Player Matchup

Artemis
Artemis
 
Artemis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Pandabae220
Sylvanus
Level 129
God Stats
4W - 2L
1,881 SR
Queue Stats
500W - 489L
1,478 Elo+
Party 1
Tiamat
Tiamat
Pandaboo0220
Tiamat
Level 154
God Stats
1W - 4L
1,386 SR
Queue Stats
524W - 504L
1,478 Elo+
Party 1
Nemesis
Nemesis
Solarlux
Nemesis
Level 154
God Stats
3W - 4L
1,814 SR
Queue Stats
165W - 142L
1,569 Elo+
Solo
Ix Chel
Ix Chel
Suicide_Joker_12
Ix Chel
Level 159
God Stats
1W - 2L
1,297 SR
Queue Stats
91W - 86L
1,491 Elo+
Solo
Team Averages
Level 150
1,575 SR
1,503 Elo+

VS

Team Averages
Level 141
1,565 SR
1,526 Elo+
Neith
Neith
DarksiderRaven2
Neith
Level 121
God Stats
6W - 2L
1,547 SR
Queue Stats
14W - 9L
1,524 Elo+
Solo
Ah Puch
Ah Puch
Mr_WigglesPie
Ah Puch
Level 198
God Stats
20W - 4L
1,873 SR
Queue Stats
373W - 360L
1,513 Elo+
Solo
Ymir
Ymir
PrestigiousPira
Ymir
Level 119
God Stats
4W - 5L
1,408 SR
Queue Stats
494W - 452L
1,534 Elo+
Solo
Medusa
Medusa
TheNitroNuke
Medusa
Level 156
God Stats
22W - 24L
1,481 SR
Queue Stats
500W - 374L
1,578 Elo+
Solo
King Arthur
King Arthur
lakethesnake123
King Arthur
Level 112
God Stats
6W - 4L
1,514 SR
Queue Stats
189W - 172L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
1 / 2 / 0
4,499
562
3,483
3,970
931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sylvanus
Pandabae220
Sylvanus
8
0 / 2 / 0
3,891
486
2,193
5,581
2,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiamat
9
0 / 2 / 1
4,423
553
2,319
3,913
1,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Solarlux
Nemesis
4
1 / 0 / 0
3,475
434
306
1,413
350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
0 / 4 / 0
4,565
571
2,889
6,063
1,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 0
4,910
614
2,703
4,468
1,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Puch
9
1 / 1 / 1
4,744
593
2,824
2,881
731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 0 / 2
4,420
553
1,363
5,549
3,952
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Medusa
10
5 / 0 / 2
5,427
678
4,897
3,884
1,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
lakethesnake123
King Arthur
9
1 / 0 / 1
5,120
640
2,019
5,704
2,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
2
Kills
10
10
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
1
2
0
0.5
W
2
1
0
2
W
Ah Puch
1
1
1
1.5
L
Sylvanus
Pandabae220
Sylvanus
0
2
0
0
L
Tiamat
0
2
1
0.25
W
1
0
2
2
L
Nemesis
Solarlux
Nemesis
1
0
0
1
L
0
4
0
0
W
Medusa
5
0
2
6
W
King Arthur
lakethesnake123
King Arthur
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,190
Damage
13,806
20,940
Taken
22,486
7,206
Mitigated
9,616
5,935
Healing
6,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
3,483
1,213
0
743
3,970
931
0
403
3,567
0
26,608
W
2,703
1,102
0
1,692
4,468
1,154
480
727
3,741
0
29,528
W
Ah Puch
2,824
224
0
1,044
2,881
731
0
1,294
1,587
28,556
0
L
Sylvanus
Pandabae220
Sylvanus
2,193
1,171
190
1,463
5,581
2,804
0
1,642
3,939
12,282
5,102
L
Tiamat
2,319
33
0
1,065
3,913
1,700
0
2,142
1,771
26,606
0
W
1,363
71
82
1,701
5,549
3,952
0
1,802
3,747
20,379
0
L
Nemesis
Solarlux
Nemesis
306
0
0
589
1,413
350
0
0
1,413
0
8,868
L
2,889
579
0
1,885
6,063
1,421
0
0
6,063
26,447
0
W
Medusa
4,897
1,624
0
452
3,884
1,110
0
892
2,992
0
34,455
W
King Arthur
lakethesnake123
King Arthur
2,019
464
0
1,750
5,704
2,669
0
2,400
3,304
0
28,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,853
Gold Earned
24,621
212
Minions Killed
256
0
Camps Cleared
0
646,945
Distance Traveled
745,047
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,499
562
50
6
0
133,101
1
W
Neith
4,910
614
53
7
0
121,075
0
W
Ah Puch
4,744
593
45
6
0
151,848
0
L
Sylvanus
3,891
486
30
4
0
154,513
4
L
Tiamat
4,423
553
57
7
0
164,214
0
W
Ymir
4,420
553
30
4
0
158,469
0
L
Nemesis
3,475
434
19
2
0
62,168
0
L
Ix Chel
4,565
571
56
7
0
132,949
3
W
Medusa
5,427
678
70
9
0
180,483
0
W
King Arthur
5,120
640
58
7
0
133,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role