Player Matchup

Nemesis
Nemesis
Gold II
 
Nemesis
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Silver I
 
Cernunnos
Silver I
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold II
MrTembo
Mulan
Gold II
Level 103
God Stats
3W - 4L
1,476 SR
Queue Stats
276W - 278L
1,539 MMR
Solo
Cerberus
Cerberus
Silver I
Punn193
Cerberus
Silver I
Level 117
God Stats
171W - 179L
1,533 SR
Queue Stats
213W - 240L
1,351 MMR
Solo
Poseidon
Poseidon
Gold I
pepere7
Poseidon
Gold I
Level 107
God Stats
7W - 12L
1,608 SR
Queue Stats
286W - 293L
1,725 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 134
1,524 SR
1,523 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 142
1,489 SR
1,609 MMR
Bacchus
Bacchus
Platinum V
ApertureHela
Bacchus
Platinum V
Level 186
God Stats
2W - 1L
1,500 SR
Queue Stats
71W - 60L
1,866 MMR
Solo
Loki
Loki
Gold IV
NombreRdm
Loki
Gold IV
Level 129
God Stats
6W - 6L
1,614 SR
Queue Stats
245W - 250L
1,368 MMR
Solo
Medusa
Medusa
Gold II
Shaicase
Medusa
Gold II
Level 122
God Stats
12W - 13L
1,411 SR
Queue Stats
254W - 265L
1,517 MMR
Party 1
Odin
Odin
Gold III
reivasco
Odin
Gold III
Level 103
God Stats
28W - 19L
1,634 SR
Queue Stats
258W - 266L
1,522 MMR
Party 1
Ra
Ra
Platinum III
theorginaljoe
Ra
Platinum III
Level 168
God Stats
2W - 3L
1,288 SR
Queue Stats
365W - 345L
1,773 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
1 / 3 / 0
5,248
525
3,853
8,657
2,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cernunnos
 
Cernunnos
8
0 / 4 / 0
4,783
478
2,648
6,178
1,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
MrTembo
Mulan
8
0 / 4 / 0
4,850
485
2,260
8,052
2,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Cerberus
Punn193
Cerberus
7
0 / 5 / 1
4,758
476
1,415
8,464
4,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
pepere7
Poseidon
10
0 / 1 / 0
5,095
510
2,626
5,305
1,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ArachneCthulhuThorSusano

VS

Bans
Ix ChelCu ChulainnAresUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ApertureHela
Bacchus
10
5 / 0 / 5
6,494
649
5,861
4,952
4,520
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Loki
10
2 / 0 / 2
5,283
528
4,676
6,219
1,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Medusa
Shaicase
Medusa
13
4 / 0 / 2
7,288
729
4,386
5,297
1,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Odin
12
3 / 0 / 1
7,037
704
4,783
5,390
2,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
3 / 1 / 2
7,092
709
4,351
4,050
1,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
29
1
Kills
17
17
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
3
0
0.33
L
Cernunnos
 
Cernunnos
0
4
0
0
W
Bacchus
ApertureHela
Bacchus
5
0
5
7.5
L
Mulan
MrTembo
Mulan
0
4
0
0
W
Loki
2
0
2
3
L
Cerberus
Punn193
Cerberus
0
5
1
0.1
W
Medusa
Shaicase
Medusa
4
0
2
5
L
Poseidon
pepere7
Poseidon
0
1
0
0
W
Odin
3
0
1
3.5
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,802
Damage
24,057
36,656
Taken
25,908
12,818
Mitigated
12,041
7,508
Healing
8,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,853
1,514
0
1,440
8,657
2,925
0
2,303
6,354
0
34,522
L
Cernunnos
 
Cernunnos
2,648
1,778
0
1,171
6,178
1,471
0
1,301
4,877
0
29,636
W
Bacchus
ApertureHela
Bacchus
5,861
824
0
1,906
4,952
4,520
0
1,230
3,722
15,252
0
L
Mulan
MrTembo
Mulan
2,260
169
0
2,149
8,052
2,609
0
60
7,992
0
23,073
W
Loki
4,676
1,509
0
2,783
6,219
1,908
0
919
5,300
0
33,817
L
Cerberus
Punn193
Cerberus
1,415
0
0
1,109
8,464
4,569
0
3,903
4,530
10,826
0
W
Medusa
Shaicase
Medusa
4,386
1,667
0
680
5,297
1,788
0
458
4,839
0
60,501
L
Poseidon
pepere7
Poseidon
2,626
232
0
1,639
5,305
1,244
0
2,576
2,691
40,574
1,131
W
Odin
4,783
1,277
0
930
5,390
2,289
0
0
5,390
0
47,930
W
4,351
462
657
1,535
4,050
1,536
0
1,374
2,676
55,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,734
Gold Earned
33,194
275
Minions Killed
405
0
Camps Cleared
0
1,005,179
Distance Traveled
1,078,954
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,248
525
54
5
0
223,994
1
L
Cernunnos
4,783
478
57
6
0
185,175
0
W
Bacchus
6,494
649
23
2
0
227,334
0
L
Mulan
4,850
485
51
5
0
192,447
2
W
Loki
5,283
528
61
6
0
237,035
2
L
Cerberus
4,758
476
23
2
0
206,011
4
W
Medusa
7,288
729
116
12
0
191,268
2
L
Poseidon
5,095
510
90
9
0
197,552
1
W
Odin
7,037
704
88
9
0
186,905
0
W
Ra
7,092
709
117
12
0
236,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role