Player Matchup

Mulan
Mulan
Gold III
 
Mulan
Gold III
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver II
 
Ymir
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Gold IV
JKaitto
Hun Batz
Gold IV
Level 162
God Stats
2W - 2L
1,840 SR
Queue Stats
161W - 181L
1,493 MMR
Solo
Yu Huang
Yu Huang
Silver I
iiRuby
Yu Huang
Silver I
Level 157
God Stats
2W - 2L
1,523 SR
Queue Stats
57W - 66L
1,185 MMR
Solo
Hachiman
Hachiman
Gold II
lZiuhzl
Hachiman
Gold II
Level 198
God Stats
6W - 15L
1,365 SR
Queue Stats
523W - 555L
1,497 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 170
1,546 SR
1,435 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 119
1,469 SR
1,318 MMR
King Arthur
King Arthur
Gold III
Arepαconqueso
King Arthur
Gold III
Level 148
God Stats
3W - 5L
1,307 SR
Queue Stats
145W - 141L
1,503 MMR
Party 1
Anubis
Anubis
Silver III
BelisariusCawl
Anubis
Silver III
Level 45
God Stats
2W - 1L
1,505 SR
Queue Stats
15W - 17L
1,504 MMR
Solo
Ao Kuang
Ao Kuang
Silver I
ByOcTaufik
Ao Kuang
Silver I
Level 167
God Stats
1W - 4L
1,430 SR
Queue Stats
275W - 291L
1,232 MMR
Party 1
Danzaburou
Danzaburou
Silver III
Cereagu7
Danzaburou
Silver III
Level 78
God Stats
57W - 64L
1,460 SR
Queue Stats
138W - 167L
1,031 MMR
Solo
Bacchus
Bacchus
Silver III
POLLO07
Bacchus
Silver III
Level 155
God Stats
5W - 1L
1,646 SR
Queue Stats
39W - 41L
1,319 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
2 / 1 / 1
7,957
568
8,616
13,289
14,074
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ymir
 
Ymir
12
2 / 5 / 1
7,662
547
4,001
14,043
11,654
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hun Batz
JKaitto
Hun Batz
12
1 / 5 / 2
6,965
498
4,183
10,296
3,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yu Huang
iiRuby
Yu Huang
11
0 / 5 / 0
6,346
453
2,710
7,075
1,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Hachiman
lZiuhzl
Hachiman
10
0 / 6 / 1
5,695
407
3,392
8,372
2,111
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
ThothAresBake Kujira

VS

Bans
SusanoAthenaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Arepαconqueso
King Arthur
15
1 / 2 / 1
8,771
627
7,848
11,340
11,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
4 / 1 / 6
8,935
638
7,987
7,345
3,465
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ao Kuang
ByOcTaufik
Ao Kuang
14
8 / 0 / 3
8,710
622
8,811
10,683
4,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Danzaburou
Cereagu7
Danzaburou
15
5 / 1 / 3
9,372
669
5,334
5,725
2,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
POLLO07
Bacchus
14
4 / 1 / 6
8,878
634
6,382
9,321
7,766
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
5
Kills
22
22
Deaths
5
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
2
1
1
2.5
L
Ymir
 
Ymir
2
5
1
0.5
W
King Arthur
Arepαconqueso
King Arthur
1
2
1
0.75
W
4
1
6
7
W
Ao Kuang
ByOcTaufik
Ao Kuang
8
0
3
9.5
W
Danzaburou
Cereagu7
Danzaburou
5
1
3
6.5
L
Hun Batz
JKaitto
Hun Batz
1
5
2
0.4
W
Bacchus
POLLO07
Bacchus
4
1
6
7
L
Yu Huang
iiRuby
Yu Huang
0
5
0
0
L
Hachiman
lZiuhzl
Hachiman
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,902
Damage
36,362
53,075
Taken
44,414
32,667
Mitigated
29,713
14,846
Healing
16,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
8,616
1,042
0
6,021
13,289
14,074
0
2,440
10,849
1,804
57,943
L
Ymir
 
Ymir
4,001
627
0
1,936
14,043
11,654
0
8,453
5,590
23,617
0
W
King Arthur
Arepαconqueso
King Arthur
7,848
1,015
0
2,820
11,340
11,997
0
817
10,523
1,796
63,605
W
7,987
529
0
3,903
7,345
3,465
228
1,849
5,482
73,328
0
W
Ao Kuang
ByOcTaufik
Ao Kuang
8,811
1,565
0
3,660
10,683
4,317
232
1,549
9,084
60,702
2,256
W
Danzaburou
Cereagu7
Danzaburou
5,334
1,863
0
3,068
5,725
2,168
673
1,395
4,330
0
71,042
L
Hun Batz
JKaitto
Hun Batz
4,183
1,013
0
4,121
10,296
3,160
0
4,208
6,088
0
46,628
W
Bacchus
POLLO07
Bacchus
6,382
881
0
3,283
9,321
7,766
0
2,433
6,882
21,325
4,878
L
Yu Huang
iiRuby
Yu Huang
2,710
453
0
473
7,075
1,668
0
4,798
2,277
40,600
0
L
Hachiman
lZiuhzl
Hachiman
3,392
1,943
0
2,295
8,372
2,111
0
3,364
5,008
0
33,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,625
Gold Earned
44,666
363
Minions Killed
522
0
Camps Cleared
0
1,306,788
Distance Traveled
1,447,389
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,957
568
115
8
0
255,485
1
L
Ymir
7,662
547
17
1
0
258,672
1
W
King Arthur
8,771
627
124
9
0
291,664
4
W
Anubis
8,935
638
138
10
0
262,464
3
W
Ao Kuang
8,710
622
101
7
0
357,733
0
W
Danzaburou
9,372
669
130
9
0
269,516
0
L
Hun Batz
6,965
498
82
6
0
303,652
0
W
Bacchus
8,878
634
29
2
0
266,012
1
L
Yu Huang
6,346
453
89
6
0
244,688
2
L
Hachiman
5,695
407
60
4
0
244,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role