Player Matchup

Ullr
Ullr
FrenzyBlanco
Ullr
Level 67
God Stats
3W - 0L
1,500 SR
Queue Stats
149W - 155L
1,411 Elo+
Solo
Thanatos
Thanatos
SpeedyGonzo881
Thanatos
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,660 Elo+
Solo
Tiamat
Tiamat
Toiletpaper_26
Tiamat
Level 156
God Stats
3W - 0L
1,591 SR
Queue Stats
164W - 158L
1,504 Elo+
Solo
Sylvanus
Sylvanus
fluffytaco
Sylvanus
Level 157
God Stats
7W - 9L
1,250 SR
Queue Stats
236W - 227L
1,548 Elo+
Solo
Surtr
Surtr
imtexasbaby
Surtr
Level 102
God Stats
4W - 1L
1,543 SR
Queue Stats
114W - 97L
1,551 Elo+
Solo
Team Averages
Level 119
1,477 SR
1,535 Elo+

VS

Team Averages
Level 166
1,527 SR
1,479 Elo+
Sol
Sol
 
Sol
Level 293
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Evaneez
Bakasura
Level 110
God Stats
2W - 3L
1,709 SR
Queue Stats
232W - 220L
1,448 Elo+
Solo
Cthulhu
Cthulhu
KINGKEMRIEN
Cthulhu
Level 123
God Stats
0W - 3L
1,300 SR
Queue Stats
104W - 110L
1,462 Elo+
Solo
Charybdis
Charybdis
Mr_WigglesPie
Charybdis
Level 198
God Stats
10W - 10L
1,511 SR
Queue Stats
403W - 380L
1,523 Elo+
Solo
Bellona
Bellona
agher
Bellona
Level 105
God Stats
2W - 3L
1,618 SR
Queue Stats
341W - 318L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 0
5,018
627
2,209
4,187
1,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Thanatos
9
2 / 1 / 3
4,836
605
2,573
6,545
1,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 2 / 3
4,922
615
3,887
5,373
2,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
fluffytaco
Sylvanus
9
2 / 0 / 3
5,334
667
2,687
6,042
3,159
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
3 / 0 / 0
6,149
769
6,670
5,919
2,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
2 / 3 / 1
5,016
627
5,696
6,111
1,412
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Bakasura
Evaneez
Bakasura
8
0 / 3 / 0
4,318
540
1,629
9,433
4,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
KINGKEMRIEN
Cthulhu
4
0 / 2 / 0
3,599
450
835
3,945
1,163
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
Mr_WigglesPie
Charybdis
9
1 / 1 / 0
4,809
601
3,182
6,269
1,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
agher
Bellona
8
1 / 2 / 2
4,450
556
4,479
6,834
2,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
11
Kills
4
4
Deaths
11
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
3
1
0.83
L
Bakasura
Evaneez
Bakasura
0
3
0
0
W
3
1
0
3
L
Cthulhu
KINGKEMRIEN
Cthulhu
0
2
0
0
L
Charybdis
Mr_WigglesPie
Charybdis
1
1
0
1
W
Thanatos
2
1
3
3.5
W
1
2
3
1.25
L
Bellona
agher
Bellona
1
2
2
1
W
Sylvanus
fluffytaco
Sylvanus
2
0
3
3.5
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,026
Damage
15,821
28,066
Taken
32,592
11,582
Mitigated
11,145
15,158
Healing
13,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,696
899
0
3,067
6,111
1,412
0
3,319
2,306
31,232
1,814
L
Bakasura
Evaneez
Bakasura
1,629
1,456
0
3,763
9,433
4,025
0
299
9,134
0
14,259
W
2,209
1,080
0
802
4,187
1,241
0
135
4,052
0
23,800
L
Cthulhu
KINGKEMRIEN
Cthulhu
835
212
453
798
3,945
1,163
0
669
3,276
6,178
0
L
Charybdis
Mr_WigglesPie
Charybdis
3,182
1,289
0
2,749
6,269
1,645
0
758
5,511
0
30,058
W
Thanatos
2,573
352
0
6,146
6,545
1,990
0
1,721
4,824
0
25,978
W
3,887
223
0
1,502
5,373
2,619
0
2,053
3,320
23,486
315
L
Bellona
agher
Bellona
4,479
1,717
0
2,829
6,834
2,900
0
1,058
5,616
0
24,031
W
Sylvanus
fluffytaco
Sylvanus
2,687
1,234
1,871
3,136
6,042
3,159
0
2,538
3,504
16,066
0
W
6,670
2,363
0
1,701
5,919
2,573
0
0
5,819
1,034
50,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,259
Gold Earned
22,192
283
Minions Killed
253
0
Camps Cleared
0
789,496
Distance Traveled
741,714
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,016
627
70
9
0
156,553
0
L
Bakasura
4,318
540
55
7
0
163,442
0
W
Ullr
5,018
627
44
6
0
141,044
0
L
Cthulhu
3,599
450
9
1
0
84,912
0
L
Charybdis
4,809
601
66
8
0
139,669
0
W
Thanatos
4,836
605
57
7
0
187,288
0
W
Tiamat
4,922
615
56
7
0
158,285
0
L
Bellona
4,450
556
53
7
0
197,138
0
W
Sylvanus
5,334
667
23
3
0
135,301
0
W
Surtr
6,149
769
103
13
0
167,578
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role