Player Matchup

Anhur
Anhur
Bronze III
ImjustJokez
Anhur
Bronze III
Level 48
God Stats
5W - 7L
1,760 SR
Queue Stats
53W - 53L
1,354 MMR
Solo
Surtr
Surtr
Silver I
PEMBORT
Surtr
Silver I
Level 129
God Stats
1W - 1L
1,531 SR
Queue Stats
265W - 281L
1,347 MMR
Solo
Susano
Susano
Silver II
Peiyz 3
Susano
Silver II
Level 86
God Stats
2W - 6L
1,278 SR
Queue Stats
229W - 232L
1,116 MMR
Party 1
Ix Chel
Ix Chel
Silver I
Peiyz4
Ix Chel
Silver I
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
146W - 155L
1,579 MMR
Party 1
Nu Wa
Nu Wa
Gold V
TTVDANOFF413
Nu Wa
Gold V
Level 105
God Stats
1W - 2L
1,578 SR
Queue Stats
117W - 121L
1,335 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 98
1,529 SR
1,346 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 121
1,568 SR
1,398 MMR
Tyr
Tyr
Bronze V
 
Tyr
Bronze V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold IV
 
Chang'e
Gold IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver IV
ChangeName92134
Ah Muzen Cab
Silver IV
Level 128
God Stats
1W - 1L
1,850 SR
Queue Stats
3W - 10L
1,288 MMR
Solo
Ymir
Ymir
Gold III
GeorgeBushJr611
Ymir
Gold III
Level 68
God Stats
71W - 79L
1,498 SR
Queue Stats
185W - 197L
1,351 MMR
Solo
Fenrir
Fenrir
Gold V
diegod_fabiani
Fenrir
Gold V
Level 114
God Stats
12W - 11L
1,492 SR
Queue Stats
209W - 234L
1,352 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 4
8,289
592
5,593
9,327
3,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Surtr
PEMBORT
Surtr
12
3 / 2 / 3
7,809
558
10,841
18,545
8,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Susano
Peiyz 3
Susano
13
7 / 2 / 5
7,852
561
6,191
11,201
3,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Ix Chel
Peiyz4
Ix Chel
14
4 / 3 / 7
8,692
621
12,547
8,771
3,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 3 / 11
7,140
510
8,386
7,416
2,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
ThorCu ChulainnCamazotz

VS

Bans
ScyllaMedusaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
3 / 2 / 2
8,269
591
10,527
14,356
14,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
 
Chang'e
12
3 / 6 / 3
7,239
517
6,558
11,859
2,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
ChangeName92134
Ah Muzen Cab
12
0 / 6 / 2
6,654
475
4,692
9,743
2,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
3 / 5 / 3
7,603
543
6,660
12,687
6,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
2 / 3 / 7
7,789
556
6,300
13,714
4,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
28
21
Kills
11
11
Deaths
22
30
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
3
2
2
2
L
Chang'e
 
Chang'e
3
6
3
0.75
L
Ah Muzen Cab
ChangeName92134
Ah Muzen Cab
0
6
2
0.17
L
3
5
3
0.9
W
5
1
4
7
W
Surtr
PEMBORT
Surtr
3
2
3
2.25
W
Susano
Peiyz 3
Susano
7
2
5
4.75
W
Ix Chel
Peiyz4
Ix Chel
4
3
7
2.5
W
2
3
11
2.5
L
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,558
Damage
34,737
55,260
Taken
62,359
20,802
Mitigated
29,529
19,965
Healing
19,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
10,527
357
0
7,375
14,356
14,078
0
1,780
12,516
0
59,229
L
Chang'e
 
Chang'e
6,558
73
943
4,571
11,859
2,582
57
3,835
7,773
41,738
0
L
Ah Muzen Cab
ChangeName92134
Ah Muzen Cab
4,692
1,119
0
300
9,743
2,537
0
2,767
6,916
0
53,263
L
6,660
823
0
1,376
12,687
6,055
0
7,057
5,268
35,277
0
W
5,593
2,249
0
4,178
9,327
3,557
427
2,199
7,082
0
54,659
W
Surtr
PEMBORT
Surtr
10,841
4,079
0
8,394
18,545
8,070
0
1,715
16,085
1,570
51,926
W
Susano
Peiyz 3
Susano
6,191
1,291
0
4,058
11,201
3,639
48
3,387
7,775
0
33,800
W
Ix Chel
Peiyz4
Ix Chel
12,547
1,235
1,224
1,751
8,771
3,391
194
4,342
4,429
58,554
1,296
W
8,386
2,770
0
360
7,416
2,145
110
2,576
4,840
35,553
0
L
6,300
1,230
0
4,917
13,714
4,277
0
5,334
8,161
0
57,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,782
Gold Earned
37,554
393
Minions Killed
399
0
Camps Cleared
0
1,397,647
Distance Traveled
1,339,498
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,269
591
109
8
0
283,170
0
L
Chang'e
7,239
517
74
5
0
280,699
0
L
Ah Muzen Cab
6,654
475
88
6
0
263,864
0
L
Ymir
7,603
543
52
4
0
227,473
0
W
Anhur
8,289
592
119
9
0
269,463
3
W
Surtr
7,809
558
68
5
0
278,713
6
W
Susano
7,852
561
58
4
0
332,098
0
W
Ix Chel
8,692
621
105
8
0
274,924
0
W
Nu Wa
7,140
510
43
3
0
242,449
0
L
Fenrir
7,789
556
76
5
0
284,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role