Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 201
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
DillbroBaggins
Yu Huang
Level 140
God Stats
15W - 18L
1,388 SR
Queue Stats
912W - 951L
1,594 Elo+
Solo
Hou Yi
Hou Yi
StrRive
Hou Yi
Level 158
God Stats
2W - 5L
1,305 SR
Queue Stats
215W - 240L
1,498 Elo+
Solo
Ravana
Ravana
flopez1812
Ravana
Level 159
God Stats
1W - 4L
1,741 SR
Queue Stats
154W - 152L
1,579 Elo+
Solo
Ah Puch
Ah Puch
lonehax
Ah Puch
Level 107
God Stats
1W - 2L
1,729 SR
Queue Stats
77W - 76L
1,604 Elo+
Solo
Team Averages
Level 153
1,533 SR
1,555 Elo+

VS

Team Averages
Level 153
1,558 SR
1,557 Elo+
Bacchus
Bacchus
Dennyosia
Bacchus
Level 167
God Stats
8W - 4L
1,641 SR
Queue Stats
356W - 346L
1,607 Elo+
Party 1
Janus
Janus
DoWrkSon
Janus
Level 105
God Stats
5W - 2L
1,366 SR
Queue Stats
168W - 163L
1,496 Elo+
Party 2
Cerberus
Cerberus
Huntezuma
Cerberus
Level 159
God Stats
6W - 2L
1,738 SR
Queue Stats
116W - 101L
1,595 Elo+
Party 1
Bellona
Bellona
MistakenYair
Bellona
Level 176
God Stats
5W - 2L
1,681 SR
Queue Stats
604W - 620L
1,620 Elo+
Solo
Charybdis
Charybdis
babylegdave
Charybdis
Level 157
God Stats
3W - 3L
1,366 SR
Queue Stats
407W - 411L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
0 / 0 / 1
5,187
648
1,092
1,143
534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Yu Huang
13
2 / 2 / 4
6,981
873
4,604
3,703
1,541
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
StrRive
Hou Yi
14
1 / 2 / 5
7,142
893
4,554
5,416
2,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
flopez1812
Ravana
13
2 / 3 / 5
7,126
891
4,886
6,666
3,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Puch
lonehax
Ah Puch
12
1 / 2 / 3
6,505
813
6,903
3,625
974
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dennyosia
Bacchus
13
3 / 1 / 5
8,158
1,020
4,079
7,317
9,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Janus
DoWrkSon
Janus
13
1 / 2 / 3
7,524
941
3,241
4,000
1,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Huntezuma
Cerberus
12
2 / 1 / 4
7,597
950
5,223
8,736
8,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bellona
MistakenYair
Bellona
12
1 / 2 / 4
7,516
940
1,761
6,090
4,878
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
babylegdave
Charybdis
13
2 / 2 / 4
7,613
952
4,928
4,689
1,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
29
6
Kills
9
9
Deaths
8
18
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
0
1
0.5
W
Bacchus
Dennyosia
Bacchus
3
1
5
5.5
L
Yu Huang
2
2
4
2
W
Janus
DoWrkSon
Janus
1
2
3
1.25
W
Cerberus
Huntezuma
Cerberus
2
1
4
4
W
Bellona
MistakenYair
Bellona
1
2
4
1.5
L
Hou Yi
StrRive
Hou Yi
1
2
5
1.75
W
Charybdis
babylegdave
Charybdis
2
2
4
2
L
Ravana
flopez1812
Ravana
2
3
5
1.5
L
Ah Puch
lonehax
Ah Puch
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,039
Damage
19,232
20,553
Taken
30,832
8,243
Mitigated
26,059
4,078
Healing
12,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
1,092
0
89
498
1,143
534
0
196
947
1,797
81
W
Bacchus
Dennyosia
Bacchus
4,079
290
1,258
2,990
7,317
9,317
46
2,484
4,833
6,465
732
L
Yu Huang
4,604
144
0
60
3,703
1,541
0
2,308
1,375
8,661
0
W
Janus
DoWrkSon
Janus
3,241
50
322
342
4,000
1,361
1,408
2,818
1,149
17,716
0
W
Cerberus
Huntezuma
Cerberus
5,223
171
2,486
3,401
8,736
8,872
0
3,247
5,489
7,164
459
W
Bellona
MistakenYair
Bellona
1,761
196
0
815
6,090
4,878
218
2,008
4,049
0
4,199
L
Hou Yi
StrRive
Hou Yi
4,554
2,008
313
941
5,416
2,087
0
2,331
3,045
0
12,353
W
Charybdis
babylegdave
Charybdis
4,928
1,964
0
1,144
4,689
1,631
3,258
1,909
2,746
0
19,849
L
Ravana
flopez1812
Ravana
4,886
879
502
839
6,666
3,107
0
3,809
2,709
0
9,365
L
Ah Puch
lonehax
Ah Puch
6,903
182
108
728
3,625
974
0
3,221
278
23,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,941
Gold Earned
38,408
79
Minions Killed
102
0
Camps Cleared
0
626,349
Distance Traveled
777,771
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,187
648
3
0
0
35,047
0
W
Bacchus
8,158
1,020
6
1
0
171,049
1
L
Yu Huang
6,981
873
7
1
0
164,590
0
W
Janus
7,524
941
47
6
0
153,352
0
W
Cerberus
7,597
950
5
1
0
160,699
0
W
Bellona
7,516
940
7
1
0
168,704
0
L
Hou Yi
7,142
893
26
3
0
148,574
0
W
Charybdis
7,613
952
37
5
0
123,967
0
L
Ravana
7,126
891
10
1
0
151,603
0
L
Ah Puch
6,505
813
33
4
0
126,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role