Player Matchup

Ullr
Ullr
BruhhChamp
Ullr
Level 125
God Stats
14W - 11L
1,702 SR
Queue Stats
281W - 258L
1,548 Elo+
Solo
Yemoja
Yemoja
Monse_vvet
Yemoja
Level 156
God Stats
5W - 7L
1,273 SR
Queue Stats
31W - 45L
1,465 Elo+
Party 2
Achilles
Achilles
Stubbaroni
Achilles
Level 142
God Stats
4W - 3L
1,618 SR
Queue Stats
144W - 120L
1,587 Elo+
Solo
Lancelot
Lancelot
molk_xe
Lancelot
Level 152
God Stats
3W - 2L
1,726 SR
Queue Stats
30W - 36L
1,604 Elo+
Party 2
Vulcan
Vulcan
ninjahdusu
Vulcan
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,653 Elo+
Party 2
Team Averages
Level 147
1,564 SR
1,571 Elo+

VS

Team Averages
Level 156
1,588 SR
1,487 Elo+
Horus
Horus
BougeyMonster
Horus
Level 156
God Stats
3W - 0L
1,551 SR
Queue Stats
92W - 95L
1,533 Elo+
Party 1
Ravana
Ravana
Dewkes
Ravana
Level 159
God Stats
10W - 5L
1,637 SR
Queue Stats
78W - 62L
1,536 Elo+
Solo
Ix Chel
Ix Chel
OneForKong
Ix Chel
Level 126
God Stats
1W - 1L
1,268 SR
Queue Stats
209W - 189L
1,543 Elo+
Solo
Zhong Kui
Zhong Kui
Princess_Abby05
Zhong Kui
Level 158
God Stats
3W - 3L
1,794 SR
Queue Stats
7W - 14L
1,418 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ShinyAk74u
Cu Chulainn
Level 181
God Stats
10W - 5L
1,688 SR
Queue Stats
25W - 28L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 2
7,379
434
7,066
10,518
3,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
Monse_vvet
Yemoja
11
1 / 3 / 3
7,675
451
4,888
16,423
11,421
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
Stubbaroni
Achilles
12
0 / 6 / 0
7,342
432
6,450
16,545
8,543
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
molk_xe
Lancelot
12
3 / 3 / 1
7,568
445
6,939
14,215
4,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vulcan
ninjahdusu
Vulcan
11
0 / 6 / 3
7,127
419
8,914
8,340
2,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 14
9,229
543
5,445
14,363
11,422
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ravana
Dewkes
Ravana
16
4 / 1 / 7
9,505
559
7,461
7,750
3,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Ix Chel
OneForKong
Ix Chel
15
2 / 1 / 5
9,143
538
11,096
13,050
5,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Zhong Kui
Princess_Abby05
Zhong Kui
15
3 / 2 / 4
9,558
562
9,233
7,367
6,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
ShinyAk74u
Cu Chulainn
16
9 / 0 / 7
11,589
682
15,779
12,981
13,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
57
5
Kills
20
20
Deaths
5
9
Assists
37
Player
Kills
Deaths
Assists
KDA
W
2
1
14
9
L
1
2
2
1
W
Ravana
Dewkes
Ravana
4
1
7
7.5
L
Yemoja
Monse_vvet
Yemoja
1
3
3
0.83
W
Ix Chel
OneForKong
Ix Chel
2
1
5
4.5
W
Zhong Kui
Princess_Abby05
Zhong Kui
3
2
4
2.5
W
Cu Chulainn
ShinyAk74u
Cu Chulainn
9
0
7
12.5
L
Achilles
Stubbaroni
Achilles
0
6
0
0
L
Lancelot
molk_xe
Lancelot
3
3
1
1.17
L
Vulcan
ninjahdusu
Vulcan
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,257
Damage
49,014
66,041
Taken
55,511
29,749
Mitigated
40,091
15,017
Healing
22,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,445
2,034
1,300
5,940
14,363
11,422
396
4,114
10,249
0
20,530
L
7,066
1,541
0
1,463
10,518
3,494
0
3,480
6,746
0
55,870
W
Ravana
Dewkes
Ravana
7,461
1,116
0
3,653
7,750
3,153
912
1,342
6,408
0
72,161
L
Yemoja
Monse_vvet
Yemoja
4,888
1,095
1,316
3,594
16,423
11,421
0
7,780
8,191
28,578
721
W
Ix Chel
OneForKong
Ix Chel
11,096
52
1,717
3,681
13,050
5,195
123
6,106
6,944
79,399
1,118
W
Zhong Kui
Princess_Abby05
Zhong Kui
9,233
832
0
2,130
7,367
6,722
1,728
1,787
5,580
67,980
848
W
Cu Chulainn
ShinyAk74u
Cu Chulainn
15,779
1,750
0
4,220
12,981
13,599
888
1,096
11,885
1,402
80,910
L
Achilles
Stubbaroni
Achilles
6,450
1,290
0
3,627
16,545
8,543
0
615
15,100
0
56,647
L
Lancelot
molk_xe
Lancelot
6,939
1,416
0
4,517
14,215
4,108
0
4,878
9,128
0
44,227
L
Vulcan
ninjahdusu
Vulcan
8,914
0
0
500
8,340
2,183
0
3,468
4,777
46,206
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,091
Gold Earned
49,024
386
Minions Killed
517
0
Camps Cleared
0
1,666,146
Distance Traveled
1,740,088
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,229
543
20
1
0
356,877
2
L
Ullr
7,379
434
102
6
0
302,430
1
W
Ravana
9,505
559
111
7
0
396,997
0
L
Yemoja
7,675
451
49
3
0
323,801
9
W
Ix Chel
9,143
538
140
8
0
359,248
3
W
Zhong Kui
9,558
562
108
6
0
296,880
1
W
Cu Chulainn
11,589
682
138
8
0
330,086
2
L
Achilles
7,342
432
98
6
0
328,802
0
L
Lancelot
7,568
445
71
4
0
393,637
0
L
Vulcan
7,127
419
66
4
0
317,476
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role