Player Matchup

Discordia
Discordia
Masters
 
Discordia
Masters
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Masters
 
Lancelot
Masters
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Masters
FreezingFantasy
Sobek
Masters
Level 161
God Stats
2W - 4L
1,314 SR
Queue Stats
317W - 284L
2,685 MMR
Solo
Surtr
Surtr
Masters
Portdergree
Surtr
Masters
Level 149
God Stats
165W - 138L
1,714 SR
Queue Stats
423W - 397L
2,769 MMR
Party 1
Medusa
Medusa
Grandmaster
Sоka
Medusa
Grandmaster
Level 157
God Stats
12W - 4L
1,865 SR
Queue Stats
116W - 59L
3,488 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 144
1,579 SR
2,388 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 157
1,693 SR
2,838 MMR
Achilles
Achilles
Masters
ELTRŮC0
Achilles
Masters
Level 127
God Stats
20W - 14L
1,708 SR
Queue Stats
172W - 131L
2,765 MMR
Solo
Janus
Janus
Diamond I
KorvIsSxc
Janus
Diamond I
Level 158
God Stats
6W - 9L
1,606 SR
Queue Stats
369W - 339L
2,461 MMR
Solo
Bacchus
Bacchus
Masters
Maywasowski
Bacchus
Masters
Level 181
God Stats
0W - 3L
1,400 SR
Queue Stats
358W - 318L
2,976 MMR
Party 2
Ne Zha
Ne Zha
Grandmaster
ThomasBangswell
Ne Zha
Grandmaster
Level 108
God Stats
3W - 2L
1,750 SR
Queue Stats
82W - 65L
3,235 MMR
Solo
Chernobog
Chernobog
Masters
iXLR8
Chernobog
Masters
Level 213
God Stats
5W - 2L
2,001 SR
Queue Stats
360W - 295L
2,753 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
1 / 2 / 4
5,942
660
4,319
3,783
825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
 
Lancelot
11
3 / 0 / 3
5,708
634
3,305
4,591
1,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

8
1 / 3 / 4
5,155
573
3,118
10,209
4,453
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
4 / 0 / 0
6,980
776
9,441
9,853
5,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Sоka
Medusa
11
6 / 2 / 4
6,420
713
8,441
7,197
2,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
ThorTerraCamazotzCu Chulainn

VS

Bans
SusanoCthulhuArtioChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ELTRŮC0
Achilles
9
0 / 3 / 0
4,804
534
5,033
11,466
5,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate

Breastplate

+20
Physical Protection

Janus
KorvIsSxc
Janus
10
1 / 2 / 4
5,308
590
3,339
4,722
1,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Maywasowski
Bacchus
7
1 / 4 / 2
4,517
502
2,630
7,549
4,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
2 / 4 / 2
5,009
557
4,733
9,253
2,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Chernobog
iXLR8
Chernobog
10
3 / 2 / 4
5,973
664
6,451
5,418
1,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
19
15
Kills
7
7
Deaths
15
15
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
1
2
4
1.5
W
Lancelot
 
Lancelot
3
0
3
4.5
L
Achilles
ELTRŮC0
Achilles
0
3
0
0
W
1
3
4
1
L
Janus
KorvIsSxc
Janus
1
2
4
1.5
L
Bacchus
Maywasowski
Bacchus
1
4
2
0.5
W
4
0
0
4
W
Medusa
Sоka
Medusa
6
2
4
4
L
2
4
2
0.75
L
Chernobog
iXLR8
Chernobog
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,624
Damage
22,186
35,633
Taken
38,408
14,790
Mitigated
15,297
11,435
Healing
9,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
4,319
192
0
545
3,783
825
0
641
3,092
38,188
816
W
Lancelot
 
Lancelot
3,305
806
0
595
4,591
1,771
0
854
3,651
0
39,255
L
Achilles
ELTRŮC0
Achilles
5,033
1,214
0
4,502
11,466
5,077
0
997
9,902
0
37,176
W
3,118
567
1,060
2,774
10,209
4,453
0
2,163
7,920
11,030
0
L
Janus
KorvIsSxc
Janus
3,339
365
0
394
4,722
1,112
0
739
3,815
30,507
0
L
Bacchus
Maywasowski
Bacchus
2,630
211
0
1,197
7,549
4,665
0
1,740
5,809
8,497
0
W
9,441
3,058
0
5,009
9,853
5,644
255
0
9,291
2,444
47,738
W
Medusa
Sоka
Medusa
8,441
2,682
0
1,452
7,197
2,097
0
2,077
5,028
0
46,191
L
4,733
983
0
1,561
9,253
2,994
0
2,862
6,111
0
28,531
L
Chernobog
iXLR8
Chernobog
6,451
3,847
0
1,882
5,418
1,449
0
1,502
3,910
0
33,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,205
Gold Earned
25,611
326
Minions Killed
232
0
Camps Cleared
0
1,075,747
Distance Traveled
993,208
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
5,942
660
80
9
0
202,263
0
W
Lancelot
5,708
634
70
8
0
259,672
0
L
Achilles
4,804
534
46
5
0
188,301
0
W
Sobek
5,155
573
6
1
0
190,747
2
L
Janus
5,308
590
71
8
0
218,831
1
L
Bacchus
4,517
502
7
1
0
178,664
0
W
Surtr
6,980
776
79
9
0
215,010
2
W
Medusa
6,420
713
91
10
0
208,055
2
L
Ne Zha
5,009
557
43
5
0
216,551
0
L
Chernobog
5,973
664
65
7
0
190,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role