Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 234
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
 
Ne Zha
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
Devampt
Osiris
Level 155
God Stats
2W - 3L
1,804 SR
Queue Stats
70W - 48L
1,648 Elo+
Party 2
Janus
Janus
FakizleMyNizle
Janus
Level 128
God Stats
6W - 0L
1,690 SR
Queue Stats
23W - 12L
1,796 Elo+
Party 2
Charybdis
Charybdis
explosion789
Charybdis
Level 186
God Stats
3W - 0L
1,705 SR
Queue Stats
21W - 29L
1,508 Elo+
Party 2
Team Averages
Level 182
1,640 SR
1,591 Elo+

VS

Team Averages
Level 152
1,656 SR
1,599 Elo+
Scylla
Scylla
Beezys
Scylla
Level 183
God Stats
2W - 2L
1,768 SR
Queue Stats
206W - 185L
1,610 Elo+
Party 1
Horus
Horus
Dêxts
Horus
Level 116
God Stats
1W - 2L
1,701 SR
Queue Stats
136W - 137L
1,609 Elo+
Party 1
Achilles
Achilles
Jpexx
Achilles
Level 93
God Stats
51W - 36L
1,696 SR
Queue Stats
387W - 345L
1,585 Elo+
Solo
Janus
Janus
Prohibit
Janus
Level 211
God Stats
1W - 4L
1,502 SR
Queue Stats
663W - 562L
1,607 Elo+
Solo
Surtr
Surtr
Yiggies
Surtr
Level 156
God Stats
4W - 6L
1,612 SR
Queue Stats
118W - 94L
1,585 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
6
0 / 0 / 1
3,498
700
1,468
2,909
1,036
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
 
Ne Zha
6
1 / 1 / 0
3,305
661
475
2,907
807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Osiris
Devampt
Osiris
6
1 / 2 / 0
3,539
708
2,458
4,136
3,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
0 / 0 / 0
3,636
727
577
1,387
306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
explosion789
Charybdis
6
1 / 1 / 0
3,491
698
2,329
2,892
579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Beezys
Scylla
6
2 / 1 / 0
3,567
713
2,905
2,267
489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
Dêxts
Horus
5
0 / 1 / 2
3,346
669
1,832
4,899
2,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
Jpexx
Achilles
1
0 / 0 / 0
2,409
482
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Janus
Prohibit
Janus
8
0 / 0 / 0
3,882
776
353
1,779
412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
Yiggies
Surtr
7
2 / 1 / 0
3,816
763
3,226
4,543
1,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
6
3
Kills
4
4
Deaths
3
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
0
0
1
0.5
W
Ne Zha
 
Ne Zha
1
1
0
1
L
Scylla
Beezys
Scylla
2
1
0
2
W
Osiris
Devampt
Osiris
1
2
0
0.5
L
Horus
Dêxts
Horus
0
1
2
1
W
0
0
0
0
L
Achilles
Jpexx
Achilles
0
0
0
0
L
Janus
Prohibit
Janus
0
0
0
0
L
Surtr
Yiggies
Surtr
2
1
0
2
W
Charybdis
explosion789
Charybdis
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,307
Damage
8,316
14,231
Taken
13,488
5,742
Mitigated
5,215
5,862
Healing
5,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
1,468
378
858
1,757
2,909
1,036
0
729
2,022
8,804
0
W
Ne Zha
 
Ne Zha
475
87
0
662
2,907
807
0
386
2,471
0
13,497
L
Scylla
Beezys
Scylla
2,905
623
0
625
2,267
489
0
540
1,727
14,331
358
W
Osiris
Devampt
Osiris
2,458
717
0
1,131
4,136
3,014
0
184
3,952
0
15,090
L
Horus
Dêxts
Horus
1,832
949
200
1,962
4,899
2,516
8
928
3,971
0
5,920
W
577
0
0
525
1,387
306
0
313
1,034
21,120
0
L
Achilles
Jpexx
Achilles
0
0
0
0
0
0
0
0
0
0
0
L
Janus
Prohibit
Janus
353
0
0
990
1,779
412
0
481
1,202
25,028
435
L
Surtr
Yiggies
Surtr
3,226
1,566
0
1,638
4,543
1,798
0
0
4,239
493
16,710
W
Charybdis
explosion789
Charybdis
2,329
1,094
0
929
2,892
579
0
1,208
1,420
0
21,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,469
Gold Earned
17,020
150
Minions Killed
137
0
Camps Cleared
0
508,766
Distance Traveled
406,792
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
3,498
700
9
2
0
100,599
0
W
Ne Zha
3,305
661
24
5
0
116,963
0
L
Scylla
3,567
713
28
6
0
99,215
1
W
Osiris
3,539
708
22
4
0
89,422
0
L
Horus
3,346
669
14
3
0
101,738
2
W
Janus
3,636
727
52
10
0
100,272
0
L
Achilles
2,409
482
0
0
0
0
0
L
Janus
3,882
776
60
12
0
101,053
0
L
Surtr
3,816
763
35
7
0
104,786
0
W
Charybdis
3,491
698
43
9
0
101,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role