Player Matchup

Janus
Janus
FearMyShorts
Janus
Level 145
God Stats
2W - 1L
1,756 SR
Queue Stats
91W - 88L
1,466 Elo+
Party 1
Izanami
Izanami
SwimOcean801575
Izanami
Level 65
God Stats
3W - 7L
1,352 SR
Queue Stats
199W - 200L
1,410 Elo+
Party 1
King Arthur
King Arthur
Will Of Alchemy
King Arthur
Level 187
God Stats
3W - 5L
1,500 SR
Queue Stats
361W - 377L
1,493 Elo+
Party 1
Team Averages
Level 132
1,536 SR
1,456 Elo+

VS

Team Averages
Level 130
1,574 SR
1,444 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
MeR-DeReD
Charybdis
Level 129
God Stats
2W - 1L
1,511 SR
Queue Stats
44W - 51L
1,387 Elo+
Solo
Sun Wukong
Sun Wukong
jasiel01
Sun Wukong
Level 103
God Stats
3W - 1L
1,710 SR
Queue Stats
33W - 37L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 0
8,343
758
6,723
6,535
3,227
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 5 / 2
7,019
638
2,968
8,710
2,683
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
Will Of Alchemy
King Arthur
12
1 / 4 / 1
7,402
673
7,483
12,674
12,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
5 / 3 / 6
9,063
824
8,417
8,652
5,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
MeR-DeReD
Charybdis
14
2 / 1 / 10
8,714
792
6,406
7,502
2,463
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
jasiel01
Sun Wukong
14
4 / 1 / 6
9,277
843
6,951
8,698
6,837
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
5
Kills
11
12
Deaths
5
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
5
3
6
2.67
L
4
3
0
1.33
W
Charybdis
MeR-DeReD
Charybdis
2
1
10
7
L
0
5
2
0.2
L
King Arthur
Will Of Alchemy
King Arthur
1
4
1
0.38
W
Sun Wukong
jasiel01
Sun Wukong
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,174
Damage
21,774
27,919
Taken
24,852
18,627
Mitigated
15,014
2,388
Healing
4,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
8,417
849
0
1,992
8,652
5,714
1,027
2,540
5,743
26,270
3,800
L
6,723
338
0
115
6,535
3,227
0
1,254
5,281
27,284
0
W
Charybdis
MeR-DeReD
Charybdis
6,406
2,368
0
1,323
7,502
2,463
1,911
2,208
5,108
0
36,040
L
2,968
1,759
53
948
8,710
2,683
0
3,119
5,591
0
25,439
L
King Arthur
Will Of Alchemy
King Arthur
7,483
732
234
1,038
12,674
12,717
0
3,903
8,755
586
16,055
W
Sun Wukong
jasiel01
Sun Wukong
6,951
1,115
0
742
8,698
6,837
0
2,418
6,121
0
35,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,764
Gold Earned
27,054
107
Minions Killed
155
0
Camps Cleared
0
508,183
Distance Traveled
600,590
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,063
824
36
3
0
187,884
0
L
Janus
8,343
758
49
4
0
179,044
0
W
Charybdis
8,714
792
66
6
0
197,413
0
L
Izanami
7,019
638
38
3
0
148,938
0
L
King Arthur
7,402
673
20
2
0
180,201
5
W
Sun Wukong
9,277
843
53
5
0
215,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role