Player Matchup

Medusa
Medusa
Silver II
Geophreigh
Medusa
Silver II
Level 66
God Stats
0W - 6L
1,326 SR
Queue Stats
12W - 20L
1,305 MMR
Party 2
Bacchus
Bacchus
Gold V
IX3A
Bacchus
Gold V
Level 127
God Stats
58W - 61L
1,598 SR
Queue Stats
235W - 254L
1,325 MMR
Solo
Nike
Nike
Bronze III
kase9187
Nike
Bronze III
Level 68
God Stats
0W - 2L
1,400 SR
Queue Stats
2W - 5L
1,416 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 87
1,441 SR
1,349 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 103
1,541 SR
1,332 MMR
Danzaburou
Danzaburou
Gold III
GUNZZ SNF
Danzaburou
Gold III
Level 159
God Stats
21W - 15L
1,539 SR
Queue Stats
239W - 257L
1,352 MMR
Solo
Xing Tian
Xing Tian
Gold V
TkleTrumpSak
Xing Tian
Gold V
Level 66
God Stats
2W - 0L
1,512 SR
Queue Stats
87W - 93L
1,345 MMR
Party 1
Baron Samedi
Baron Samedi
Gold V
Vieux Voodoo
Baron Samedi
Gold V
Level 84
God Stats
10W - 6L
1,573 SR
Queue Stats
140W - 153L
1,300 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Geophreigh
Medusa
14
1 / 4 / 2
8,532
656
6,237
9,976
3,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bacchus
IX3A
Bacchus
14
2 / 2 / 2
8,464
651
7,942
10,526
11,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nike
13
1 / 6 / 2
8,222
632
7,829
12,608
7,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ne ZhaAchillesVulcanGebMulan

VS

Bans
CthulhuAgniPersephoneChang'eNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GUNZZ SNF
Danzaburou
16
6 / 2 / 5
10,890
838
11,831
12,715
8,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Xing Tian
TkleTrumpSak
Xing Tian
15
5 / 0 / 7
10,142
780
9,043
13,519
14,539
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Vieux Voodoo
Baron Samedi
15
1 / 2 / 9
9,670
744
8,544
9,553
5,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
4
Kills
12
12
Deaths
4
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
GUNZZ SNF
Danzaburou
6
2
5
4.25
L
Medusa
Geophreigh
Medusa
1
4
2
0.5
L
Bacchus
IX3A
Bacchus
2
2
2
1.5
W
Xing Tian
TkleTrumpSak
Xing Tian
5
0
7
8.5
W
Baron Samedi
Vieux Voodoo
Baron Samedi
1
2
9
2.75
L
Nike
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,008
Damage
29,418
33,110
Taken
35,787
23,372
Mitigated
28,528
3,759
Healing
12,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
GUNZZ SNF
Danzaburou
11,831
3,380
0
3,921
12,715
8,761
1,379
2,812
9,477
327
43,774
L
Medusa
Geophreigh
Medusa
6,237
1,009
0
879
9,976
3,899
0
4,732
4,937
0
47,915
L
Bacchus
IX3A
Bacchus
7,942
706
0
2,630
10,526
11,917
0
5,829
4,049
11,848
0
W
Xing Tian
TkleTrumpSak
Xing Tian
9,043
643
0
3,165
13,519
14,539
290
2,294
10,904
21,527
4,492
W
Baron Samedi
Vieux Voodoo
Baron Samedi
8,544
1,004
1,007
3,934
9,553
5,228
787
2,087
7,202
37,258
0
L
Nike
7,829
632
0
250
12,608
7,556
0
4,961
6,873
0
28,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,218
Gold Earned
30,702
138
Minions Killed
175
0
Camps Cleared
0
645,083
Distance Traveled
723,592
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,890
838
78
6
0
248,610
0
L
Medusa
8,532
656
86
7
0
221,730
1
L
Bacchus
8,464
651
15
1
0
220,288
0
W
Xing Tian
10,142
780
32
2
0
258,360
3
W
Baron Samedi
9,670
744
65
5
0
216,622
1
L
Nike
8,222
632
37
3
0
203,065
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role