Player Matchup

Cu Chulainn
Cu Chulainn
ItzzBenton
Cu Chulainn
Level 179
God Stats
12W - 8L
1,705 SR
Queue Stats
457W - 430L
1,631 Elo+
Party 1
Danzaburou
Danzaburou
JustBONK
Danzaburou
Level 95
God Stats
4W - 2L
1,715 SR
Queue Stats
132W - 100L
1,649 Elo+
Party 1
Ymir
Ymir
TheInFinite_F34R
Ymir
Level 157
God Stats
1W - 3L
1,183 SR
Queue Stats
175W - 140L
1,604 Elo+
Party 1
Neith
Neith
TwoEyedPrince
Neith
Level 94
God Stats
5W - 1L
1,877 SR
Queue Stats
299W - 264L
1,568 Elo+
Solo
Vamana
Vamana
Westenfluss
Vamana
Level 144
God Stats
3W - 0L
1,702 SR
Queue Stats
22W - 8L
1,793 Elo+
Party 1
Team Averages
Level 134
1,637 SR
1,649 Elo+

VS

Team Averages
Level 174
1,652 SR
1,574 Elo+
Bellona
Bellona
ArchWolf_25
Bellona
Level 252
God Stats
29W - 18L
1,656 SR
Queue Stats
398W - 341L
1,482 Elo+
Solo
Bacchus
Bacchus
CacnYvens
Bacchus
Level 162
God Stats
3W - 3L
1,606 SR
Queue Stats
322W - 283L
1,562 Elo+
Solo
Nemesis
Nemesis
OsamaBinLackinn
Nemesis
Level 159
God Stats
8W - 6L
1,672 SR
Queue Stats
354W - 322L
1,622 Elo+
Solo
Hel
Hel
TheSpookiNut
Hel
Level 149
God Stats
6W - 6L
1,751 SR
Queue Stats
498W - 476L
1,607 Elo+
Solo
Horus
Horus
theBR0WNiE
Horus
Level 147
God Stats
13W - 18L
1,573 SR
Queue Stats
372W - 396L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ItzzBenton
Cu Chulainn
15
4 / 1 / 0
8,729
671
7,377
8,596
6,405
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
JustBONK
Danzaburou
12
1 / 2 / 3
7,098
546
9,931
9,867
3,466
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
0 / 1 / 6
6,178
475
3,466
11,031
6,476
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
3 / 0 / 5
7,783
599
6,642
8,305
2,179
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Vamana
14
7 / 1 / 3
7,500
577
7,554
11,496
5,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ArchWolf_25
Bellona
13
1 / 2 / 1
6,931
533
8,804
15,483
11,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
CacnYvens
Bacchus
9
0 / 6 / 3
5,883
453
5,364
10,599
10,904
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
4 / 0 / 0
7,442
572
5,366
11,213
4,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 6 / 1
6,355
489
9,447
8,061
2,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
13
0 / 2 / 1
7,069
544
2,862
10,403
6,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
15
Kills
5
5
Deaths
16
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bellona
ArchWolf_25
Bellona
1
2
1
0.75
L
Bacchus
CacnYvens
Bacchus
0
6
3
0.25
W
Cu Chulainn
ItzzBenton
Cu Chulainn
4
1
0
4
W
Danzaburou
JustBONK
Danzaburou
1
2
3
1.25
L
4
0
0
4
W
0
1
6
3
L
0
6
1
0.08
W
3
0
5
5.5
W
Vamana
7
1
3
8.5
L
Horus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,970
Damage
31,843
49,295
Taken
55,759
24,215
Mitigated
35,453
18,456
Healing
24,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
ArchWolf_25
Bellona
8,804
2,748
0
8,989
15,483
11,978
0
735
14,748
0
55,452
L
Bacchus
CacnYvens
Bacchus
5,364
748
0
1,953
10,599
10,904
0
1,535
9,064
19,612
1,343
W
Cu Chulainn
ItzzBenton
Cu Chulainn
7,377
1,147
0
3,489
8,596
6,405
0
1,234
6,905
5,300
71,741
W
Danzaburou
JustBONK
Danzaburou
9,931
3,716
0
3,171
9,867
3,466
0
725
8,417
0
56,976
L
5,366
2,361
0
6,741
11,213
4,233
0
1,311
9,902
0
51,599
W
3,466
1,049
0
3,551
11,031
6,476
0
3,380
7,336
24,293
0
L
9,447
212
920
1,898
8,061
2,321
0
178
7,883
45,183
971
W
6,642
2,379
0
3,099
8,305
2,179
292
5,623
2,138
0
59,400
W
Vamana
7,554
3,611
0
5,146
11,496
5,689
0
2,562
8,689
0
56,133
L
Horus
2,862
802
25
4,055
10,403
6,017
0
244
10,159
0
51,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,288
Gold Earned
33,680
448
Minions Killed
401
0
Camps Cleared
0
1,390,315
Distance Traveled
1,389,601
19
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,931
533
93
7
0
288,266
0
L
Bacchus
5,883
453
20
2
0
273,019
2
W
Cu Chulainn
8,729
671
131
10
0
265,846
6
W
Danzaburou
7,098
546
86
7
0
257,938
0
L
Nemesis
7,442
572
90
7
0
327,897
1
W
Ymir
6,178
475
35
3
0
278,751
5
L
Hel
6,355
489
100
8
0
253,218
1
W
Neith
7,783
599
103
8
0
257,723
6
W
Vamana
7,500
577
93
7
0
330,057
2
L
Horus
7,069
544
98
8
0
247,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role