Player Matchup

Neith
Neith
 
Neith
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
EndGame4u2
Ah Muzen Cab
Level 139
God Stats
1W - 1L
1,950 SR
Queue Stats
2W - 4L
1,309 Elo+
Solo
Bellona
Bellona
KnottyBeast411
Bellona
Level 125
God Stats
5W - 7L
1,311 SR
Queue Stats
129W - 124L
1,491 Elo+
Solo
Chang'e
Chang'e
SantiiHG18
Chang'e
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 49L
1,450 Elo+
Solo
Ishtar
Ishtar
demonteizer
Ishtar
Level 127
God Stats
2W - 2L
1,688 SR
Queue Stats
279W - 291L
1,353 Elo+
Solo
Team Averages
Level 135
1,590 SR
1,421 Elo+

VS

Team Averages
Level 86
1,602 SR
1,421 Elo+
Nut
Nut
HOOLIGAN254
Nut
Level 87
God Stats
3W - 3L
1,579 SR
Queue Stats
7W - 11L
1,462 Elo+
Solo
Surtr
Surtr
JohnaANDmari87
Surtr
Level 86
God Stats
5W - 3L
1,727 SR
Queue Stats
102W - 86L
1,361 Elo+
Solo
Bacchus
Bacchus
TommyLBowser92
Bacchus
Level 86
God Stats
8W - 5L
1,594 SR
Queue Stats
11W - 13L
1,413 Elo+
Party 1
Fenrir
Fenrir
Valandian
Fenrir
Level 59
God Stats
20W - 10L
1,608 SR
Queue Stats
36W - 32L
1,417 Elo+
Solo
Hades
Hades
illmntdewu
Hades
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 16L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
4 / 3 / 1
6,941
578
8,341
6,946
2,432
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
EndGame4u2
Ah Muzen Cab
9
3 / 3 / 0
6,205
517
4,398
8,246
2,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
0 / 2 / 0
5,068
422
1,118
7,893
5,265
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
SantiiHG18
Chang'e
4
0 / 1 / 0
3,951
329
852
1,895
429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ishtar
8
0 / 2 / 0
4,675
390
848
3,363
915
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 2
6,388
532
1,731
6,690
1,732
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
1 / 2 / 3
6,357
530
3,532
6,853
3,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 2 / 2
5,661
472
1,435
8,829
4,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Valandian
Fenrir
12
6 / 1 / 0
7,162
597
5,186
6,839
2,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hades
13
4 / 0 / 0
7,996
666
4,210
6,579
2,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
7
Kills
11
11
Deaths
7
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
4
3
1
1.5
L
Ah Muzen Cab
EndGame4u2
Ah Muzen Cab
3
3
0
1
W
0
2
2
0.5
W
1
2
3
1.25
L
0
2
0
0
L
Chang'e
SantiiHG18
Chang'e
0
1
0
0
W
0
2
2
0.5
W
Fenrir
Valandian
Fenrir
6
1
0
6
L
Ishtar
0
2
0
0
W
Hades
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,557
Damage
16,094
28,343
Taken
35,790
11,523
Mitigated
15,545
4,796
Healing
11,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
8,341
3,926
0
1,474
6,946
2,432
40
1,843
5,103
0
46,574
L
Ah Muzen Cab
EndGame4u2
Ah Muzen Cab
4,398
986
0
410
8,246
2,482
0
1,081
6,920
0
32,339
W
1,731
1,279
0
1,400
6,690
1,732
1,220
0
6,690
0
42,670
W
3,532
1,419
0
823
6,853
3,623
450
0
6,853
533
28,493
L
1,118
627
0
1,887
7,893
5,265
0
1,162
6,668
0
27,557
L
Chang'e
SantiiHG18
Chang'e
852
117
0
1,025
1,895
429
0
886
1,009
6,940
0
W
1,435
137
55
2,828
8,829
4,675
269
0
8,829
8,004
0
W
Fenrir
Valandian
Fenrir
5,186
992
0
1,489
6,839
2,815
49
92
6,747
0
46,098
L
Ishtar
848
219
0
0
3,363
915
0
724
2,639
0
14,486
W
Hades
4,210
378
99
4,970
6,579
2,700
435
760
5,819
54,892
3,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,840
Gold Earned
33,564
221
Minions Killed
312
0
Camps Cleared
0
783,292
Distance Traveled
1,131,540
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,941
578
83
7
0
192,882
0
L
Ah Muzen Cab
6,205
517
55
5
0
218,938
0
W
Nut
6,388
532
68
6
0
190,895
0
W
Surtr
6,357
530
49
4
0
212,129
0
L
Bellona
5,068
422
53
4
0
159,840
0
L
Chang'e
3,951
329
8
1
0
60,126
0
W
Bacchus
5,661
472
8
1
0
241,683
0
W
Fenrir
7,162
597
78
7
0
263,251
0
L
Ishtar
4,675
390
22
2
0
151,506
0
W
Hades
7,996
666
109
9
0
223,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role