Player Matchup

Mercury
Mercury
Platinum V
 
Mercury
Platinum V
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Platinum IV
 
Yu Huang
Platinum IV
Level 229
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold I
JMOLINA21
Athena
Gold I
Level 108
God Stats
7W - 3L
1,782 SR
Queue Stats
173W - 171L
1,742 MMR
Party 1
Anhur
Anhur
Platinum III
Vino211
Anhur
Platinum III
Level 66
God Stats
14W - 10L
1,710 SR
Queue Stats
87W - 81L
1,821 MMR
Party 1
Chaac
Chaac
Platinum II
lucio_18_2
Chaac
Platinum II
Level 144
God Stats
20W - 17L
1,672 SR
Queue Stats
305W - 288L
1,823 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 130
1,633 SR
1,677 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 159
1,548 SR
1,673 MMR
Janus
Janus
Platinum IV
 
Janus
Platinum IV
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Platinum V
 
Vamana
Platinum V
Level 251
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Platinum IV
CupidLoverPause
Ishtar
Platinum IV
Level 106
God Stats
3W - 7L
1,615 SR
Queue Stats
403W - 397L
1,780 MMR
Solo
Cabrakan
Cabrakan
Platinum V
DemonSlayer854
Cabrakan
Platinum V
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
194W - 181L
1,756 MMR
Solo
Fenrir
Fenrir
Platinum V
neekel-_-
Fenrir
Platinum V
Level 116
God Stats
400W - 359L
1,623 SR
Queue Stats
441W - 419L
1,829 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
7
5 / 0 / 1
4,136
827
1,661
2,892
897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yu Huang
 
Yu Huang
7
0 / 0 / 0
3,619
724
1,115
1,068
283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Athena
JMOLINA21
Athena
5
0 / 0 / 6
3,670
734
1,143
4,194
2,340
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
Vino211
Anhur
6
2 / 2 / 2
3,751
750
2,519
3,635
729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
8
0 / 0 / 0
4,178
836
0
2,203
1,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
BastetThanatosArtioThor

VS

Bans
LancelotMedusaAresMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
7
0 / 0 / 0
3,480
696
0
1,720
400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Vamana
 
Vamana
1
0 / 0 / 0
2,418
484
0
0
0
5
2 / 3 / 0
3,276
655
3,720
3,497
697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cabrakan
4
0 / 1 / 0
2,829
566
972
3,053
1,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
neekel-_-
Fenrir
5
0 / 3 / 2
3,375
675
2,452
4,976
1,183
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
4
7
Kills
2
2
Deaths
7
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
5
0
1
5.5
W
Yu Huang
 
Yu Huang
0
0
0
0
L
Janus
 
Janus
0
0
0
0
L
Vamana
 
Vamana
0
0
0
0
L
2
3
0
0.67
L
Cabrakan
0
1
0
0
W
Athena
JMOLINA21
Athena
0
0
6
3
W
Anhur
Vino211
Anhur
2
2
2
1.5
W
Chaac
0
0
0
0
L
Fenrir
neekel-_-
Fenrir
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,438
Damage
7,144
13,992
Taken
13,246
5,344
Mitigated
3,409
4,417
Healing
4,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
1,661
751
0
605
2,892
897
0
62
2,830
0
16,973
W
Yu Huang
 
Yu Huang
1,115
0
0
500
1,068
283
0
527
541
14,947
1,411
L
Janus
 
Janus
0
0
0
500
1,720
400
0
510
1,210
18,900
0
L
Vamana
 
Vamana
0
0
0
0
0
0
0
0
0
0
0
L
3,720
2,394
0
713
3,497
697
0
399
3,098
0
15,687
L
Cabrakan
972
291
0
1,856
3,053
1,129
0
529
2,524
11,243
0
W
Athena
JMOLINA21
Athena
1,143
317
0
1,518
4,194
2,340
0
135
4,059
6,266
0
W
Anhur
Vino211
Anhur
2,519
1,325
0
1,354
3,635
729
0
248
3,387
0
16,488
W
Chaac
0
0
0
440
2,203
1,095
26
0
2,203
0
25,258
L
Fenrir
neekel-_-
Fenrir
2,452
1,039
0
1,517
4,976
1,183
0
744
4,232
0
6,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,354
Gold Earned
15,378
174
Minions Killed
93
0
Camps Cleared
0
542,849
Distance Traveled
409,479
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
4,136
827
35
7
0
127,676
0
W
Yu Huang
3,619
724
41
8
0
112,674
0
L
Janus
3,480
696
46
9
0
108,127
0
L
Vamana
2,418
484
0
0
0
80
0
L
Ishtar
3,276
655
26
5
0
87,428
0
L
Cabrakan
2,829
566
17
3
0
105,940
0
W
Athena
3,670
734
11
2
0
106,577
3
W
Anhur
3,751
750
33
7
0
108,806
0
W
Chaac
4,178
836
54
11
0
87,116
0
L
Fenrir
3,375
675
4
1
0
107,904
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role