Player Matchup

Yu Huang
Yu Huang
AreUHighOrSlow
Yu Huang
Level 101
God Stats
5W - 1L
1,543 SR
Queue Stats
195W - 199L
1,436 Elo+
Party 1
Ares
Ares
Complexitea
Ares
Level 30
God Stats
3W - 4L
1,418 SR
Queue Stats
59W - 67L
1,428 Elo+
Party 1
Osiris
Osiris
SUAGUER19
Osiris
Level 92
God Stats
2W - 0L
1,768 SR
Queue Stats
91W - 85L
1,498 Elo+
Solo
Izanami
Izanami
ZzHunterDeer
Izanami
Level 108
God Stats
2W - 2L
1,417 SR
Queue Stats
102W - 109L
1,387 Elo+
Solo
Lancelot
Lancelot
acquitedlikeoj
Lancelot
Level 74
God Stats
10W - 7L
1,510 SR
Queue Stats
120W - 103L
1,446 Elo+
Party 1
Team Averages
Level 81
1,531 SR
1,439 Elo+

VS

Team Averages
Level 138
1,513 SR
1,452 Elo+
Zhong Kui
Zhong Kui
BlueAssasin-21
Zhong Kui
Level 128
God Stats
1W - 1L
1,706 SR
Queue Stats
91W - 75L
1,482 Elo+
Solo
Tyr
Tyr
DaBluntGod
Tyr
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 84L
1,423 Elo+
Solo
Khepri
Khepri
GGN Orphan
Khepri
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
334W - 333L
1,439 Elo+
Party 2
Bastet
Bastet
KaputConstant9
Bastet
Level 159
God Stats
7W - 11L
1,398 SR
Queue Stats
633W - 645L
1,459 Elo+
Solo
Izanami
Izanami
aubjew
Izanami
Level 149
God Stats
10W - 14L
1,461 SR
Queue Stats
349W - 343L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
11
2 / 1 / 0
5,618
562
2,070
4,100
1,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 4
4,884
488
2,532
7,061
2,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
SUAGUER19
Osiris
9
2 / 0 / 0
5,606
561
3,705
5,707
5,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
ZzHunterDeer
Izanami
10
4 / 0 / 0
5,348
535
5,821
3,049
857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
10
0 / 0 / 2
5,248
525
1,030
5,017
1,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BlueAssasin-21
Zhong Kui
11
1 / 2 / 0
6,058
606
2,373
5,854
3,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
0 / 2 / 0
4,930
493
3,911
7,470
4,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Khepri
GGN Orphan
Khepri
9
0 / 2 / 1
5,112
511
2,051
7,765
5,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 0 / 0
5,114
511
1,166
4,067
1,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Izanami
aubjew
Izanami
9
0 / 2 / 0
5,031
503
2,116
4,205
1,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
8
Kills
2
2
Deaths
8
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
2
1
0
2
L
Zhong Kui
BlueAssasin-21
Zhong Kui
1
2
0
0.5
W
0
1
4
2
L
0
2
0
0
L
Khepri
GGN Orphan
Khepri
0
2
1
0.25
L
1
0
0
1
W
Osiris
SUAGUER19
Osiris
2
0
0
2
W
Izanami
ZzHunterDeer
Izanami
4
0
0
4
W
Lancelot
0
0
2
1
L
Izanami
aubjew
Izanami
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,158
Damage
11,617
24,934
Taken
29,361
11,710
Mitigated
15,768
7,169
Healing
8,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
2,070
61
0
1,200
4,100
1,144
0
1,964
2,136
32,400
756
L
Zhong Kui
BlueAssasin-21
Zhong Kui
2,373
253
0
2,250
5,854
3,791
0
1,747
3,863
41,588
1,820
W
2,532
93
74
1,692
7,061
2,607
74
868
6,193
18,069
678
L
3,911
233
0
1,642
7,470
4,423
262
0
6,961
0
25,166
L
Khepri
GGN Orphan
Khepri
2,051
0
0
2,344
7,765
5,180
0
1,592
6,173
18,986
1,352
L
1,166
194
0
2,016
4,067
1,128
27
0
3,991
0
29,125
W
Osiris
SUAGUER19
Osiris
3,705
1,576
0
1,257
5,707
5,292
0
0
5,707
0
28,504
W
Izanami
ZzHunterDeer
Izanami
5,821
4,746
0
250
3,049
857
70
826
2,223
0
37,864
W
Lancelot
1,030
264
0
2,696
5,017
1,810
0
309
4,708
0
31,151
L
Izanami
aubjew
Izanami
2,116
1,724
0
623
4,205
1,246
0
927
3,278
0
36,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,704
Gold Earned
26,245
261
Minions Killed
285
0
Camps Cleared
0
979,514
Distance Traveled
960,477
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
5,618
562
68
7
0
192,487
0
L
Zhong Kui
6,058
606
88
9
0
194,752
2
W
Ares
4,884
488
20
2
0
212,959
0
L
Tyr
4,930
493
45
5
0
192,387
0
L
Khepri
5,112
511
19
2
0
191,790
0
L
Bastet
5,114
511
56
6
0
205,531
0
W
Osiris
5,606
561
46
5
0
166,407
0
W
Izanami
5,348
535
66
7
0
155,690
3
W
Lancelot
5,248
525
61
6
0
251,971
1
L
Izanami
5,031
503
77
8
0
176,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role