Player Matchup

Chaac
Chaac
Gold III
 
Chaac
Gold III
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold IV
 
Ah Muzen Cab
Gold IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Gold V
CrushesSkulls
Nox
Gold V
Level 129
God Stats
1W - 5L
1,294 SR
Queue Stats
89W - 94L
1,320 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 144
1,431 SR
1,440 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 134
1,357 SR
1,376 MMR
Nemesis
Nemesis
Gold III
 
Nemesis
Gold III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Silver I
That_Guy_There20
Anubis
Silver I
Level 128
God Stats
11W - 20L
1,075 SR
Queue Stats
69W - 76L
1,314 MMR
Party 1
Medusa
Medusa
Silver I
YaBooty21
Medusa
Silver I
Level 132
God Stats
12W - 11L
1,497 SR
Queue Stats
67W - 75L
1,314 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
2 / 4 / 0
6,985
699
5,502
9,916
7,326
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ah Muzen Cab
 
Ah Muzen Cab
11
0 / 4 / 1
6,137
614
4,941
7,253
1,838
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 2 / 1
6,097
610
3,469
5,910
1,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AchillesNe ZhaAtlasCthulhuVulcan

VS

Bans
KuzenboAresCerberusJormungandrDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
0 / 1 / 10
7,660
766
4,989
8,886
6,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 1 / 8
8,016
802
6,497
5,497
2,455
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Medusa
YaBooty21
Medusa
15
9 / 0 / 1
9,113
911
8,981
5,828
2,291
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
2
Kills
10
10
Deaths
2
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
4
0
0.5
L
Ah Muzen Cab
 
Ah Muzen Cab
0
4
1
0.13
W
Nemesis
 
Nemesis
0
1
10
5
L
0
2
1
0.25
W
1
1
8
5
W
Medusa
YaBooty21
Medusa
9
0
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,912
Damage
20,467
23,079
Taken
20,211
10,672
Mitigated
10,825
3,353
Healing
9,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,502
673
0
1,605
9,916
7,326
0
3,531
6,116
0
19,428
L
Ah Muzen Cab
 
Ah Muzen Cab
4,941
556
0
662
7,253
1,838
0
1,644
5,364
0
14,731
W
Nemesis
 
Nemesis
4,989
1,284
0
3,669
8,886
6,079
641
2,073
6,813
0
20,086
L
3,469
433
0
1,086
5,910
1,508
0
1,309
4,480
19,859
399
W
6,497
153
0
2,737
5,497
2,455
276
1,235
4,248
33,589
0
W
Medusa
YaBooty21
Medusa
8,981
3,151
0
3,008
5,828
2,291
1,667
472
5,356
0
48,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,219
Gold Earned
24,789
96
Minions Killed
179
0
Camps Cleared
0
507,857
Distance Traveled
576,979
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,985
699
37
4
0
180,963
4
L
Ah Muzen Cab
6,137
614
23
2
0
177,268
2
W
Nemesis
7,660
766
33
3
0
195,253
0
L
Nox
6,097
610
36
4
0
149,626
0
W
Anubis
8,016
802
67
7
0
175,751
3
W
Medusa
9,113
911
79
8
0
205,975
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role