Player Matchup

Loki
Loki
Silver III
CausesProfanity
Loki
Silver III
Level 65
God Stats
4W - 2L
1,460 SR
Queue Stats
17W - 17L
1,390 MMR
Solo
Bellona
Bellona
Bronze III
CraaZyJoKes
Bellona
Bronze III
Level 114
God Stats
3W - 2L
1,695 SR
Queue Stats
3W - 10L
1,454 MMR
Party 1
Jing Wei
Jing Wei
Gold IV
Lezalit2012
Jing Wei
Gold IV
Level 103
God Stats
15W - 19L
1,554 SR
Queue Stats
102W - 122L
1,426 MMR
Solo
Chang'e
Chang'e
Gold IV
MassaNook
Chang'e
Gold IV
Level 133
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 150L
1,426 MMR
Solo
Sylvanus
Sylvanus
Silver V
lKaizal
Sylvanus
Silver V
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 14L
1,316 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 109
1,542 SR
1,402 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 120
1,556 SR
1,403 MMR
Erlang Shen
Erlang Shen
Gold IV
CanIGetAGank
Erlang Shen
Gold IV
Level 68
God Stats
13W - 10L
1,573 SR
Queue Stats
279W - 292L
1,417 MMR
Solo
Da Ji
Da Ji
Bronze III
LifeAsMarz
Da Ji
Bronze III
Level 143
God Stats
0W - 2L
1,632 SR
Queue Stats
1W - 7L
1,375 MMR
Solo
He Bo
He Bo
Gold V
MiamiDeli
He Bo
Gold V
Level 119
God Stats
10W - 13L
1,563 SR
Queue Stats
284W - 297L
1,389 MMR
Solo
Cerberus
Cerberus
Gold III
changxianzhe
Cerberus
Gold III
Level 193
God Stats
27W - 30L
1,515 SR
Queue Stats
667W - 673L
1,423 MMR
Solo
Medusa
Medusa
Silver IV
xmsqxskittles
Medusa
Silver IV
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 39L
1,413 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 0 / 5
11,866
565
9,592
15,602
6,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
CraaZyJoKes
Bellona
19
1 / 1 / 4
12,063
574
11,699
17,712
18,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
Lezalit2012
Jing Wei
19
2 / 2 / 6
11,687
557
5,718
13,656
4,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
MassaNook
Chang'e
18
6 / 1 / 9
11,478
547
17,406
15,520
5,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sylvanus
lKaizal
Sylvanus
17
2 / 2 / 10
11,019
525
11,248
19,340
18,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
GebKing ArthurLancelotAgniHun Batz

VS

Bans
UllrAwilixBacchusAresThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CanIGetAGank
Erlang Shen
16
0 / 4 / 1
9,274
442
8,377
17,486
13,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Da Ji
15
3 / 4 / 0
9,233
440
11,240
17,224
6,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

He Bo
MiamiDeli
He Bo
17
0 / 6 / 1
9,349
445
5,028
12,276
3,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cerberus
changxianzhe
Cerberus
15
1 / 1 / 4
9,338
445
14,191
24,678
20,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

18
2 / 3 / 1
10,779
513
12,530
9,742
3,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
13
18
Kills
6
6
Deaths
18
34
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
CanIGetAGank
Erlang Shen
0
4
1
0.13
W
7
0
5
9.5
W
Bellona
CraaZyJoKes
Bellona
1
1
4
3
W
Jing Wei
Lezalit2012
Jing Wei
2
2
6
2.5
L
Da Ji
3
4
0
0.75
W
Chang'e
MassaNook
Chang'e
6
1
9
10.5
L
He Bo
MiamiDeli
He Bo
0
6
1
0.08
L
Cerberus
changxianzhe
Cerberus
1
1
4
3
W
Sylvanus
lKaizal
Sylvanus
2
2
10
3.5
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,663
Damage
51,366
81,830
Taken
81,406
52,858
Mitigated
47,273
46,476
Healing
20,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
CanIGetAGank
Erlang Shen
8,377
3,922
0
4,753
17,486
13,467
0
1,067
16,419
0
58,573
W
9,592
2,708
0
9,567
15,602
6,035
395
1,686
13,916
0
117,991
W
Bellona
CraaZyJoKes
Bellona
11,699
5,080
0
7,439
17,712
18,075
1,315
1,071
15,836
882
89,955
W
Jing Wei
Lezalit2012
Jing Wei
5,718
4,960
0
4,941
13,656
4,225
1,356
1,968
11,688
0
83,076
L
Da Ji
11,240
2,845
0
1,546
17,224
6,711
0
6,394
10,830
0
60,653
W
Chang'e
MassaNook
Chang'e
17,406
1,384
4,110
6,203
15,520
5,550
568
6,818
8,702
73,075
1,763
L
He Bo
MiamiDeli
He Bo
5,028
0
0
1,210
12,276
3,614
0
6,236
6,040
82,431
0
L
Cerberus
changxianzhe
Cerberus
14,191
267
0
12,147
24,678
20,010
0
11,971
12,707
45,675
2,524
W
Sylvanus
lKaizal
Sylvanus
11,248
1,599
6,155
8,061
19,340
18,973
866
7,784
11,504
30,276
0
L
12,530
2,809
0
766
9,742
3,471
769
3,189
6,553
0
98,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,113
Gold Earned
47,973
636
Minions Killed
641
0
Camps Cleared
0
2,161,652
Distance Traveled
1,994,869
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
9,274
442
107
5
0
329,648
4
W
Loki
11,866
565
154
7
0
505,128
3
W
Bellona
12,063
574
163
8
0
387,562
0
W
Jing Wei
11,687
557
171
8
0
420,629
4
L
Da Ji
9,233
440
97
5
0
451,985
0
W
Chang'e
11,478
547
113
5
0
441,313
3
L
He Bo
9,349
445
147
7
0
399,834
0
L
Cerberus
9,338
445
105
5
0
409,660
2
W
Sylvanus
11,019
525
35
2
0
407,020
7
L
Medusa
10,779
513
185
9
0
403,742
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role