Player Matchup

Tyr
Tyr
Gold III
 
Tyr
Gold III
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold V
 
Anubis
Gold V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold II
George1029
Mercury
Gold II
Level 134
God Stats
4W - 6L
1,426 SR
Queue Stats
109W - 110L
1,388 MMR
Solo
Vulcan
Vulcan
Gold IV
Sendoh10
Vulcan
Gold IV
Level 108
God Stats
30W - 20L
1,649 SR
Queue Stats
173W - 181L
1,397 MMR
Solo
Danzaburou
Danzaburou
Bronze III
teddybear12xn
Danzaburou
Bronze III
Level 106
God Stats
1W - 2L
1,578 SR
Queue Stats
1W - 9L
1,362 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 106
1,531 SR
1,430 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 137
1,524 SR
1,374 MMR
Apollo
Apollo
Silver III
Cynthex
Apollo
Silver III
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,394 MMR
Solo
Aphrodite
Aphrodite
Gold V
Georgui Joukov
Aphrodite
Gold V
Level 128
God Stats
1W - 1L
1,754 SR
Queue Stats
78W - 86L
1,355 MMR
Solo
Hercules
Hercules
Gold I
McChubinn
Hercules
Gold I
Level 127
God Stats
4W - 8L
1,509 SR
Queue Stats
301W - 300L
1,390 MMR
Solo
Cthulhu
Cthulhu
Gold V
SuperstarCapital
Cthulhu
Gold V
Level 107
God Stats
0W - 2L
1,307 SR
Queue Stats
211W - 220L
1,350 MMR
Solo
Nu Wa
Nu Wa
Gold V
qZephyr
Nu Wa
Gold V
Level 169
God Stats
2W - 2L
1,550 SR
Queue Stats
94W - 102L
1,380 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
17
2 / 2 / 5
10,619
625
7,213
17,367
10,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anubis
 
Anubis
16
6 / 1 / 8
10,018
589
9,126
9,878
3,971
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mercury
George1029
Mercury
17
3 / 0 / 5
9,631
567
8,703
11,767
4,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Vulcan
Sendoh10
Vulcan
17
0 / 1 / 2
10,067
592
4,303
6,773
2,125
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
teddybear12xn
Danzaburou
19
7 / 0 / 0
11,843
697
5,793
9,128
3,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Cu ChulainnThanatosJanusMulanSurtr

VS

Bans
AthenaRavanaAwilixThorArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Cynthex
Apollo
14
1 / 6 / 0
8,014
471
1,325
9,514
2,270
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
Georgui Joukov
Aphrodite
11
0 / 5 / 0
7,085
417
3,497
11,469
6,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hercules
McChubinn
Hercules
8
0 / 1 / 2
5,853
344
2,786
4,757
1,037
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
2 / 6 / 0
8,499
500
10,155
17,035
19,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nu Wa
qZephyr
Nu Wa
11
1 / 0 / 0
7,174
422
6,903
3,570
998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
18
Kills
4
4
Deaths
18
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
2
2
5
2.25
W
Anubis
 
Anubis
6
1
8
10
L
Apollo
Cynthex
Apollo
1
6
0
0.17
W
Mercury
George1029
Mercury
3
0
5
5.5
L
Aphrodite
Georgui Joukov
Aphrodite
0
5
0
0
L
Hercules
McChubinn
Hercules
0
1
2
1
W
Vulcan
Sendoh10
Vulcan
0
1
2
1
L
2
6
0
0.33
L
Nu Wa
qZephyr
Nu Wa
1
0
0
1
W
Danzaburou
teddybear12xn
Danzaburou
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,138
Damage
24,666
54,913
Taken
46,345
25,127
Mitigated
29,760
21,491
Healing
12,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
7,213
584
0
7,003
17,367
10,704
242
7,694
8,730
5,835
64,382
W
Anubis
 
Anubis
9,126
388
0
5,335
9,878
3,971
321
2,016
7,862
64,614
1,597
L
Apollo
Cynthex
Apollo
1,325
699
0
1,266
9,514
2,270
843
3,124
6,390
0
56,316
W
Mercury
George1029
Mercury
8,703
4,056
0
545
11,767
4,515
403
4,177
7,499
0
91,504
L
Aphrodite
Georgui Joukov
Aphrodite
3,497
156
2,092
5,067
11,469
6,371
0
4,740
6,729
34,265
0
L
Hercules
McChubinn
Hercules
2,786
441
0
1,290
4,757
1,037
0
1,301
3,456
0
19,818
W
Vulcan
Sendoh10
Vulcan
4,303
90
0
3,594
6,773
2,125
360
3,075
3,698
91,725
1,477
L
10,155
693
20
2,224
17,035
19,084
0
2,419
14,616
55,235
2,348
L
Nu Wa
qZephyr
Nu Wa
6,903
1,358
0
992
3,570
998
0
2,376
1,194
46,425
57
W
Danzaburou
teddybear12xn
Danzaburou
5,793
1,767
0
5,014
9,128
3,812
6,006
2,026
7,102
0
105,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,178
Gold Earned
36,625
683
Minions Killed
373
0
Camps Cleared
0
1,874,121
Distance Traveled
1,403,329
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,619
625
129
8
0
347,727
3
W
Anubis
10,018
589
91
5
0
364,391
5
L
Apollo
8,014
471
95
6
0
362,547
2
W
Mercury
9,631
567
128
8
0
452,269
0
L
Aphrodite
7,085
417
61
4
0
303,529
2
L
Hercules
5,853
344
32
2
0
206,842
0
W
Vulcan
10,067
592
157
9
0
358,915
5
L
Cthulhu
8,499
500
95
6
0
263,272
1
L
Nu Wa
7,174
422
90
5
0
267,139
0
W
Danzaburou
11,843
697
178
10
0
350,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role