Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
GoldKarp4
Danzaburou
Level 19
God Stats
16W - 11L
1,512 SR
Queue Stats
34W - 34L
1,451 Elo+
Party 2
Scylla
Scylla
ThatFooBootyBear
Scylla
Level 82
God Stats
1W - 10L
1,157 SR
Queue Stats
209W - 203L
1,515 Elo+
Party 2
Loki
Loki
iclickheadz
Loki
Level 137
God Stats
9W - 6L
1,621 SR
Queue Stats
205W - 187L
1,465 Elo+
Party 2
Fafnir
Fafnir
tamsuu
Fafnir
Level 122
God Stats
10W - 10L
1,628 SR
Queue Stats
438W - 410L
1,558 Elo+
Party 2
Team Averages
Level 78
1,484 SR
1,498 Elo+

VS

Team Averages
Level 110
1,528 SR
1,480 Elo+
Osiris
Osiris
ItsEspr3ss0
Osiris
Level 101
God Stats
6W - 6L
1,316 SR
Queue Stats
184W - 180L
1,508 Elo+
Party 1
Jing Wei
Jing Wei
Lilboyblue2626
Jing Wei
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 146L
1,471 Elo+
Party 1
Merlin
Merlin
SilencedGoat097
Merlin
Level 89
God Stats
7W - 4L
1,707 SR
Queue Stats
24W - 28L
1,451 Elo+
Party 1
Cthulhu
Cthulhu
castornatero
Cthulhu
Level 195
God Stats
51W - 39L
1,618 SR
Queue Stats
815W - 752L
1,518 Elo+
Solo
Pele
Pele
frozen536778
Pele
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 22L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
5 / 2 / 0
7,106
508
5,628
11,628
5,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
GoldKarp4
Danzaburou
11
1 / 3 / 1
6,539
467
2,275
6,795
2,248
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 0 / 1
7,680
549
287
5,734
1,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
5 / 2 / 5
8,072
577
8,844
10,055
3,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Fafnir
tamsuu
Fafnir
10
0 / 1 / 4
6,638
474
4,134
11,819
11,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
15
5 / 3 / 0
9,206
658
10,251
9,826
6,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jing Wei
12
2 / 5 / 1
7,240
517
4,673
6,986
2,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 2 / 0
7,225
516
3,898
3,242
920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cthulhu
castornatero
Cthulhu
11
1 / 1 / 4
7,369
526
6,569
10,072
7,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 1 / 2
6,539
467
3,116
8,028
2,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
15
12
Kills
8
8
Deaths
12
11
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
2
0
2.5
L
Danzaburou
GoldKarp4
Danzaburou
1
3
1
0.5
W
Osiris
5
3
0
1.67
W
Jing Wei
2
5
1
0.5
W
0
2
0
0
L
1
0
1
1.5
W
Cthulhu
castornatero
Cthulhu
1
1
4
3
W
0
1
2
1
L
5
2
5
3.75
L
Fafnir
tamsuu
Fafnir
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,168
Damage
28,507
46,031
Taken
38,154
25,262
Mitigated
19,368
14,378
Healing
10,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,628
1,477
0
2,876
11,628
5,793
0
0
11,127
0
29,779
L
Danzaburou
GoldKarp4
Danzaburou
2,275
743
0
2,123
6,795
2,248
171
1,784
4,971
0
35,463
W
Osiris
10,251
3,317
0
2,657
9,826
6,491
0
328
9,204
0
60,536
W
Jing Wei
4,673
2,992
0
536
6,986
2,349
422
1,325
5,618
0
45,043
W
3,898
74
0
0
3,242
920
400
278
2,964
46,540
1,442
L
287
43
0
1,625
5,734
1,854
0
3,577
2,157
53,682
447
W
Cthulhu
castornatero
Cthulhu
6,569
365
50
2,617
10,072
7,224
0
2,022
8,050
35,889
1,908
W
3,116
460
0
4,213
8,028
2,384
0
428
7,560
0
46,656
L
8,844
2,639
0
4,272
10,055
3,503
0
1,557
8,416
0
55,397
L
Fafnir
tamsuu
Fafnir
4,134
1,220
0
3,482
11,819
11,864
0
3,426
8,351
21,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,035
Gold Earned
37,579
388
Minions Killed
432
0
Camps Cleared
0
1,323,913
Distance Traveled
1,409,646
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,106
508
65
5
0
213,636
3
L
Danzaburou
6,539
467
77
6
0
237,860
3
W
Osiris
9,206
658
117
8
0
279,900
2
W
Jing Wei
7,240
517
78
6
0
249,066
0
W
Merlin
7,225
516
100
7
0
250,124
0
L
Scylla
7,680
549
133
10
0
269,675
3
W
Cthulhu
7,369
526
53
4
0
287,764
5
W
Pele
6,539
467
84
6
0
342,792
0
L
Loki
8,072
577
85
6
0
321,550
2
L
Fafnir
6,638
474
28
2
0
281,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role