Player Matchup

Lancelot
Lancelot
Astrath1612
Lancelot
Level 111
God Stats
6W - 9L
1,651 SR
Queue Stats
34W - 23L
1,546 Elo+
Party 2
Nemesis
Nemesis
DiceHG
Nemesis
Level 158
God Stats
13W - 9L
1,689 SR
Queue Stats
398W - 372L
1,527 Elo+
Party 2
Ra
Ra
INotoriusBAG
Ra
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 114L
1,558 Elo+
Solo
Geb
Geb
coronelvermelho
Geb
Level 81
God Stats
10W - 6L
1,851 SR
Queue Stats
300W - 305L
1,507 Elo+
Party 2
Anhur
Anhur
jpmtjpmt
Anhur
Level 106
God Stats
11W - 19L
1,385 SR
Queue Stats
418W - 400L
1,475 Elo+
Party 2
Team Averages
Level 119
1,615 SR
1,522 Elo+

VS

Team Averages
Level 150
1,554 SR
1,519 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 273
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
JuseJusezinho
Raijin
Level 69
God Stats
8W - 3L
1,375 SR
Queue Stats
342W - 313L
1,537 Elo+
Party 1
Pele
Pele
Kachire
Pele
Level 104
God Stats
13W - 9L
1,634 SR
Queue Stats
151W - 153L
1,508 Elo+
Solo
Cupid
Cupid
Kanuy
Cupid
Level 147
God Stats
5W - 0L
1,759 SR
Queue Stats
162W - 147L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Astrath1612
Lancelot
12
3 / 0 / 0
5,825
647
3,948
6,502
2,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis
DiceHG
Nemesis
8
0 / 3 / 0
4,745
527
5,679
8,474
3,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

8
0 / 1 / 1
4,692
521
966
2,817
760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
1 / 2 / 0
4,043
449
1,541
5,959
3,880
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
jpmtjpmt
Anhur
8
0 / 5 / 0
4,340
482
4,593
7,214
1,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
2 / 0 / 1
5,429
603
5,516
8,135
3,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cu Chulainn
 
Cu Chulainn
9
2 / 2 / 3
4,910
546
3,798
10,241
2,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
1 / 2 / 1
5,443
605
2,595
4,184
1,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Pele
Kachire
Pele
11
2 / 0 / 2
6,113
679
2,399
4,655
1,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Cupid
Kanuy
Cupid
10
4 / 0 / 3
5,970
663
6,199
5,293
1,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
4
Kills
11
11
Deaths
4
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
0
1
2.5
W
Cu Chulainn
 
Cu Chulainn
2
2
3
1.75
L
Lancelot
Astrath1612
Lancelot
3
0
0
3
L
Nemesis
DiceHG
Nemesis
0
3
0
0
L
0
1
1
0.5
W
1
2
1
0.75
W
Pele
Kachire
Pele
2
0
2
3
W
Cupid
Kanuy
Cupid
4
0
3
5.5
L
1
2
0
0.5
L
Anhur
jpmtjpmt
Anhur
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,727
Damage
20,507
30,966
Taken
32,508
12,099
Mitigated
10,566
13,199
Healing
13,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,516
326
72
3,732
8,135
3,571
0
0
7,721
25,420
1,899
W
Cu Chulainn
 
Cu Chulainn
3,798
228
0
2,462
10,241
2,802
0
1,055
9,150
0
22,071
L
Lancelot
Astrath1612
Lancelot
3,948
830
0
4,407
6,502
2,747
0
854
5,530
0
50,042
L
Nemesis
DiceHG
Nemesis
5,679
1,843
0
3,956
8,474
3,080
0
4,462
3,396
0
27,318
L
966
43
269
1,415
2,817
760
0
1,465
1,154
23,970
0
W
2,595
264
0
842
4,184
1,093
0
760
3,424
30,493
1,281
W
Pele
Kachire
Pele
2,399
379
0
1,934
4,655
1,647
0
274
4,344
0
45,229
W
Cupid
Kanuy
Cupid
6,199
2,997
748
4,120
5,293
1,453
39
418
4,875
0
39,304
L
1,541
109
0
1,140
5,959
3,880
0
0
5,959
12,621
0
L
Anhur
jpmtjpmt
Anhur
4,593
964
0
2,012
7,214
1,632
0
0
7,214
0
26,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,645
Gold Earned
27,865
262
Minions Killed
295
0
Camps Cleared
0
962,702
Distance Traveled
945,122
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,429
603
53
6
0
195,633
1
W
Cu Chulainn
4,910
546
27
3
0
203,464
0
L
Lancelot
5,825
647
90
10
0
249,004
0
L
Nemesis
4,745
527
51
6
0
226,534
0
L
Ra
4,692
521
57
6
0
113,943
0
W
Raijin
5,443
605
68
8
0
175,628
0
W
Pele
6,113
679
89
10
0
198,717
1
W
Cupid
5,970
663
58
6
0
171,680
2
L
Geb
4,043
449
12
1
0
194,987
0
L
Anhur
4,340
482
52
6
0
178,234
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role