Player Matchup

Achilles
Achilles
Derleaky
Achilles
Level 39
God Stats
20W - 21L
1,435 SR
Queue Stats
326W - 382L
1,249 Elo+
Solo
Zhong Kui
Zhong Kui
bishopisthegoat
Zhong Kui
Level 43
God Stats
128W - 103L
1,419 SR
Queue Stats
278W - 314L
1,196 Elo+
Party 1
Medusa
Medusa
lightggukie
Medusa
Level 27
God Stats
154W - 168L
1,463 SR
Queue Stats
174W - 216L
1,173 Elo+
Party 1
Team Averages
Level 36
1,439 SR
1,206 Elo+

VS

Team Averages
Level 48
1,440 SR
1,156 Elo+
Lancelot
Lancelot
Mate_Killme
Lancelot
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 87L
1,362 Elo+
Solo
Charon
Charon
ScarletBlackmist
Charon
Level 43
God Stats
1W - 1L
1,319 SR
Queue Stats
4W - 11L
959 Elo+
Solo
Raijin
Raijin
TRUEKingEN
Raijin
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,147 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Derleaky
Achilles
14
2 / 1 / 14
9,336
778
4,703
9,550
5,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
bishopisthegoat
Zhong Kui
14
10 / 4 / 8
10,548
879
12,412
12,553
7,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Medusa
16
7 / 0 / 10
10,411
868
14,502
9,796
3,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Mate_Killme
Lancelot
7
0 / 6 / 1
6,822
569
2,079
6,366
1,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 5 / 1
8,745
729
7,040
18,752
22,236
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
TRUEKingEN
Raijin
14
2 / 8 / 1
8,211
684
12,434
12,792
4,510
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
7
19
Kills
4
5
Deaths
19
32
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Achilles
Derleaky
Achilles
2
1
14
9
L
Lancelot
Mate_Killme
Lancelot
0
6
1
0.08
L
2
5
1
0.5
L
Raijin
TRUEKingEN
Raijin
2
8
1
0.31
W
Zhong Kui
bishopisthegoat
Zhong Kui
10
4
8
3.5
W
Medusa
7
0
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,617
Damage
21,553
31,899
Taken
37,910
16,187
Mitigated
28,564
12,175
Healing
1,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Derleaky
Achilles
4,703
1,104
0
4,151
9,550
5,103
278
4,792
4,676
0
26,595
L
Lancelot
Mate_Killme
Lancelot
2,079
315
0
164
6,366
1,818
0
1,720
4,591
0
9,174
L
7,040
733
0
0
18,752
22,236
0
5,178
13,541
19,734
936
L
Raijin
TRUEKingEN
Raijin
12,434
1,727
0
860
12,792
4,510
0
4,383
8,336
37,140
0
W
Zhong Kui
bishopisthegoat
Zhong Kui
12,412
3,558
0
2,902
12,553
7,729
1,161
6,699
5,730
23,195
4,702
W
Medusa
14,502
7,002
0
5,122
9,796
3,355
1,542
7,147
2,649
0
47,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,295
Gold Earned
23,778
149
Minions Killed
74
0
Camps Cleared
0
632,922
Distance Traveled
465,176
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,336
778
36
3
0
246,286
0
L
Lancelot
6,822
569
10
1
0
110,729
0
L
Charon
8,745
729
24
2
0
196,138
0
L
Raijin
8,211
684
40
3
0
158,309
0
W
Zhong Kui
10,548
879
45
4
0
198,354
0
W
Medusa
10,411
868
68
6
0
188,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role