Player Matchup

Fenrir
Fenrir
Gabofe
Fenrir
Level 87
God Stats
95W - 87L
1,574 SR
Queue Stats
137W - 132L
1,490 Elo+
Solo
Kukulkan
Kukulkan
Patho6699
Kukulkan
Level 100
God Stats
48W - 32L
1,652 SR
Queue Stats
213W - 235L
1,506 Elo+
Party 2
Hercules
Hercules
Ragin Selk
Hercules
Level 108
God Stats
11W - 12L
1,570 SR
Queue Stats
143W - 143L
1,464 Elo+
Solo
Athena
Athena
TwitchStyleaar
Athena
Level 107
God Stats
2W - 0L
1,839 SR
Queue Stats
136W - 125L
1,499 Elo+
Party 2
Hachiman
Hachiman
toro_valeroso501
Hachiman
Level 127
God Stats
5W - 2L
1,400 SR
Queue Stats
194W - 215L
1,517 Elo+
Party 2
Team Averages
Level 106
1,607 SR
1,495 Elo+

VS

Team Averages
Level 103
1,557 SR
1,467 Elo+
Anubis
Anubis
AXTONMAREK
Anubis
Level 124
God Stats
26W - 37L
1,542 SR
Queue Stats
47W - 61L
1,484 Elo+
Party 1
Mulan
Mulan
Coltenlol
Mulan
Level 82
God Stats
15W - 16L
1,659 SR
Queue Stats
60W - 68L
1,450 Elo+
Party 1
Danzaburou
Danzaburou
DatOneSlothGuy
Danzaburou
Level 86
God Stats
2W - 4L
1,585 SR
Queue Stats
40W - 59L
1,459 Elo+
Party 1
Mercury
Mercury
JRTREE
Mercury
Level 75
God Stats
2W - 1L
1,500 SR
Queue Stats
69W - 61L
1,508 Elo+
Solo
Kumbhakarna
Kumbhakarna
Jmillz93
Kumbhakarna
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 24L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Gabofe
Fenrir
15
5 / 1 / 4
8,389
524
7,120
11,763
5,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Kukulkan
Patho6699
Kukulkan
13
1 / 6 / 3
7,761
485
3,334
8,251
1,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Ragin Selk
Hercules
15
1 / 1 / 0
8,880
555
11,342
19,920
25,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

14
4 / 1 / 6
8,833
552
7,067
13,647
14,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
4 / 0 / 4
8,089
506
10,172
9,342
3,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AXTONMAREK
Anubis
15
4 / 5 / 4
9,016
564
8,863
10,424
4,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
Coltenlol
Mulan
15
1 / 1 / 0
9,290
581
15,237
16,159
11,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Danzaburou
DatOneSlothGuy
Danzaburou
12
1 / 4 / 0
7,680
480
8,864
10,229
3,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
JRTREE
Mercury
15
3 / 2 / 1
7,900
494
5,823
11,317
4,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kumbhakarna
Jmillz93
Kumbhakarna
11
0 / 3 / 4
7,120
445
6,102
13,724
11,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
15
Kills
9
9
Deaths
15
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anubis
AXTONMAREK
Anubis
4
5
4
1.2
L
Mulan
Coltenlol
Mulan
1
1
0
1
L
Danzaburou
DatOneSlothGuy
Danzaburou
1
4
0
0.25
W
Fenrir
Gabofe
Fenrir
5
1
4
7
L
Mercury
JRTREE
Mercury
3
2
1
1.75
L
Kumbhakarna
Jmillz93
Kumbhakarna
0
3
4
0.67
W
Kukulkan
Patho6699
Kukulkan
1
6
3
0.42
W
Hercules
Ragin Selk
Hercules
1
1
0
1
W
4
1
6
7
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,035
Damage
44,889
62,923
Taken
61,853
51,172
Mitigated
36,906
21,356
Healing
18,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
AXTONMAREK
Anubis
8,863
286
0
3,365
10,424
4,644
540
3,430
6,994
65,590
0
L
Mulan
Coltenlol
Mulan
15,237
3,175
0
7,606
16,159
11,882
0
1,858
12,952
0
77,886
L
Danzaburou
DatOneSlothGuy
Danzaburou
8,864
4,801
220
3,054
10,229
3,809
0
2,134
8,095
0
49,753
W
Fenrir
Gabofe
Fenrir
7,120
1,186
0
3,508
11,763
5,825
0
2,426
9,337
0
67,925
L
Mercury
JRTREE
Mercury
5,823
969
0
1,267
11,317
4,874
0
1,615
9,657
0
68,592
L
Kumbhakarna
Jmillz93
Kumbhakarna
6,102
583
313
2,898
13,724
11,697
0
3,336
10,388
15,005
1,847
W
Kukulkan
Patho6699
Kukulkan
3,334
129
0
903
8,251
1,894
516
5,960
2,291
46,913
89
W
Hercules
Ragin Selk
Hercules
11,342
1,979
0
8,554
19,920
25,475
0
0
19,920
4,782
65,360
W
7,067
2,011
0
3,262
13,647
14,185
15
3,789
9,858
30,753
480
W
10,172
4,593
0
5,129
9,342
3,793
0
2,353
6,989
0
56,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,952
Gold Earned
41,006
460
Minions Killed
487
0
Camps Cleared
0
1,567,774
Distance Traveled
1,584,751
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,016
564
123
8
0
275,193
1
L
Mulan
9,290
581
154
10
0
323,876
0
L
Danzaburou
7,680
480
89
6
0
285,019
0
W
Fenrir
8,389
524
96
6
0
353,049
6
L
Mercury
7,900
494
106
7
0
371,011
0
L
Kumbhakarna
7,120
445
15
1
0
329,652
4
W
Kukulkan
7,761
485
91
6
0
285,307
1
W
Hercules
8,880
555
134
8
0
311,682
0
W
Athena
8,833
552
54
3
0
325,659
3
W
Hachiman
8,089
506
85
5
0
292,077
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role