Player Matchup

Ra
Ra
 
Ra
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
DaPharmacist
Shiva
Level 106
God Stats
44W - 31L
1,504 SR
Queue Stats
167W - 206L
1,318 Elo+
Party 1
Baron Samedi
Baron Samedi
Dinkalicious
Baron Samedi
Level 117
God Stats
40W - 23L
1,652 SR
Queue Stats
464W - 564L
1,373 Elo+
Party 1
Mercury
Mercury
Dreeeee04
Mercury
Level 124
God Stats
4W - 3L
1,282 SR
Queue Stats
223W - 287L
1,364 Elo+
Party 1
Medusa
Medusa
Ms_Chriss_
Medusa
Level 106
God Stats
17W - 17L
1,367 SR
Queue Stats
343W - 449L
1,363 Elo+
Party 1
Team Averages
Level 113
1,461 SR
1,384 Elo+

VS

Team Averages
Level 67
1,584 SR
1,344 Elo+
Cthulhu
Cthulhu
DARKLORD130
Cthulhu
Level 57
God Stats
42W - 31L
1,644 SR
Queue Stats
203W - 200L
1,501 Elo+
Solo
Hou Yi
Hou Yi
RageMachine76
Hou Yi
Level 106
God Stats
13W - 13L
1,557 SR
Queue Stats
363W - 402L
1,429 Elo+
Solo
Poseidon
Poseidon
Th3r3ald3al9727
Poseidon
Level 85
God Stats
104W - 91L
1,518 SR
Queue Stats
797W - 806L
1,472 Elo+
Solo
Nemesis
Nemesis
autopsyangel
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
980 Elo+
Party 2
Izanami
Izanami
megamaster22
Izanami
Level 81
God Stats
0W - 1L
1,701 SR
Queue Stats
4W - 8L
1,337 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
3 / 3 / 11
7,671
1,096
5,080
6,013
2,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 0 / 11
7,802
1,115
5,953
6,478
5,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Dinkalicious
Baron Samedi
13
1 / 0 / 11
7,518
1,074
5,840
3,205
1,313
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
Dreeeee04
Mercury
13
5 / 2 / 5
8,276
1,182
6,186
5,577
2,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
Ms_Chriss_
Medusa
14
3 / 0 / 12
8,561
1,223
6,829
5,054
1,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

320

VS

Team 2 Tickets

283

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DARKLORD130
Cthulhu
13
3 / 2 / 2
8,382
1,197
9,857
9,349
9,347
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
0 / 0 / 2
6,984
998
3,199
3,733
1,607
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
12
1 / 1 / 1
7,182
1,026
1,579
2,322
680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
autopsyangel
Nemesis
12
0 / 8 / 0
6,578
940
1,726
9,938
3,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
megamaster22
Izanami
13
1 / 5 / 2
7,429
1,061
7,192
9,455
3,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
12
16
Kills
5
5
Deaths
16
50
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
3
11
2.83
L
Cthulhu
DARKLORD130
Cthulhu
3
2
2
2
W
4
0
11
9.5
W
Baron Samedi
Dinkalicious
Baron Samedi
1
0
11
6.5
W
Mercury
Dreeeee04
Mercury
5
2
5
3.75
W
Medusa
Ms_Chriss_
Medusa
3
0
12
9
L
0
0
2
1
L
Poseidon
1
1
1
1.5
L
Nemesis
autopsyangel
Nemesis
0
8
0
0
L
Izanami
megamaster22
Izanami
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,888
Damage
23,553
26,327
Taken
34,797
13,975
Mitigated
19,385
6,091
Healing
5,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
5,080
362
1,675
1,392
6,013
2,614
0
2,725
3,288
17,951
0
L
Cthulhu
DARKLORD130
Cthulhu
9,857
204
263
2,237
9,349
9,347
0
2,074
7,220
36,720
1,471
W
5,953
727
0
407
6,478
5,907
0
3,007
3,471
0
13,029
W
Baron Samedi
Dinkalicious
Baron Samedi
5,840
746
393
1,318
3,205
1,313
0
1,380
1,825
14,641
0
W
Mercury
Dreeeee04
Mercury
6,186
2,990
0
214
5,577
2,201
0
1,333
4,244
0
15,963
W
Medusa
Ms_Chriss_
Medusa
6,829
3,068
0
692
5,054
1,940
0
2,637
2,417
0
21,113
L
3,199
1,123
0
518
3,733
1,607
0
782
2,906
0
11,804
L
Poseidon
1,579
49
0
595
2,322
680
0
350
1,972
14,990
0
L
Nemesis
autopsyangel
Nemesis
1,726
377
0
864
9,938
3,832
0
5,379
4,411
0
3,049
L
Izanami
megamaster22
Izanami
7,192
5,102
0
947
9,455
3,919
0
2,335
6,899
0
16,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,828
Gold Earned
36,555
124
Minions Killed
142
5
Camps Cleared
5
676,981
Distance Traveled
633,110
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,671
1,096
26
4
0
134,021
0
L
Cthulhu
8,382
1,197
51
7
0
144,784
0
W
Shiva
7,802
1,115
19
3
0
145,112
0
W
Baron Samedi
7,518
1,074
26
4
1
110,368
0
W
Mercury
8,276
1,182
14
2
3
150,640
0
W
Medusa
8,561
1,223
39
6
1
136,840
0
L
Hou Yi
6,984
998
18
3
1
140,161
0
L
Poseidon
7,182
1,026
38
5
4
107,916
0
L
Nemesis
6,578
940
6
1
0
114,631
0
L
Izanami
7,429
1,061
29
4
0
125,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role