Player Matchup

Heimdallr
Heimdallr
ChrisMHK
Heimdallr
Level 123
God Stats
0W - 4L
1,309 SR
Queue Stats
367W - 338L
1,572 Elo+
Party 2
Tyr
Tyr
EXknm
Tyr
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 54L
1,416 Elo+
Party 2
Tiamat
Tiamat
FibNjoE
Tiamat
Level 68
God Stats
0W - 2L
1,510 SR
Queue Stats
129W - 108L
1,646 Elo+
Solo
Ymir
Ymir
RexzTroop
Ymir
Level 222
God Stats
5W - 9L
1,476 SR
Queue Stats
318W - 297L
1,585 Elo+
Party 2
Anhur
Anhur
Silent419kill
Anhur
Level 180
God Stats
13W - 16L
1,620 SR
Queue Stats
484W - 417L
1,588 Elo+
Party 2
Team Averages
Level 124
1,483 SR
1,562 Elo+

VS

Team Averages
Level 145
1,594 SR
1,573 Elo+
Lancelot
Lancelot
 
Lancelot
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
 
Freya
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Mearmony
Nu Wa
Level 158
God Stats
8W - 5L
1,708 SR
Queue Stats
79W - 53L
1,702 Elo+
Party 1
Bacchus
Bacchus
matapatos2000
Bacchus
Level 89
God Stats
56W - 58L
1,498 SR
Queue Stats
594W - 539L
1,506 Elo+
Solo
Ravana
Ravana
tvmdcarmine
Ravana
Level 159
God Stats
3W - 0L
1,766 SR
Queue Stats
84W - 71L
1,657 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ChrisMHK
Heimdallr
10
2 / 3 / 0
5,604
560
3,322
7,141
1,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tyr
EXknm
Tyr
9
0 / 6 / 0
5,068
507
988
7,921
1,683
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
FibNjoE
Tiamat
9
0 / 3 / 0
5,278
528
2,375
7,067
3,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
6
1 / 3 / 1
5,047
505
3,070
7,926
3,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
0 / 5 / 2
5,053
505
4,750
8,076
2,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
7 / 1 / 1
7,667
767
5,361
7,076
4,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Freya
 
Freya
11
2 / 1 / 3
6,280
628
6,353
7,861
2,148
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nu Wa
Mearmony
Nu Wa
12
2 / 1 / 0
6,768
677
6,889
3,262
692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bacchus
11
4 / 1 / 5
6,516
652
5,080
8,240
6,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ravana
13
5 / 0 / 5
7,088
709
5,320
3,192
1,061
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
3
Kills
20
20
Deaths
4
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
7
1
1
7.5
W
Freya
 
Freya
2
1
3
3.5
L
Heimdallr
ChrisMHK
Heimdallr
2
3
0
0.67
L
Tyr
EXknm
Tyr
0
6
0
0
L
Tiamat
FibNjoE
Tiamat
0
3
0
0
W
Nu Wa
Mearmony
Nu Wa
2
1
0
2
L
Ymir
1
3
1
0.5
L
0
5
2
0.2
W
Bacchus
4
1
5
6.5
W
Ravana
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,505
Damage
29,003
38,131
Taken
29,631
12,485
Mitigated
14,843
8,801
Healing
11,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
5,361
546
0
2,236
7,076
4,385
0
521
6,555
0
45,974
W
Freya
 
Freya
6,353
2,787
0
5,299
7,861
2,148
0
1,931
5,930
43,842
1,110
L
Heimdallr
ChrisMHK
Heimdallr
3,322
959
0
1,779
7,141
1,802
0
3,114
3,852
0
30,266
L
Tyr
EXknm
Tyr
988
255
0
1,899
7,921
1,683
0
727
6,713
0
22,304
L
Tiamat
FibNjoE
Tiamat
2,375
263
0
2,707
7,067
3,507
0
3,331
3,430
29,215
200
W
Nu Wa
Mearmony
Nu Wa
6,889
885
0
338
3,262
692
750
870
2,392
43,301
0
L
Ymir
3,070
1,189
0
1,187
7,926
3,427
0
5,347
2,334
13,570
0
L
4,750
2,260
0
1,229
8,076
2,066
0
4,522
3,372
0
24,548
W
Bacchus
5,080
1,428
0
2,864
8,240
6,557
0
2,305
5,935
13,452
1,908
W
Ravana
5,320
2,326
0
978
3,192
1,061
24
440
2,752
0
61,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,050
Gold Earned
34,319
247
Minions Killed
370
0
Camps Cleared
0
1,036,952
Distance Traveled
1,138,567
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,667
767
72
7
0
224,998
0
W
Freya
6,280
628
69
7
0
194,611
0
L
Heimdallr
5,604
560
59
6
0
213,390
0
L
Tyr
5,068
507
50
5
0
217,122
0
L
Tiamat
5,278
528
60
6
0
191,534
3
W
Nu Wa
6,768
677
106
11
0
210,664
0
L
Ymir
5,047
505
27
3
0
210,805
2
L
Anhur
5,053
505
51
5
0
204,101
0
W
Bacchus
6,516
652
17
2
0
261,715
6
W
Ravana
7,088
709
106
11
0
246,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role