Player Matchup

Serqet
Serqet
Azár
Serqet
Level 157
God Stats
2W - 1L
1,655 SR
Queue Stats
33W - 12L
1,791 Elo+
Party 1
Discordia
Discordia
CAROL IS FIT
Discordia
Level 145
God Stats
7W - 8L
1,363 SR
Queue Stats
107W - 119L
1,475 Elo+
Solo
Vulcan
Vulcan
Lañcer
Vulcan
Level 175
God Stats
4W - 1L
1,622 SR
Queue Stats
30W - 15L
1,690 Elo+
Party 1
Geb
Geb
MereMomeriesWife
Geb
Level 176
God Stats
2W - 0L
1,768 SR
Queue Stats
26W - 9L
1,722 Elo+
Party 1
Gilgamesh
Gilgamesh
TheKinj
Gilgamesh
Level 129
God Stats
5W - 4L
1,925 SR
Queue Stats
117W - 68L
1,701 Elo+
Party 1
Team Averages
Level 156
1,667 SR
1,676 Elo+

VS

Team Averages
Level 100
1,595 SR
1,535 Elo+
Medusa
Medusa
Mihell
Medusa
Level 171
God Stats
0W - 1L
1,799 SR
Queue Stats
2W - 4L
1,618 Elo+
Party 3
Ao Kuang
Ao Kuang
Wh1t3Snak3
Ao Kuang
Level 49
God Stats
0W - 1L
1,908 SR
Queue Stats
1W - 4L
1,513 Elo+
Party 3
Bacchus
Bacchus
Zaroko2000
Bacchus
Level 28
God Stats
3W - 4L
1,500 SR
Queue Stats
26W - 34L
1,458 Elo+
Party 2
Tsukuyomi
Tsukuyomi
totocepmo
Tsukuyomi
Level 137
God Stats
0W - 1L
1,266 SR
Queue Stats
3W - 6L
1,588 Elo+
Party 3
Freya
Freya
xXDinOsky
Freya
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Azár
Serqet
17
17 / 4 / 6
11,348
1,135
17,759
10,172
4,708
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Discordia
CAROL IS FIT
Discordia
17
6 / 1 / 19
10,319
1,032
9,497
4,163
1,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vulcan
Lañcer
Vulcan
17
9 / 2 / 11
10,647
1,065
15,163
7,530
2,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 4 / 23
9,866
987
8,446
12,026
8,690
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gilgamesh
TheKinj
Gilgamesh
17
11 / 5 / 17
10,825
1,083
19,387
18,593
14,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Mihell
Medusa
16
5 / 7 / 5
10,397
1,040
10,999
14,300
4,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ao Kuang
Wh1t3Snak3
Ao Kuang
15
7 / 9 / 1
9,324
932
6,675
14,679
6,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bacchus
Zaroko2000
Bacchus
13
1 / 8 / 7
8,802
880
6,174
17,226
20,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
totocepmo
Tsukuyomi
14
2 / 8 / 7
9,201
920
9,387
13,725
5,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Freya
xXDinOsky
Freya
13
1 / 12 / 8
8,559
856
4,817
15,587
5,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
44
44
Kills
16
16
Deaths
44
76
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Serqet
Azár
Serqet
17
4
6
5
W
Discordia
CAROL IS FIT
Discordia
6
1
19
15.5
W
Vulcan
Lañcer
Vulcan
9
2
11
7.25
W
1
4
23
3.13
L
Medusa
Mihell
Medusa
5
7
5
1.07
W
Gilgamesh
TheKinj
Gilgamesh
11
5
17
3.9
L
Ao Kuang
Wh1t3Snak3
Ao Kuang
7
9
1
0.83
L
Bacchus
Zaroko2000
Bacchus
1
8
7
0.56
L
Tsukuyomi
totocepmo
Tsukuyomi
2
8
7
0.69
L
Freya
xXDinOsky
Freya
1
12
8
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,252
Damage
38,052
52,484
Taken
75,517
31,924
Mitigated
42,737
8,717
Healing
5,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Azár
Serqet
17,759
3,384
0
309
10,172
4,708
54
2,043
7,830
0
29,240
W
Discordia
CAROL IS FIT
Discordia
9,497
273
0
1,031
4,163
1,212
83
570
3,593
30,586
0
W
Vulcan
Lañcer
Vulcan
15,163
889
0
756
7,530
2,804
1,490
3,034
4,296
34,011
125
W
8,446
1,038
1,732
1,880
12,026
8,690
87
4,836
6,842
14,697
1,046
L
Medusa
Mihell
Medusa
10,999
4,121
0
1,674
14,300
4,961
0
7,970
5,844
0
42,100
W
Gilgamesh
TheKinj
Gilgamesh
19,387
7,953
0
3,009
18,593
14,510
0
5,674
12,452
0
32,449
L
Ao Kuang
Wh1t3Snak3
Ao Kuang
6,675
1,196
0
1,228
14,679
6,653
0
7,369
6,671
12,197
0
L
Bacchus
Zaroko2000
Bacchus
6,174
1,045
0
907
17,226
20,448
0
8,311
8,200
10,214
0
L
Tsukuyomi
totocepmo
Tsukuyomi
9,387
1,682
0
595
13,725
5,309
0
3,778
8,800
0
19,602
L
Freya
xXDinOsky
Freya
4,817
980
0
940
15,587
5,366
0
4,550
10,845
6,874
334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,005
Gold Earned
46,283
175
Minions Killed
124
0
Camps Cleared
0
1,064,414
Distance Traveled
886,384
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
11,348
1,135
33
3
0
222,746
0
W
Discordia
10,319
1,032
53
5
0
218,360
0
W
Vulcan
10,647
1,065
49
5
0
212,183
1
W
Geb
9,866
987
11
1
0
203,230
0
L
Medusa
10,397
1,040
68
7
0
184,249
2
W
Gilgamesh
10,825
1,083
29
3
0
207,895
0
L
Ao Kuang
9,324
932
9
1
0
160,789
0
L
Bacchus
8,802
880
10
1
0
188,235
0
L
Tsukuyomi
9,201
920
29
3
0
198,738
0
L
Freya
8,559
856
8
1
0
154,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role