Player Matchup

Ne Zha
Ne Zha
BigBanshee
Ne Zha
Level 121
God Stats
4W - 2L
1,722 SR
Queue Stats
75W - 76L
1,525 Elo+
Party 1
Ratatoskr
Ratatoskr
Boogl
Ratatoskr
Level 123
God Stats
133W - 130L
1,538 SR
Queue Stats
242W - 223L
1,563 Elo+
Party 3
Raijin
Raijin
DemiGodAugus
Raijin
Level 206
God Stats
0W - 3L
1,729 SR
Queue Stats
354W - 309L
1,576 Elo+
Solo
Charybdis
Charybdis
TerBear-0
Charybdis
Level 22
God Stats
3W - 2L
1,721 SR
Queue Stats
13W - 21L
1,436 Elo+
Party 1
Danzaburou
Danzaburou
ryangoslingfan2
Danzaburou
Level 109
God Stats
295W - 240L
1,596 SR
Queue Stats
296W - 243L
1,575 Elo+
Party 3
Team Averages
Level 116
1,661 SR
1,535 Elo+

VS

Team Averages
Level 147
1,543 SR
1,556 Elo+
Medusa
Medusa
 
Medusa
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
Stokul
Yu Huang
Level 148
God Stats
10W - 10L
1,325 SR
Queue Stats
380W - 366L
1,595 Elo+
Party 2
Atlas
Atlas
Trees3n
Atlas
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 73L
1,539 Elo+
Solo
Geb
Geb
flourecentStride
Geb
Level 156
God Stats
10W - 6L
1,717 SR
Queue Stats
304W - 266L
1,589 Elo+
Solo
Surtr
Surtr
ifoundniksdad
Surtr
Level 126
God Stats
5W - 6L
1,671 SR
Queue Stats
335W - 312L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BigBanshee
Ne Zha
12
2 / 4 / 0
6,507
501
5,421
11,115
3,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ratatoskr
Boogl
Ratatoskr
12
1 / 4 / 3
6,718
517
3,852
10,892
3,012
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Raijin
14
3 / 2 / 1
8,582
660
8,599
9,279
4,369
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Charybdis
TerBear-0
Charybdis
13
0 / 2 / 1
6,746
519
3,022
6,625
1,781
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
ryangoslingfan2
Danzaburou
11
1 / 4 / 1
6,933
533
7,026
12,087
7,688
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
2 / 0 / 4
8,411
647
5,679
5,514
1,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yu Huang
Stokul
Yu Huang
13
1 / 1 / 9
7,562
582
7,469
5,398
1,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Atlas
Trees3n
Atlas
11
2 / 2 / 7
7,166
551
6,271
12,046
5,973
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
9 / 1 / 1
8,230
633
5,828
8,386
3,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

13
2 / 3 / 1
7,600
585
6,782
12,570
7,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
7
Kills
16
16
Deaths
7
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
0
4
4
L
Ne Zha
BigBanshee
Ne Zha
2
4
0
0.5
L
Ratatoskr
Boogl
Ratatoskr
1
4
3
0.63
L
Raijin
3
2
1
1.75
W
Yu Huang
Stokul
Yu Huang
1
1
9
5.5
L
Charybdis
TerBear-0
Charybdis
0
2
1
0.25
W
Atlas
Trees3n
Atlas
2
2
7
2.75
W
9
1
1
9.5
W
2
3
1
0.83
L
Danzaburou
ryangoslingfan2
Danzaburou
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,920
Damage
32,029
49,998
Taken
43,914
20,428
Mitigated
20,051
17,139
Healing
16,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,679
1,528
0
2,593
5,514
1,671
721
0
5,514
0
67,301
L
Ne Zha
BigBanshee
Ne Zha
5,421
1,948
0
1,734
11,115
3,578
0
5,554
5,349
0
45,944
L
Ratatoskr
Boogl
Ratatoskr
3,852
679
0
4,086
10,892
3,012
0
5,522
5,028
0
48,890
L
Raijin
8,599
1,065
36
5,336
9,279
4,369
0
498
8,338
67,749
823
W
Yu Huang
Stokul
Yu Huang
7,469
947
0
1,500
5,398
1,581
0
0
5,398
54,465
484
L
Charybdis
TerBear-0
Charybdis
3,022
1,101
0
2,386
6,625
1,781
0
1,047
5,578
0
48,954
W
Atlas
Trees3n
Atlas
6,271
1,987
0
2,611
12,046
5,973
0
1,071
10,975
22,947
0
W
5,828
902
0
4,972
8,386
3,168
0
119
8,267
50,001
982
W
6,782
2,552
0
4,848
12,570
7,658
30
7,216
5,354
1,592
49,691
L
Danzaburou
ryangoslingfan2
Danzaburou
7,026
1,350
0
3,561
12,087
7,688
0
6,409
5,448
0
35,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,486
Gold Earned
38,969
436
Minions Killed
432
0
Camps Cleared
0
1,374,359
Distance Traveled
1,396,722
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,411
647
133
10
0
286,425
6
L
Ne Zha
6,507
501
75
6
0
315,370
0
L
Ratatoskr
6,718
517
89
7
0
316,447
0
L
Raijin
8,582
660
113
9
0
239,570
1
W
Yu Huang
7,562
582
102
8
0
263,619
4
L
Charybdis
6,746
519
105
8
0
249,375
4
W
Atlas
7,166
551
30
2
0
281,015
2
W
Geb
8,230
633
88
7
0
307,255
0
W
Surtr
7,600
585
79
6
0
258,408
2
L
Danzaburou
6,933
533
54
4
0
253,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role