Player Matchup

Serqet
Serqet
 
Serqet
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Alt772air
Janus
Level 67
God Stats
1W - 3L
1,279 SR
Queue Stats
170W - 187L
1,351 Elo+
Solo
Hel
Hel
Evil_Kalista
Hel
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Bellona
Bellona
Flufluh
Bellona
Level 109
God Stats
11W - 11L
1,484 SR
Queue Stats
350W - 333L
1,471 Elo+
Solo
Hou Yi
Hou Yi
senhawe
Hou Yi
Level 108
God Stats
20W - 27L
1,459 SR
Queue Stats
203W - 180L
1,510 Elo+
Party 1
Team Averages
Level 95
1,445 SR
1,466 Elo+

VS

Team Averages
Level 92
1,408 SR
1,448 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
ArMiyazaki
Rama
Level 69
God Stats
0W - 2L
1,246 SR
Queue Stats
143W - 192L
1,344 Elo+
Party 2
Vamana
Vamana
Ferreyra167
Vamana
Level 24
God Stats
5W - 17L
1,224 SR
Queue Stats
35W - 65L
1,374 Elo+
Party 2
Sylvanus
Sylvanus
GreenFlagB
Sylvanus
Level 142
God Stats
3W - 4L
1,569 SR
Queue Stats
68W - 63L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
4 / 0 / 0
5,672
567
2,795
6,923
1,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
Alt772air
Janus
10
1 / 0 / 2
5,811
581
1,823
2,601
725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

10
2 / 0 / 3
5,978
598
4,025
5,627
1,579
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bellona
Flufluh
Bellona
12
2 / 0 / 2
6,934
693
2,721
5,736
4,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Hou Yi
senhawe
Hou Yi
10
1 / 2 / 2
5,169
517
4,633
8,292
2,199
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
0 / 1 / 2
4,902
490
2,852
7,026
2,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
 
Merlin
8
0 / 3 / 1
4,622
462
2,780
3,759
893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 1 / 0
5,177
518
4,548
4,255
1,322
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vamana
8
0 / 3 / 0
4,852
485
2,835
5,618
3,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
GreenFlagB
Sylvanus
8
0 / 2 / 1
4,928
493
2,924
9,815
5,354
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
10
Kills
2
2
Deaths
10
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
4
0
0
4
L
Ne Zha
 
Ne Zha
0
1
2
1
L
Merlin
 
Merlin
0
3
1
0.17
W
Janus
Alt772air
Janus
1
0
2
2
L
2
1
0
2
W
2
0
3
3.5
L
Vamana
0
3
0
0
W
Bellona
Flufluh
Bellona
2
0
2
3
L
Sylvanus
GreenFlagB
Sylvanus
0
2
1
0.25
W
Hou Yi
senhawe
Hou Yi
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,997
Damage
15,939
29,179
Taken
30,473
10,972
Mitigated
13,452
17,403
Healing
10,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
2,795
554
0
3,961
6,923
1,952
0
904
5,983
0
31,059
L
Ne Zha
 
Ne Zha
2,852
858
0
4,316
7,026
2,007
0
1,120
5,862
0
31,059
L
Merlin
 
Merlin
2,780
0
0
600
3,759
893
0
813
2,882
19,268
719
W
Janus
Alt772air
Janus
1,823
38
0
911
2,601
725
0
583
2,018
36,990
0
L
4,548
3,866
0
630
4,255
1,322
0
887
3,328
0
27,619
W
4,025
367
4,595
3,072
5,627
1,579
0
2,150
3,477
16,603
0
L
Vamana
2,835
934
0
918
5,618
3,876
0
303
5,255
0
23,874
W
Bellona
Flufluh
Bellona
2,721
976
0
2,762
5,736
4,517
0
213
4,863
0
42,844
L
Sylvanus
GreenFlagB
Sylvanus
2,924
1,120
922
3,531
9,815
5,354
0
2,486
7,238
20,924
0
W
Hou Yi
senhawe
Hou Yi
4,633
1,702
0
2,102
8,292
2,199
0
1,798
6,494
0
35,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,564
Gold Earned
24,481
312
Minions Killed
228
0
Camps Cleared
0
999,309
Distance Traveled
966,490
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
5,672
567
55
6
0
229,664
2
L
Ne Zha
4,902
490
67
7
0
232,797
3
L
Merlin
4,622
462
43
4
0
193,350
2
W
Janus
5,811
581
74
7
0
211,145
0
L
Rama
5,177
518
43
4
0
173,511
2
W
Hel
5,978
598
24
2
0
178,119
4
L
Vamana
4,852
485
51
5
0
190,669
0
W
Bellona
6,934
693
95
10
0
203,781
2
L
Sylvanus
4,928
493
24
2
0
176,163
7
W
Hou Yi
5,169
517
64
6
0
176,600
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role