Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
 
Hou Yi
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Alarcoo
Sylvanus
Level 121
God Stats
5W - 4L
1,478 SR
Queue Stats
192W - 195L
1,443 Elo+
Solo
Chang'e
Chang'e
DrakkAlmia
Chang'e
Level 128
God Stats
3W - 2L
1,787 SR
Queue Stats
146W - 134L
1,583 Elo+
Party 1
Ravana
Ravana
Lamole3
Ravana
Level 127
God Stats
2W - 1L
1,462 SR
Queue Stats
91W - 76L
1,483 Elo+
Solo
Team Averages
Level 138
1,545 SR
1,502 Elo+

VS

Team Averages
Level 132
1,641 SR
1,657 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Drewdaijuan
Rama
Level 154
God Stats
5W - 2L
1,824 SR
Queue Stats
51W - 30L
1,762 Elo+
Party 2
Cerberus
Cerberus
Sarosic
Cerberus
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 17L
1,796 Elo+
Party 2
Ao Kuang
Ao Kuang
WavyBoardz
Ao Kuang
Level 141
God Stats
7W - 2L
1,679 SR
Queue Stats
351W - 315L
1,601 Elo+
Party 2
Surtr
Surtr
fatchinesewomen
Surtr
Level 99
God Stats
106W - 72L
1,702 SR
Queue Stats
142W - 109L
1,626 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
4 / 1 / 2
5,807
645
6,020
8,491
6,329
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hou Yi
 
Hou Yi
8
1 / 3 / 3
4,988
554
5,038
6,246
1,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
Alarcoo
Sylvanus
5
0 / 2 / 0
4,115
457
1,144
2,669
975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chang'e
DrakkAlmia
Chang'e
11
3 / 1 / 2
6,105
678
4,926
5,631
1,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
Lamole3
Ravana
11
4 / 0 / 1
5,784
643
2,698
3,651
1,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
1 / 3 / 0
4,680
520
2,117
5,212
1,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

9
1 / 2 / 2
5,165
574
3,918
6,724
1,877
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
Sarosic
Cerberus
9
2 / 2 / 3
5,576
620
2,562
7,611
4,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ao Kuang
WavyBoardz
Ao Kuang
10
2 / 3 / 2
5,541
616
4,193
7,290
2,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 2 / 1
5,677
631
2,863
8,066
3,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
15
12
Kills
7
7
Deaths
12
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
4
1
2
5
L
Hou Yi
 
Hou Yi
1
3
3
0.83
W
Danzaburou
 
Danzaburou
1
3
0
0.33
L
Sylvanus
Alarcoo
Sylvanus
0
2
0
0
L
Chang'e
DrakkAlmia
Chang'e
3
1
2
4
W
1
2
2
1
L
Ravana
Lamole3
Ravana
4
0
1
4.5
W
Cerberus
Sarosic
Cerberus
2
2
3
1.75
W
Ao Kuang
WavyBoardz
Ao Kuang
2
3
2
1
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,826
Damage
15,653
26,688
Taken
34,903
11,696
Mitigated
13,625
9,501
Healing
10,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
6,020
1,435
49
2,182
8,491
6,329
0
1,568
6,923
6,159
18,459
L
Hou Yi
 
Hou Yi
5,038
2,798
0
1,695
6,246
1,701
0
1,500
4,746
0
26,514
W
Danzaburou
 
Danzaburou
2,117
444
0
699
5,212
1,508
0
1,931
3,281
0
23,977
L
Sylvanus
Alarcoo
Sylvanus
1,144
512
0
525
2,669
975
0
1,312
1,357
11,957
4,862
L
Chang'e
DrakkAlmia
Chang'e
4,926
385
200
2,288
5,631
1,446
0
1,841
3,790
38,792
1,482
W
3,918
3,337
0
2,417
6,724
1,877
0
342
6,382
0
29,241
L
Ravana
Lamole3
Ravana
2,698
822
0
2,562
3,651
1,245
0
549
3,102
0
38,944
W
Cerberus
Sarosic
Cerberus
2,562
170
0
2,601
7,611
4,281
0
1,214
6,397
20,319
1,387
W
Ao Kuang
WavyBoardz
Ao Kuang
4,193
1,131
0
924
7,290
2,515
0
926
6,364
34,140
0
W
2,863
1,151
0
3,666
8,066
3,444
0
2,779
5,287
413
33,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,799
Gold Earned
26,639
285
Minions Killed
302
0
Camps Cleared
0
873,538
Distance Traveled
910,680
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,807
645
40
4
0
188,413
0
L
Hou Yi
4,988
554
42
5
0
174,676
0
W
Danzaburou
4,680
520
57
6
0
174,700
3
L
Sylvanus
4,115
457
35
4
0
68,130
0
L
Chang'e
6,105
678
86
10
0
219,431
0
W
Rama
5,165
574
59
7
0
151,226
0
L
Ravana
5,784
643
82
9
0
222,888
2
W
Cerberus
5,576
620
53
6
0
196,020
2
W
Ao Kuang
5,541
616
62
7
0
214,303
1
W
Surtr
5,677
631
71
8
0
174,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role