Player Matchup

Arachne
Arachne
Apolloson
Arachne
Level 124
God Stats
15W - 21L
1,390 SR
Queue Stats
47W - 76L
1,400 Elo+
Party 1
King Arthur
King Arthur
Cinnaminotaurr
King Arthur
Level 87
God Stats
1W - 3L
1,520 SR
Queue Stats
34W - 47L
1,467 Elo+
Party 1
Medusa
Medusa
EnosWolfsbane
Medusa
Level 127
God Stats
3W - 7L
1,520 SR
Queue Stats
78W - 127L
1,380 Elo+
Party 1
Bacchus
Bacchus
Gr1mSupreme
Bacchus
Level 147
God Stats
7W - 3L
1,599 SR
Queue Stats
37W - 60L
1,398 Elo+
Party 1
Hera
Hera
OswaldFortuna
Hera
Level 122
God Stats
2W - 3L
1,451 SR
Queue Stats
83W - 125L
1,422 Elo+
Party 1
Team Averages
Level 121
1,496 SR
1,413 Elo+

VS

Team Averages
Level 96
1,555 SR
1,551 Elo+
Nemesis
Nemesis
BanishedYeti
Nemesis
Level 107
God Stats
34W - 26L
1,585 SR
Queue Stats
444W - 404L
1,564 Elo+
Party 2
Geb
Geb
Dummy Thicc Lad
Geb
Level 114
God Stats
12W - 6L
1,495 SR
Queue Stats
188W - 165L
1,525 Elo+
Party 3
Janus
Janus
ZabuzaNoKijin
Janus
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 72L
1,663 Elo+
Party 2
Skadi
Skadi
blcccc
Skadi
Level 109
God Stats
57W - 41L
1,600 SR
Queue Stats
127W - 104L
1,507 Elo+
Solo
Hades
Hades
soappeater
Hades
Level 85
God Stats
2W - 5L
1,595 SR
Queue Stats
208W - 194L
1,494 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Apolloson
Arachne
12
2 / 8 / 3
7,377
461
3,205
15,589
4,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
Cinnaminotaurr
King Arthur
12
0 / 5 / 1
7,006
438
5,906
14,472
10,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

13
2 / 5 / 2
7,624
477
6,193
9,768
2,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bacchus
Gr1mSupreme
Bacchus
11
2 / 3 / 3
7,314
457
5,450
13,365
14,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
1 / 5 / 2
7,708
482
3,058
9,555
2,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BanishedYeti
Nemesis
17
6 / 0 / 8
9,202
575
9,989
11,603
5,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 2 / 10
8,226
514
5,870
9,966
7,071
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

16
12 / 1 / 5
10,392
650
12,151
5,071
1,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
blcccc
Skadi
15
5 / 3 / 4
9,010
563
11,036
7,960
2,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hades
12
2 / 1 / 9
8,149
509
6,084
8,144
4,682
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
62
7
Kills
26
26
Deaths
7
11
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Arachne
Apolloson
Arachne
2
8
3
0.44
W
Nemesis
BanishedYeti
Nemesis
6
0
8
10
L
King Arthur
Cinnaminotaurr
King Arthur
0
5
1
0.1
W
1
2
10
3
L
2
5
2
0.6
L
Bacchus
Gr1mSupreme
Bacchus
2
3
3
1.17
L
1
5
2
0.4
W
12
1
5
14.5
W
Skadi
blcccc
Skadi
5
3
4
2.33
W
Hades
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,812
Damage
45,130
62,749
Taken
42,744
34,481
Mitigated
22,007
13,441
Healing
9,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Apolloson
Arachne
3,205
1,725
0
4,690
15,589
4,518
0
4,153
11,258
0
43,852
W
Nemesis
BanishedYeti
Nemesis
9,989
4,597
0
1,234
11,603
5,421
577
1,644
9,959
0
84,913
L
King Arthur
Cinnaminotaurr
King Arthur
5,906
520
0
2,307
14,472
10,488
0
5,528
8,917
0
42,741
W
5,870
309
0
2,228
9,966
7,071
15
2,832
7,134
20,845
2,064
L
6,193
2,853
0
1,095
9,768
2,743
0
2,157
7,579
0
54,943
L
Bacchus
Gr1mSupreme
Bacchus
5,450
639
0
3,144
13,365
14,323
0
5,595
7,559
19,270
0
L
3,058
571
0
2,205
9,555
2,409
0
5,324
3,923
56,167
0
W
12,151
707
0
1,540
5,071
1,861
836
1,017
4,054
71,626
707
W
Skadi
blcccc
Skadi
11,036
2,852
0
277
7,960
2,972
1,070
2,195
5,765
0
71,021
W
Hades
6,084
1,258
288
4,380
8,144
4,682
234
1,129
7,015
44,518
795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,029
Gold Earned
44,979
391
Minions Killed
509
0
Camps Cleared
0
1,521,662
Distance Traveled
1,629,619
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,377
461
75
5
0
278,831
0
W
Nemesis
9,202
575
133
8
0
387,761
1
L
King Arthur
7,006
438
68
4
0
297,403
0
W
Geb
8,226
514
36
2
0
336,551
5
L
Medusa
7,624
477
110
7
0
307,350
3
L
Bacchus
7,314
457
25
2
0
335,435
2
L
Hera
7,708
482
113
7
0
302,643
3
W
Janus
10,392
650
147
9
0
358,730
6
W
Skadi
9,010
563
116
7
0
278,041
4
W
Hades
8,149
509
77
5
0
268,536
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role