Player Matchup

Vulcan
Vulcan
Gold II
HeavensExile
Vulcan
Gold II
Level 146
God Stats
12W - 18L
1,457 SR
Queue Stats
309W - 328L
1,654 MMR
Party 1
Xbalanque
Xbalanque
Gold II
Lawnver
Xbalanque
Gold II
Level 149
God Stats
20W - 19L
1,632 SR
Queue Stats
477W - 488L
1,594 MMR
Solo
Kuzenbo
Kuzenbo
Platinum V
xSIL3NTx4SYLUMx
Kuzenbo
Platinum V
Level 147
God Stats
1W - 3L
1,402 SR
Queue Stats
295W - 324L
1,715 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 147
1,497 SR
1,654 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 124
1,499 SR
1,594 MMR
Ao Kuang
Ao Kuang
Gold I
Atl__Solo
Ao Kuang
Gold I
Level 99
God Stats
19W - 18L
1,588 SR
Queue Stats
148W - 164L
1,649 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver IV
Irie4herb2man0
Ah Muzen Cab
Silver IV
Level 129
God Stats
1W - 2L
1,359 SR
Queue Stats
119W - 142L
1,299 MMR
Solo
Cthulhu
Cthulhu
Platinum III
chknuggies
Cthulhu
Platinum III
Level 143
God Stats
4W - 2L
1,550 SR
Queue Stats
130W - 137L
1,835 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
16
2 / 6 / 3
11,341
630
14,561
14,192
4,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
Lawnver
Xbalanque
18
3 / 2 / 1
12,591
700
20,753
18,847
8,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 7 / 4
10,216
568
11,557
21,537
25,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Bans
BacchusAchillesNe ZhaThothMulan

VS

Bans
PersephoneHorusMedusaOdinAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Atl__Solo
Ao Kuang
19
7 / 3 / 3
13,429
746
17,563
21,513
11,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
Irie4herb2man0
Ah Muzen Cab
18
0 / 1 / 8
12,280
682
10,197
12,317
5,094
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
chknuggies
Cthulhu
20
8 / 1 / 7
14,404
800
21,572
26,112
30,796
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
5
Kills
15
15
Deaths
5
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Atl__Solo
Ao Kuang
7
3
3
2.83
L
Vulcan
2
6
3
0.58
W
Ah Muzen Cab
Irie4herb2man0
Ah Muzen Cab
0
1
8
4
L
Xbalanque
Lawnver
Xbalanque
3
2
1
1.75
W
Cthulhu
chknuggies
Cthulhu
8
1
7
11.5
L
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,871
Damage
49,332
54,576
Taken
59,942
39,057
Mitigated
46,986
11,210
Healing
11,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Atl__Solo
Ao Kuang
17,563
2,098
0
7,112
21,513
11,096
0
9,487
10,720
98,693
1,279
L
Vulcan
14,561
269
0
3,700
14,192
4,532
0
9,971
3,528
42,686
0
W
Ah Muzen Cab
Irie4herb2man0
Ah Muzen Cab
10,197
3,950
0
2,181
12,317
5,094
2,336
4,461
7,172
0
60,958
L
Xbalanque
Lawnver
Xbalanque
20,753
10,989
0
6,293
18,847
8,713
109
10,347
7,493
0
78,050
W
Cthulhu
chknuggies
Cthulhu
21,572
804
623
1,964
26,112
30,796
66
8,995
15,300
67,487
5,091
L
11,557
2,890
0
1,217
21,537
25,812
0
12,998
6,830
22,661
778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,148
Gold Earned
40,113
249
Minions Killed
312
0
Camps Cleared
0
1,011,087
Distance Traveled
1,112,158
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
13,429
746
93
5
0
369,247
1
L
Vulcan
11,341
630
74
4
0
332,268
2
W
Ah Muzen Cab
12,280
682
111
6
0
334,957
0
L
Xbalanque
12,591
700
147
8
0
342,643
0
W
Cthulhu
14,404
800
108
6
0
407,954
14
L
Kuzenbo
10,216
568
28
2
0
336,176
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role