Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
Elphebah
Skadi
Level 145
God Stats
15W - 2L
1,500 SR
Queue Stats
253W - 210L
1,587 Elo+
Solo
Tyr
Tyr
lhkukl
Tyr
Level 144
God Stats
6W - 4L
1,658 SR
Queue Stats
131W - 126L
1,498 Elo+
Party 1
Odin
Odin
oShRiMpYo
Odin
Level 173
God Stats
6W - 3L
1,517 SR
Queue Stats
123W - 142L
1,531 Elo+
Party 2
Ra
Ra
wannaBadapting
Ra
Level 151
God Stats
2W - 0L
1,436 SR
Queue Stats
120W - 109L
1,530 Elo+
Party 2
Team Averages
Level 154
1,522 SR
1,529 Elo+

VS

Team Averages
Level 168
1,529 SR
1,578 Elo+
Nemesis
Nemesis
 
Nemesis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
BoltDaddy13
Chang'e
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,741 Elo+
Party 3
Nut
Nut
Flippy1717
Nut
Level 148
God Stats
2W - 4L
1,460 SR
Queue Stats
17W - 11L
1,601 Elo+
Solo
Eset
Eset
R3A1KJB21Z
Eset
Level 159
God Stats
3W - 5L
1,494 SR
Queue Stats
29W - 43L
1,521 Elo+
Party 3
Mercury
Mercury
XxTeeJxX
Mercury
Level 212
God Stats
0W - 1L
1,692 SR
Queue Stats
4W - 5L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
8
2 / 0 / 0
4,385
877
1,683
3,755
1,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Skadi
Elphebah
Skadi
7
3 / 2 / 2
4,367
873
2,603
2,598
620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tyr
lhkukl
Tyr
6
1 / 1 / 5
3,909
782
2,774
3,831
2,098
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Odin
8
2 / 0 / 2
4,060
812
905
2,273
823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

8
2 / 0 / 1
4,538
908
915
940
243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
6
0 / 2 / 0
3,573
715
812
3,821
864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Chang'e
BoltDaddy13
Chang'e
5
0 / 2 / 0
3,224
645
293
2,272
484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

6
2 / 3 / 1
3,757
751
2,394
3,993
913
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
1 / 1 / 2
3,725
745
1,244
3,124
1,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
XxTeeJxX
Mercury
6
0 / 2 / 1
3,410
682
1,158
3,406
996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
10
Kills
3
3
Deaths
10
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
0
0
2
L
Nemesis
 
Nemesis
0
2
0
0
L
Chang'e
BoltDaddy13
Chang'e
0
2
0
0
W
Skadi
Elphebah
Skadi
3
2
2
2
L
2
3
1
0.83
L
1
1
2
2
L
Mercury
XxTeeJxX
Mercury
0
2
1
0.25
W
Tyr
lhkukl
Tyr
1
1
5
3.5
W
Odin
2
0
2
3
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,880
Damage
5,901
13,397
Taken
16,616
5,272
Mitigated
4,507
3,782
Healing
4,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
1,683
335
0
1,000
3,755
1,488
0
0
3,755
0
26,256
L
Nemesis
 
Nemesis
812
155
0
1,117
3,821
864
0
0
3,821
0
15,625
L
Chang'e
BoltDaddy13
Chang'e
293
0
0
530
2,272
484
0
695
1,493
9,924
0
W
Skadi
Elphebah
Skadi
2,603
1,139
0
238
2,598
620
0
162
2,436
0
21,913
L
2,394
1,795
0
1,017
3,993
913
0
136
3,857
0
15,490
L
1,244
225
0
1,261
3,124
1,250
0
0
3,124
7,580
494
L
Mercury
XxTeeJxX
Mercury
1,158
747
0
361
3,406
996
0
0
3,406
0
14,206
W
Tyr
lhkukl
Tyr
2,774
714
0
1,767
3,831
2,098
0
1,077
2,754
0
9,844
W
Odin
905
103
0
0
2,273
823
0
0
2,273
0
26,619
W
915
364
108
669
940
243
0
293
647
21,936
1,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,259
Gold Earned
17,689
191
Minions Killed
137
0
Camps Cleared
0
617,631
Distance Traveled
488,913
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
4,385
877
44
9
0
108,692
0
L
Nemesis
3,573
715
41
8
0
114,289
0
L
Chang'e
3,224
645
25
5
0
66,347
2
W
Skadi
4,367
873
36
7
0
111,209
0
L
Nut
3,757
751
27
5
0
99,091
0
L
Eset
3,725
745
12
2
0
107,007
1
L
Mercury
3,410
682
32
6
0
102,179
0
W
Tyr
3,909
782
16
3
0
130,529
0
W
Odin
4,060
812
48
10
0
154,778
0
W
Ra
4,538
908
47
9
0
112,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role