
1
2.5
L
0
2
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,165
Damage
11,188
23,142
Taken
18,945
12,350
Mitigated
7,532
8,037
Healing
7,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
1,287
81
151
1,247
2,573
787
0
1,184
1,389
47,274
764
W
Nut
 
Nut
2,707
1,902
0
1,459
2,961
717
0
387
2,563
0
32,258
W
1,258
123
0
719
2,578
681
0
1,121
1,446
29,171
0
W
1,135
131
0
2,247
3,839
1,906
0
450
3,389
10,414
0
W
Sun Wukong
Ext Juice
Sun Wukong
3,678
768
0
2,184
5,834
2,990
0
105
5,719
0
34,558
L
Bakasura
Hajjamil
Bakasura
789
441
0
902
4,568
2,460
0
313
4,255
0
23,395
L
Charybdis
JoeyFromJersey
Charybdis
2,321
1,135
0
1,034
2,365
492
0
268
2,097
0
11,247
W
Awilix
2,410
1,085
0
962
3,733
1,238
0
677
3,056
0
32,536
L
3,711
723
0
2,859
7,768
5,521
0
338
7,430
648
31,767
L
1,057
175
565
1,279
5,868
3,090
0
290
5,578
20,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,402
Gold Earned
24,456
298
Minions Killed
283
0
Camps Cleared
0
774,200
Distance Traveled
873,247
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,836
730
113
14
0
195,504
2
W
Nut
4,808
601
75
9
0
139,960
0
W
Ix Chel
4,786
598
55
7
0
167,397
2
W
Geb
4,540
568
12
2
0
197,681
2
W
Sun Wukong
5,299
662
72
9
0
159,836
2
L
Bakasura
4,434
554
63
8
0
206,086
0
L
Charybdis
3,418
427
22
3
0
47,973
0
W
Awilix
5,023
628
69
9
0
208,373
1
L
Tyr
5,040
630
75
9
0
149,911
0
L
Maui
4,674
584
25
3
0
174,726
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role