Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Shiva
Shiva
 
Shiva
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
Jurbs
Chiron
Level 26
God Stats
1W - 0L
1,158 SR
Queue Stats
8W - 11L
1,194 Elo+
Party 3
Nu Wa
Nu Wa
Rhondaaa
Nu Wa
Level 31
God Stats
21W - 19L
1,526 SR
Queue Stats
149W - 167L
1,380 Elo+
Party 2
Serqet
Serqet
xgingermagicx
Serqet
Level 66
God Stats
3W - 2L
1,500 SR
Queue Stats
183W - 188L
1,458 Elo+
Party 2
Team Averages
Level 52
1,437 SR
1,406 Elo+

VS

Team Averages
Level 30
1,614 SR
1,394 Elo+
Izanami
Izanami
Blackdeathwing2
Izanami
Level 6
God Stats
2W - 6L
1,496 SR
Queue Stats
3W - 8L
1,401 Elo+
Party 1
Sylvanus
Sylvanus
Intothefr4y
Sylvanus
Level 60
God Stats
1W - 1L
1,701 SR
Queue Stats
1W - 3L
1,401 Elo+
Party 1
Chaac
Chaac
Masterrum96
Chaac
Level 37
God Stats
3W - 1L
1,875 SR
Queue Stats
16W - 22L
1,484 Elo+
Solo
Thanatos
Thanatos
Youngjaggeth
Thanatos
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 8L
1,401 Elo+
Party 1
Aphrodite
Aphrodite
kevisprincesss
Aphrodite
Level 43
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 12L
1,281 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
6 / 1 / 6
8,645
576
10,917
9,825
8,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shiva
 
Shiva
14
0 / 4 / 3
8,625
575
9,143
18,392
10,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chiron
Jurbs
Chiron
13
4 / 4 / 4
8,027
535
10,668
9,183
3,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
Rhondaaa
Nu Wa
16
5 / 0 / 9
9,727
648
11,934
7,041
2,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

15
11 / 1 / 3
9,260
617
7,294
12,570
4,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 1
5,884
392
2,952
10,680
2,960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Intothefr4y
Sylvanus
11
1 / 3 / 3
5,974
398
2,565
13,839
9,712
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
4 / 3 / 2
8,103
540
12,338
15,604
15,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
Youngjaggeth
Thanatos
12
5 / 7 / 2
7,417
494
8,489
14,294
4,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Aphrodite
kevisprincesss
Aphrodite
11
0 / 7 / 2
6,225
415
2,891
10,347
2,760
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
20
26
Kills
10
10
Deaths
26
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
6
1
6
9
W
Shiva
 
Shiva
0
4
3
0.38
L
0
6
1
0.08
L
Sylvanus
Intothefr4y
Sylvanus
1
3
3
0.83
W
Chiron
Jurbs
Chiron
4
4
4
1.5
L
4
3
2
1.67
W
Nu Wa
Rhondaaa
Nu Wa
5
0
9
9.5
L
Thanatos
Youngjaggeth
Thanatos
5
7
2
0.86
L
Aphrodite
kevisprincesss
Aphrodite
0
7
2
0.14
W
11
1
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,956
Damage
29,235
57,011
Taken
64,764
29,584
Mitigated
35,115
17,792
Healing
18,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
10,917
961
291
1,463
9,825
8,940
0
3,135
6,690
39,165
2,077
W
Shiva
 
Shiva
9,143
1,506
175
4,366
18,392
10,258
156
202
18,190
309
68,046
L
2,952
1,163
0
1,658
10,680
2,960
72
4,009
5,872
0
26,151
L
Sylvanus
Intothefr4y
Sylvanus
2,565
1,212
604
1,835
13,839
9,712
0
3,788
9,398
21,212
0
W
Chiron
Jurbs
Chiron
10,668
3,509
674
1,402
9,183
3,260
481
1,084
8,099
0
49,981
L
12,338
892
0
3,250
15,604
15,678
0
3,082
12,219
0
61,280
W
Nu Wa
Rhondaaa
Nu Wa
11,934
3,188
135
2,139
7,041
2,380
512
860
6,181
55,727
2,532
L
Thanatos
Youngjaggeth
Thanatos
8,489
2,219
0
6,219
14,294
4,005
0
5,087
8,239
0
43,244
L
Aphrodite
kevisprincesss
Aphrodite
2,891
224
1,646
2,944
10,347
2,760
0
5,240
4,766
39,466
0
W
7,294
2,472
0
7,147
12,570
4,746
0
175
12,395
0
55,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,284
Gold Earned
33,603
489
Minions Killed
309
0
Camps Cleared
0
1,499,520
Distance Traveled
1,394,196
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,645
576
70
5
0
288,126
2
W
Shiva
8,625
575
121
8
0
282,111
0
L
Izanami
5,884
392
54
4
0
273,469
0
L
Sylvanus
5,974
398
31
2
0
259,708
3
W
Chiron
8,027
535
85
6
0
283,264
0
L
Chaac
8,103
540
96
6
0
296,818
1
W
Nu Wa
9,727
648
108
7
0
283,085
0
L
Thanatos
7,417
494
60
4
0
320,083
0
L
Aphrodite
6,225
415
68
5
0
244,118
0
W
Serqet
9,260
617
105
7
0
362,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role