Player Matchup

Ares
Ares
A10Awarthog
Ares
Level 129
God Stats
3W - 3L
1,375 SR
Queue Stats
101W - 100L
1,459 Elo+
Solo
Shiva
Shiva
CozyCastro
Shiva
Level 107
God Stats
5W - 1L
1,836 SR
Queue Stats
693W - 686L
1,506 Elo+
Solo
Artemis
Artemis
Guy6000
Artemis
Level 79
God Stats
15W - 12L
1,610 SR
Queue Stats
484W - 492L
1,580 Elo+
Solo
Izanami
Izanami
LeftToFray
Izanami
Level 121
God Stats
2W - 0L
1,577 SR
Queue Stats
69W - 78L
1,471 Elo+
Solo
Tsukuyomi
Tsukuyomi
Unholyk
Tsukuyomi
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 32L
1,453 Elo+
Solo
Team Averages
Level 100
1,579 SR
1,494 Elo+

VS

Team Averages
Level 107
1,609 SR
1,495 Elo+
Loki
Loki
Agent_Abyssma
Loki
Level 83
God Stats
1W - 2L
1,458 SR
Queue Stats
21W - 26L
1,451 Elo+
Party 1
Mercury
Mercury
TheBoyToaster
Mercury
Level 118
God Stats
2W - 1L
1,789 SR
Queue Stats
69W - 66L
1,504 Elo+
Solo
Da Ji
Da Ji
TokyoBoy
Da Ji
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
212W - 196L
1,485 Elo+
Solo
Bacchus
Bacchus
Xx_ALEX_xX-305
Bacchus
Level 49
God Stats
5W - 2L
1,798 SR
Queue Stats
183W - 147L
1,485 Elo+
Solo
Izanami
Izanami
temp-9449912
Izanami
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 3 / 13
10,319
1,032
6,662
13,849
19,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shiva
15
2 / 3 / 20
8,781
878
6,426
10,841
14,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
Guy6000
Artemis
15
3 / 2 / 19
9,025
903
15,930
9,641
5,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
LeftToFray
Izanami
14
5 / 3 / 15
9,348
935
6,010
7,914
3,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
Unholyk
Tsukuyomi
16
7 / 3 / 12
9,878
988
8,741
10,360
5,497
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 6 / 4
8,081
808
8,386
8,886
3,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
15
5 / 4 / 5
8,600
860
7,545
7,444
3,017
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
TokyoBoy
Da Ji
10
2 / 7 / 8
6,788
679
6,079
11,157
6,111
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 4 / 8
8,259
826
11,906
12,507
18,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
temp-9449912
Izanami
13
0 / 4 / 8
7,417
742
5,595
8,834
3,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
47
25
Kills
14
14
Deaths
25
79
Assists
33
Player
Kills
Deaths
Assists
KDA
W
8
3
13
4.83
L
5
6
4
1.17
W
Shiva
2
3
20
4
W
Artemis
Guy6000
Artemis
3
2
19
6.25
W
Izanami
LeftToFray
Izanami
5
3
15
4.17
L
Mercury
5
4
5
1.88
L
Da Ji
TokyoBoy
Da Ji
2
7
8
0.86
W
Tsukuyomi
Unholyk
Tsukuyomi
7
3
12
4.33
L
2
4
8
1.5
L
Izanami
temp-9449912
Izanami
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,769
Damage
39,511
52,605
Taken
48,828
48,713
Mitigated
33,706
14,902
Healing
8,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,662
510
568
1,839
13,849
19,441
1,384
1,979
11,870
10,044
0
L
8,386
618
134
312
8,886
3,141
0
1,093
7,715
0
21,597
W
Shiva
6,426
575
2,560
1,361
10,841
14,908
915
2,755
8,086
379
15,277
W
Artemis
Guy6000
Artemis
15,930
4,769
822
1,199
9,641
5,038
1,258
2,540
7,101
0
29,476
W
Izanami
LeftToFray
Izanami
6,010
2,749
668
1,759
7,914
3,829
2,345
2,014
5,900
0
26,640
L
Mercury
7,545
1,629
563
1,108
7,444
3,017
0
622
6,742
0
14,848
L
Da Ji
TokyoBoy
Da Ji
6,079
573
84
510
11,157
6,111
0
1,158
9,962
0
8,198
W
Tsukuyomi
Unholyk
Tsukuyomi
8,741
2,321
1,306
2,820
10,360
5,497
737
1,825
8,178
0
18,082
L
11,906
525
1,350
2,426
12,507
18,139
0
2,190
9,996
15,716
912
L
Izanami
temp-9449912
Izanami
5,595
3,339
215
1,686
8,834
3,298
0
1,918
6,840
0
18,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,351
Gold Earned
39,145
118
Minions Killed
84
0
Camps Cleared
0
1,019,758
Distance Traveled
843,770
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,319
1,032
2
0
0
201,073
0
L
Loki
8,081
808
22
2
0
176,297
0
W
Shiva
8,781
878
23
2
0
210,896
0
W
Artemis
9,025
903
23
2
0
194,814
0
W
Izanami
9,348
935
43
4
0
177,496
0
L
Mercury
8,600
860
17
2
0
199,619
0
L
Da Ji
6,788
679
2
0
0
159,438
0
W
Tsukuyomi
9,878
988
27
3
0
235,479
0
L
Bacchus
8,259
826
10
1
0
159,249
0
L
Izanami
7,417
742
33
3
0
149,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role