Player Matchup

Poseidon
Poseidon
RAKONTE
Poseidon
Level 49
God Stats
29W - 25L
1,592 SR
Queue Stats
96W - 99L
1,566 Elo+
Solo
Hun Batz
Hun Batz
RosaCrips
Hun Batz
Level 67
God Stats
7W - 2L
1,855 SR
Queue Stats
159W - 131L
1,525 Elo+
Solo
Cthulhu
Cthulhu
TheJinux
Cthulhu
Level 98
God Stats
3W - 8L
1,430 SR
Queue Stats
557W - 468L
1,564 Elo+
Party 2
Janus
Janus
Vinncce
Janus
Level 63
God Stats
15W - 7L
1,692 SR
Queue Stats
162W - 151L
1,501 Elo+
Party 2
Rama
Rama
ivanssic
Rama
Level 89
God Stats
6W - 4L
1,660 SR
Queue Stats
107W - 103L
1,504 Elo+
Solo
Team Averages
Level 73
1,646 SR
1,532 Elo+

VS

Team Averages
Level 84
1,567 SR
1,546 Elo+
Athena
Athena
Grumpylildwarf
Athena
Level 82
God Stats
13W - 12L
1,681 SR
Queue Stats
118W - 108L
1,573 Elo+
Party 1
Bakasura
Bakasura
RogueLegacy_025
Bakasura
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 52L
1,536 Elo+
Solo
Hera
Hera
TTVMooSoka
Hera
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
606W - 532L
1,481 Elo+
Solo
Hachiman
Hachiman
TheGreatBolbino
Hachiman
Level 95
God Stats
5W - 6L
1,510 SR
Queue Stats
126W - 112L
1,564 Elo+
Party 1
Cabrakan
Cabrakan
dcw808
Cabrakan
Level 59
God Stats
12W - 17L
1,644 SR
Queue Stats
74W - 69L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
RAKONTE
Poseidon
17
9 / 0 / 2
10,620
759
12,224
9,716
5,273
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
RosaCrips
Hun Batz
14
4 / 2 / 4
8,102
579
5,358
9,101
2,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
TheJinux
Cthulhu
14
5 / 3 / 6
8,651
618
8,206
9,701
7,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Janus
Vinncce
Janus
14
2 / 4 / 3
8,369
598
2,759
5,890
1,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
15
3 / 1 / 3
8,803
629
6,714
8,393
2,669
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 4
6,838
488
3,674
14,678
11,651
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
12
0 / 4 / 1
6,558
468
3,242
14,475
5,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
5 / 6 / 1
8,425
602
7,356
7,871
2,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
12
2 / 4 / 1
7,127
509
7,164
10,425
2,643
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cabrakan
dcw808
Cabrakan
13
0 / 5 / 0
6,752
482
2,683
9,795
6,449
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
23
Kills
9
10
Deaths
23
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
4
4
1
W
Poseidon
RAKONTE
Poseidon
9
0
2
10
L
Bakasura
0
4
1
0.13
W
Hun Batz
RosaCrips
Hun Batz
4
2
4
3
L
5
6
1
0.92
L
Hachiman
2
4
1
0.63
W
Cthulhu
TheJinux
Cthulhu
5
3
6
2.67
W
Janus
Vinncce
Janus
2
4
3
0.88
L
Cabrakan
dcw808
Cabrakan
0
5
0
0
W
Rama
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,261
Damage
24,119
42,801
Taken
57,244
19,674
Mitigated
28,977
13,697
Healing
11,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,674
1,546
0
1,254
14,678
11,651
0
6,916
7,259
18,667
0
W
Poseidon
RAKONTE
Poseidon
12,224
2,273
0
4,938
9,716
5,273
2,374
2,171
7,328
94,574
2,411
L
Bakasura
3,242
2,218
0
3,105
14,475
5,732
0
3,015
11,308
0
43,012
W
Hun Batz
RosaCrips
Hun Batz
5,358
1,030
0
4,364
9,101
2,794
0
2,983
5,691
0
50,287
L
7,356
1,072
0
983
7,871
2,502
589
3,092
4,434
58,498
0
L
Hachiman
7,164
3,547
0
3,299
10,425
2,643
0
2,766
7,383
0
59,579
W
Cthulhu
TheJinux
Cthulhu
8,206
383
57
400
9,701
7,346
330
2,518
6,744
38,172
1,576
W
Janus
Vinncce
Janus
2,759
177
0
500
5,890
1,592
841
4,126
1,392
46,562
1,206
L
Cabrakan
dcw808
Cabrakan
2,683
347
0
2,360
9,795
6,449
0
5,833
3,962
39,128
839
W
Rama
6,714
5,283
0
3,438
8,393
2,669
1,728
890
7,503
0
57,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,545
Gold Earned
35,700
511
Minions Killed
404
0
Camps Cleared
0
1,470,046
Distance Traveled
1,344,688
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,838
488
30
2
0
308,305
3
W
Poseidon
10,620
759
148
11
0
286,193
1
L
Bakasura
6,558
468
90
6
0
287,781
1
W
Hun Batz
8,102
579
86
6
0
338,249
0
L
Hera
8,425
602
124
9
0
242,258
0
L
Hachiman
7,127
509
88
6
0
259,077
0
W
Cthulhu
8,651
618
75
5
0
306,798
0
W
Janus
8,369
598
93
7
0
278,216
0
L
Cabrakan
6,752
482
72
5
0
247,267
0
W
Rama
8,803
629
109
8
0
260,590
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role