Player Matchup

Nox
Nox
Gold V
 
Nox
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
Aquadyx
Sun Wukong
Silver II
Level 159
God Stats
0W - 1L
1,878 SR
Queue Stats
8W - 6L
1,572 MMR
Solo
Arachne
Arachne
Gold II
BLACKESTKING
Arachne
Gold II
Level 123
God Stats
1W - 4L
1,185 SR
Queue Stats
47W - 54L
1,588 MMR
Solo
Medusa
Medusa
Gold IV
THICC_MONDACON
Medusa
Gold IV
Level 68
God Stats
0W - 4L
1,777 SR
Queue Stats
36W - 41L
1,595 MMR
Party 2
Horus
Horus
Gold III
X_Shadow_Juan_X
Horus
Gold III
Level 122
God Stats
5W - 6L
1,665 SR
Queue Stats
52W - 59L
1,580 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,601 SR
1,567 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,527 SR
1,589 MMR
Cthulhu
Cthulhu
Bronze III
 
Cthulhu
Bronze III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Nike
Nike
Gold I
KingdomHeartsX3
Nike
Gold I
Level 155
God Stats
53W - 34L
1,690 SR
Queue Stats
120W - 111L
1,578 MMR
Solo
Zeus
Zeus
Platinum V
ZmansNut
Zeus
Platinum V
Level 166
God Stats
6W - 6L
1,260 SR
Queue Stats
218W - 211L
1,604 MMR
Party 1
Danzaburou
Danzaburou
Platinum IV
jaymizal
Danzaburou
Platinum IV
Level 158
God Stats
6W - 2L
1,683 SR
Queue Stats
218W - 211L
1,604 MMR
Party 1
Fenrir
Fenrir
Silver I
minialex
Fenrir
Silver I
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 26L
1,658 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
9
0 / 0 / 0
4,356
622
1,185
2,161
613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sun Wukong
Aquadyx
Sun Wukong
8
1 / 0 / 0
4,753
679
2,465
4,766
1,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
BLACKESTKING
Arachne
7
0 / 0 / 1
3,957
565
965
4,271
1,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
0 / 1 / 0
3,643
520
1,404
2,048
456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 0 / 0
3,476
497
938
3,029
1,319
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
Cu ChulainnMorgan Le FayMulanSusano

VS

Bans
ThanatosAresThothBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
7
0 / 0 / 0
3,823
546
1,617
2,945
1,273
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 1 / 0
3,799
543
2,030
4,600
2,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
8
0 / 0 / 0
4,514
645
1,297
1,679
388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
jaymizal
Danzaburou
8
1 / 0 / 0
4,205
601
2,365
2,015
455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fenrir
minialex
Fenrir
8
0 / 0 / 0
4,088
584
708
4,174
1,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
1
1
Kills
1
1
Deaths
1
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
0
0
0
0
W
Cthulhu
 
Cthulhu
0
0
0
0
L
Sun Wukong
Aquadyx
Sun Wukong
1
0
0
1
L
Arachne
BLACKESTKING
Arachne
0
0
1
0.5
W
0
1
0
0
L
0
1
0
0
L
0
0
0
0
W
Zeus
0
0
0
0
W
Danzaburou
jaymizal
Danzaburou
1
0
0
1
W
Fenrir
minialex
Fenrir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,957
Damage
8,017
16,275
Taken
15,413
5,476
Mitigated
6,009
5,276
Healing
6,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
1,185
279
0
1,066
2,161
613
0
927
1,234
28,842
281
W
Cthulhu
 
Cthulhu
1,617
259
678
1,193
2,945
1,273
0
0
2,945
13,401
0
L
Sun Wukong
Aquadyx
Sun Wukong
2,465
513
0
1,452
4,766
1,773
0
190
4,299
0
24,493
L
Arachne
BLACKESTKING
Arachne
965
946
0
1,127
4,271
1,315
0
975
3,270
0
18,965
W
2,030
248
0
1,762
4,600
2,347
0
0
4,600
0
18,146
L
1,404
532
0
568
2,048
456
0
567
1,481
0
20,816
L
938
503
80
983
3,029
1,319
0
255
2,774
0
8,767
W
Zeus
1,297
88
0
1,024
1,679
388
0
660
1,019
30,497
0
W
Danzaburou
jaymizal
Danzaburou
2,365
1,362
0
1,066
2,015
455
0
0
2,015
0
22,040
W
Fenrir
minialex
Fenrir
708
125
0
1,154
4,174
1,546
0
483
3,691
0
31,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,185
Gold Earned
20,429
198
Minions Killed
232
0
Camps Cleared
0
687,777
Distance Traveled
687,052
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
4,356
622
54
8
0
142,487
2
W
Cthulhu
3,823
546
23
3
0
147,939
0
L
Sun Wukong
4,753
679
48
7
0
152,073
0
L
Arachne
3,957
565
38
5
0
152,144
0
W
Nike
3,799
543
31
4
0
119,265
0
L
Medusa
3,643
520
44
6
0
104,856
2
L
Horus
3,476
497
14
2
0
136,217
0
W
Zeus
4,514
645
75
11
0
129,091
0
W
Danzaburou
4,205
601
44
6
0
127,339
0
W
Fenrir
4,088
584
59
8
0
163,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role